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Core Techniques and Algorithms in Game Programming

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  • In: Game, IT eBooks, Software Development
  • Author : mrblue
  • 1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5

    To even try to keep pace with the rapid evolution of game development,
    you need a strong foundation in core programming techniques-not a hefty
    volume on one narrow topic or one that devotes itself to API-specific
    implementations. Finally, there’s a guide that delivers! As a professor
    at the Spanish university that offered that country’s first master’s
    degree in video game creation, author Daniel Sanchez-Crespo
    recognizes that there’s a core programming curriculum every game
    designer should be well versed in-and he’s outlined it in these pages!
    By focusing on time-tested coding techniques-and providing code samples
    that use C++, and the OpenGL and DirectX APIs-Daniel has
    produced a guide whose shelf life will extend long beyond the latest
    industry trend. Code design, data structures, design patterns, AI,
    scripting engines, 3D pipelines, texture mapping, and more: They’re all
    covered here-in clear, coherent fashion and with a focus on the
    essentials that will have you referring back to this volume for years
    to come.




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