Beginning Direct 3D Game Programming
Game Development Series
This book covers all of the elements necessary to create a Windows 95/98/Me/NT/2000/XP or short Windows-based Direct3D/DirectX Graphics game for the PC, including:
• 3D graphics and algorithms
• Game programming techniques and data structures
• Using 3D files to construct game worlds
• Programming your own character engine with a character animation system
• DirectX Graphics programming
• And more!
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