Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
Youll learn: Pipeline and modeling guidelines Overview of Maya Introduction to ZBrush modeling Concept art Anatomy Creating a video game character Creating a hyper-real character Creating a photo-real character UVs and texturing How to create a demo reel.Download Here
Random Posts
- Networking with Microsoft Windows Vista
- ASP.NET Solutions 24 Case Studies - Addison Wesley
- Design And Analysis Of Distributed Algorithms Santoro
- Cleaning Windows Vista For Dummies
- Ajax and Rest Recipes - A problem Solution Approach
- Data Binding with Windows Forms 2.0 Programming Smart Client Data Applications with .NET
- Pro Hibernate 3
- E-Bay the Smart Way, Third Edition
- Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2
- Professional ASP .NET 2.0 XML (with source code)
















