Core Techniques and Algorithms in Game Programming
To even try to keep pace with the rapid evolution of game development,
you need a strong foundation in core programming techniques-not a hefty
volume on one narrow topic or one that devotes itself to API-specific
implementations. Finally, there’s a guide that delivers! As a professor
at the Spanish university that offered that country’s first master’s
degree in video game creation, author Daniel Sanchez-Crespo
recognizes that there’s a core programming curriculum every game
designer should be well versed in-and he’s outlined it in these pages!
By focusing on time-tested coding techniques-and providing code samples
that use C++, and the OpenGL and DirectX APIs-Daniel has
produced a guide whose shelf life will extend long beyond the latest
industry trend. Code design, data structures, design patterns, AI,
scripting engines, 3D pipelines, texture mapping, and more: They’re all
covered here-in clear, coherent fashion and with a focus on the
essentials that will have you referring back to this volume for years
to come.
Random Posts
- Java Persistence for Relational Databases - Apress
- Discovering Real Business Requirements for Software Project Success
- Foundations Of SQL Server 2005 Business Intelligence
- The A-Z Of Correct English 2nd Edition
- 802.11 Wireless Networks The Definitive Guide 2nd Edition
- Access Forms And Reports For Dummies
- Mobile Broadband Multimedia Networks - Academic Press
- Refactoring HTML: Improving the Design of Existing Web Applications
- Introduction to Data Mining and Knowledge Discovery Third Edition
- 313109


Download Here














February 22nd, 2007 06:24
it says the file was not found…..
February 22nd, 2007 07:45
file not found