Beginning Game Audio Programming - Premier Press
No matter how exciting the game and how realistic the visual effects,
without catchy audio in the background it�s obvious that something is
missing. New developments in technology enable you to do things with
audio that weren�t possible before, but they also make it necessary to
find a guide that walks you through the technical hurdles. “Beginning
Game Audio Programming” covers the challenges that you will face as you
create sound effects and music for your games and gives you the
information you need to face these challenges head-on. You�ll learn how
to compose dynamic music and program 3D sound. There�s even coverage of
using DirectPlay Voice for real- time voice chat in your games! If you
are comfortable with C++ and DirectX, then you�re ready to dive into
the exciting world of audio with “Beginning Game Audio Programming”.
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September 4th, 2007 21:30
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