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OpenGL Graphics Through Applications

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  • In: 3D, Game, IT eBooks
  • Author : Crimson
  • 2 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 5

    OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.

    A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including:

    image processing
    artefact construction
    introductory animation
    texturing
    curves surfaces and patterns

    Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.

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