OpenGL Graphics Through Applications

OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:
image processing
artefact construction
introductory animation
texturing
curves surfaces and patterns
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
Pass: knowfree.net
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