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Direct3D Graphics Programming Bible - J.Sanchez M.P.Canton

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    Direct3D Graphics Programming Bible - J.Sanchez  M.P.CantonComplete coverage of DirectX 3D graphics programming. Topics include understanding how DirectX interfaces with PC graphics devices and Windows, mastering 2D and 3D animation basics, harnessing Direct3D retained mode programming to create true 3D animations, manipulating frames, meshes, textures, mipmaps, lights and shadows, and more. Softcover.

    From the Publisher
    Inside this book you'll find complete coverage of DirectX 3D graphics programming:

    Understand how DirectX interfaces with PC graphics devices and Windows

    Master 2D and 3D animation basics, from modeling and rendering to matrices

    Take control of blitting and blit-time transformations using DirectDraw

    Take advantage of sprites, flips, and other DirectDraw animation techniques

    Harness Direct3D retained programming to create true 3D animations

    Manipulate frames, meshes, textures, mipmaps, lights, and shadows

    Fine-tune motion with tweening, morphing, and other animation techniques

    BONUS CD-ROM INCLUDES:
    All C++ source code from the book
    Microsoft DirectX 7 Software Development Kit

     

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