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Symbian OS Explained - Effective C++ Programming For Smartphones

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  • In: C/C++, IT eBooks, Mobile
  • Author : ganelon
  • 4 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 5

    The book is divided into a series of self-contained chapters, each discussing specific and important features of Symbian OS. Besides the fundamentals, the chapters illustrate best practice and describe any common mistakes to avoid. The chapters are concise enough to impart the insight you need without being so brief as to leave you needing more information. Each chapter delivers simple and straightforward explanations without omitting the important facts.Developing good C++ code on Symbian OS requires a clear understanding of the underlying concepts and the nature of the operating system. This book explains the key features of Symbian OS and shows how you can use this knowledge most effectively. It also focuses on some aspects of good C++ style that particularly apply to Symbian OS. With understanding and practice, the expertise required to write high quality C++ code on Symbian OS should become second nature.
    This book doesn’t teach you how to write C++. It assumes you’re already familiar with the most important concepts oft he language. Neither does it walk through Symbian OS from the perspective of developing a particular application. Instead, I try to impart an understanding of the central concepts and key features of Symbian OS and good techniques in C++. To quote from Scott Meyers, whose book inspired me to write this one, ”In this book you’ll find advice on what you should do, and why, and what you should not do, and why not”.


    TABLE OF CONTENT:
    Chapter 01 - Class Name Conventions on Symbian OS
    Chapter 02 - Leaves: Symbian OS Exceptions
    Chapter 03 - The Cleanup Stack
    Chapter 04 - Two-Phase Construction
    Chapter 05 - Descriptors: Symbian OS Strings
    Chapter 06 - Good Descriptor Style
    Chapter 07 - Dynamic Arrays and Buffers
    Chapter 08 - Event-Driven Multitasking Using Active Objects
    Chapter 09 - Active Objects under the Hood
    Chapter 10 - Symbian OS Threads and Processes
    Chapter 11 - The Client–Server Framework in Theory
    Chapter 12 - The Client–Server Framework in Practice
    Chapter 13 - Binary Types
    Chapter 14 - ECOM
    Chapter 15 - Panics
    Chapter 16 - Bug Detection Using Assertions
    Chapter 17 - Debug Macros and Test Classes
    Chapter 18 - Compatibility
    Chapter 19 - Thin Templates
    Chapter 20 - Expose a Comprehensive and Comprehensible API
    Chapter 21 - Good Code Style

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