Direct3D Graphics Programming Bible - J.Sanchez M.P.Canton
Complete coverage of DirectX 3D graphics programming. Topics include understanding how DirectX interfaces with PC graphics devices and Windows, mastering 2D and 3D animation basics, harnessing Direct3D retained mode programming to create true 3D animations, manipulating frames, meshes, textures, mipmaps, lights and shadows, and more. Softcover.
From the Publisher
Inside this book you'll find complete coverage of DirectX 3D graphics programming:
Understand how DirectX interfaces with PC graphics devices and Windows
Master 2D and 3D animation basics, from modeling and rendering to matrices
Take control of blitting and blit-time transformations using DirectDraw
Take advantage of sprites, flips, and other DirectDraw animation techniques
Harness Direct3D retained programming to create true 3D animations
Manipulate frames, meshes, textures, mipmaps, lights, and shadows
Fine-tune motion with tweening, morphing, and other animation techniques
BONUS CD-ROM INCLUDES:
All C++ source code from the book
Microsoft DirectX 7 Software Development Kit
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