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The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:

The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.

In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate.

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This book covers Flash for the everyday developer. The average Flash developer doesn’t have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry.

Gifts from Griffith’s REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you).

The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.

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mrblue, July 8, 2010 Comments Off

Practical solutions to help you deter, detect, and defend against identity theft. In 2008, 9.9 million Americans became victims of identity theft. The cost exceeded $48 billion in 2008; consumers spend some $5 billion out-of-pocket each year to clear up resulting fraud issues. This guide will help keep you from becoming the next victim.

Written by a veteran security professional, Identity Theft For Dummies gives you the tools to recognize what information is vulnerable, minimize your risk, stay safe online, and practice damage control if your identity is compromised.

  • If you have a name, a date of birth, and a Social Security number, you’re a potential victim; this book helps you recognize your risk and defend against identity thieves
  • Explains what identity theft is, how it happens, and how to recognize if you have become a victim
  • Shows how to protect your personal information, how to be discreet in public places, how to interpret your credit report, and why you should monitor your financial statements
  • Helps you recognize risks you may not have considered, such as what you set at the curb on trash day
  • Provides advice on how to clear your name if you are victimized

Identity Theft For Dummies arms you to fight back against this growing threat.

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mrblue, July 8, 2010 Comments Off

Bugs are a time consuming burden during software development. Django’s built-in test framework and debugging support help lessen this burden. This book will teach you quick and efficient techniques for using Django and Python tools to eradicate bugs and ensure your Django application works correctly.

This book will walk you step by step through development of a complete sample Django application. You will learn how best to test and debug models, views, URL configuration, templates, and template tags. This book will help you integrate with and make use of the rich external environment of test and debugging tools for Python and Django applications.

The book starts with a basic overview of testing. It will highlight areas to look out for while testing. You will learn about different kinds of tests available, and the pros and cons of each, and also details of test extensions provided by Django that simplify the task of testing Django applications. You will see an illustration of how external tools that provide even more sophisticated testing features can be integrated into Django’s framework.

On the debugging front, the book illustrates how to interpret the extensive debugging information provided by Django’s debug error pages, and how to utilize logging and other external tools to learn what code is doing.

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mrblue, July 8, 2010 Comments Off

Written by an Android authority, this up-to-date resource shows you how to leverage the features of Android 2 to enhance existing products or create innovative new ones. Serving as a hands-on guide to building mobile apps using Android, the book walks you through a series of sample projects that introduces you to Android’s new features and techniques. Using the explanations and examples included in these pages, you’ll acquire the foundation needed to write compelling mobile applications that use Android, along with the flexibility to quickly adapt to future enhancements.

Professional Android 2 Application Development:

  • Reviews Android as a development platform and¿best practices for mobile development
  • Provides an in-depth look at the Android application components
  • Details creating layouts and Views to produce compelling resolution independent user interfaces
  • Examines Intents and Content Providers for sharing data
  • Introduces techniques for creating map-based applications and using location-based services such as GPS
  • Looks at how to create and use background Services, Notifications, and Alarms
  • Demonstrates how to create interactive homescreen components
  • Explores the Bluetooth, telephony, and networking APIs
  • Examines using hardware, including the camera and sensors such as the compass and accelerometers

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Password: libproject.net

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mrblue, June 11, 2010 Comments Off

Learn to leverage the features of the newest version of SharePoint, in this update to the bestsellerMore than simply a portal, SharePoint is Microsoft’s popular content management solution for building intranets and Web sites or hosting wikis and blogs. Offering broad coverage on all aspects of development for the SharePoint platform, this comprehensive book shows you exactly what SharePoint does, how to build solutions, and what features are accessible within SharePoint.

Written by one of the most recognized names in SharePoint development, Professional SharePoint 2010 Development offers an extensive selection of field-tested best practices that shows you how to leverage the vast power of this multi-faceted tool to build custom workflow and content management applications. Plus, you’ll discover how to take advantage of the new features to roll out new SharePoint sites or upgrade existing sites.

  • SharePoint guru Tom Rizzo offers broad coverage of the newest version of SharePoint, Microsoft’s popular content management solution
  • Addresses how the new version adds enhanced developer support for ASP.NET, Ajax, LINQ, and Silverlight
  • Demonstrates how to take advantage of new features, including improvements to offline and mobile client capabilities, social networking additions, and more
  • Covers user experience development, platform services, social media features, event handling, the business data catalog, forms and workflow, business intelligence, and more

With this book, you’ll get exhaustive coverage on the many possibilities that exist with SharePoint.

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mrblue, June 11, 2010 Comments Off

SharePoint provides content management (enterprise content management, Web content management, records management, and more), workflow, and social media features, and the new version boasts enhanced capabilities. This introductory-level book walks you through the process of learning, developing, and deploying SharePoint 2010 solutions. You’ll leverage your existing skills and tools to grasp the fundamental programming concepts and practices of SharePoint 2010. The author clearly explains how to develop your first application for SharePoint 2010 and guides you through the many aspects of a SharePoint 2010 development project.

  • Explains how SharePoint is more than simply a portal and is capable of providing content management, workflow, social media features, and more
  • Details the new features and functions of SharePoint 2010 and provides a thorough look at the fundamental programming concepts and practices of SharePoint 2010
  • Walks you through how to perform common developer tasks in SharePoint and the tools required to do so
  • Reviews building and deploying Web parts, integrating Office applications with SharePoint, interacting with data in SharePoint 2010, developing Web Services for SharePoint, and creating enhanced user experiences for SharePoint

Covering everything from developing applications for SharePoint 2010 to securing those applications, Beginning SharePoint 2010 Development is an ideal introductory resource.

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mrblue, June 11, 2010 Comments Off

Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider’s look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You’ll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.

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mrblue, June 11, 2010 Comments Off

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won’t find anywhere else.

The Core Data coverage alone is worth the price of admission. But there’s so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

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More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs.

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