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Personal Archive on KnowFree.net of Crimson

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  • Nickname: Crimson
  • Homepage: CEduZone.jeeran.com
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Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)

Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)Effective C++ CD is the HTML (Netscape-oriented) version of Scott Meyers' previous two works, Effective C++, Second Edition and More Effective C++. Additionally, five supplementary magazine articles appear in the collection. There are also links to relevant material on the Web which that been added to the current edition and which did not appear in the print edition.

Scott Meyers' work is so well known as scarcely to need introduction. Respect for his C++ acumen and pedagogic skills is so widespread that I was prepared to thoroughly detest his work, which I have encountered often but barely deigned to read to date.

On close examination, I find Meyers' books to be superb.

Of the 50 catechismic "Items" in the body of Effective C++, the vast majority are of critical importance to solid C++ programming. Virtually everything Scott Meyers suggests on these subjects is germane and practical. Where one could conceivably differ with Meyers' approach, his is nevertheless an entirely sound approach.

3 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 5
  • 0 Comments
  • In: C/C++, IT eBooks
  • Author : Crimson
  • Microsoft Expression Blend Bible

    Microsoft Expression Blend Bible

  • Microsoft Expression Interactive Designer will simplify the development of rich, interactive Web applications and this comprehensive reference introduces every tool and characteristic of this new software
  • Detailing the ins and outs of the program, veteran authors Gurdy and Mary Leete provide professional Web designers, developers, and serious home users with the know-how they need to create amazing Web sites
  • Readers interested in online game development will enjoy the coverage of 3D Web animations-something Flash can't do
  • Key topics include working with drawings, text, and 3D objects; adding audio, video, and animation; programming Expression Interactive Designer; and more
  • Discusses how to integrate this program with the Vista operating system as well as other components of the Expression suite
  • The impact of an aesthetically pleasing user interface is remarkable. Web site visitors respond eagerly to attractive, easy-to-use designs, and Blend allows you to create these with much less effort. This A-to-Z guide shows you how to design a new generation of applications that make the most of digital media, including animation, 3D, audio and video, sophisticated typography, and other stunning visual effects—all without bogging down in code. Here's everything you need to succeed with Blend.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 0 Comments
  • In: Graphics, IT eBooks, Silverlight
  • Author : Crimson
  • Fundamentals of Audio and Video Programming for Games

    In this book, C++ game developers get everything they need to add sound, music, video cut-scenes, and other special effects to digital games—including reusable code, copyright-free media samples, and expert instruction.

    6 votes, average: 3.17 out of 56 votes, average: 3.17 out of 56 votes, average: 3.17 out of 56 votes, average: 3.17 out of 56 votes, average: 3.17 out of 5
  • 3 Comments
  • In: C/C++, Game, IT eBooks, Multimedia
  • Author : Crimson
  • Director 8 and Lingo Bible

     Unlike other books on Director, this book serves as a practical guide for all aspects of using the program from start to finish. This book is the ideal start for beginners just learning how to use the program. Intermediate users can also benefit by learning shortcuts, advanced tips and Lingo basics. Advanced users who can take advantage of Director's improved power and speed by with this book's more in-depth guide to Lingo, techniques for better project management, shortcuts for title development, and more advanced techniques for developing titles to play over the Internet quickly and efficiently using Shockwave technology. A 16-page color insert features real projects created by professionals who use the product, with tips from the developer on how they used Director to create the project. Unlike competitive books, the Director 8 and Lingo Bible has balanced coverage of both Mac and Windows versions, as Mac is no longer the default platform for Director. The bonus CD contains real-life working examples and exercises from the book along with utilities and other shareware extras for use with Director 8.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 1 Comment
  • In: IT eBooks, Multimedia
  • Author : Crimson
  • Introducing Microsoft Silverlight(TM) 1.0 (PRO-Developer)

     Get a first look at Microsoft Silverlight with this practical introduction. This ideal reference delivers pragmatic advice, from in an insider s perspective, of how the tool was developed from concept to release. An expert on Silverlight and a Technical Evangelist on the Silverlight team delivers a first look at the new cross-platform, cross-browser plug-in and details the relationships among Silverlight and Microsoft .NET Framework 3.0 and 3.5 technologies. Rich Internet Applications (RIAs) are Web applications that have the features and functionality of full desktop applications. Processing tasks are performed on the client, but data is stored on the server, allowing a much richer experience. With Silverlight, RIAs install quickly via a small, on-demand plug-in. This book shows how the first release of Silverlight will help simplify development and deployment of RIAs. Includes a companion Web site with code samples in Visual C# and Visual Basic.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 1 Comment
  • In: IT eBooks, Silverlight
  • Author : Crimson
  • Andrew Rollings and Ernest Adams on Game Design

    How often have you heard "anyone can design a game?" While it seems likean easy job, game ideas are cheap and plentiful. Advancing those ideasinto games that people want to play is one of the hardest, and mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of thekey game design elements: examining game concepts and worlds,storytelling, character and user interface design, core mechanics andbalance. The second half discusses each of the major game genres(action, adventure, role-playing, strategy, puzzle, and so on) andidentifies the design patterns and unique creative challenges thatcharacterize them. Filled with examples and worksheets, this book takesan accessible, practical approach to creating fun, innovative, andhighly playable games.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 0 Comments
  • In: Game, IT eBooks
  • Author : Crimson
  • Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks

    Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 0 Comments
  • In: Game, IT eBooks
  • Author : Crimson
  • Developing Online Games: An Insider’s Guide

    A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games.

    Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
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  • In: Game, IT eBooks
  • Author : Crimson
  • Programming Sudoku (Technology in Action)

    Sudoku is the wildly popular new puzzle game. Sudoku puzzles are 9×9 grids, and each square in the grid consists of a 3×3 subgrid called a region. Your goal is to fill in the squares so that each column, row, and region contains the numbers 1 through 9 exactly once. And some squares already contain numbers or symbols, which lend clues toward the solution.

    Programming Sudoku provides you with great approaches to building and solving Sudoku and other similar puzzles. Using ingenious artificial intelligence and game theory techniques, you'll learn how to get a computer to solve these puzzles for you.

    This is a fun, intriguing read whether you're a novice or advanced programmer. It acknowledges the.NET platform as a base, but you'll find this book interesting whatever your programming background. The core techniques in the book enable you to solve Sudoku on any programming platform.

    1 vote, average: 4 out of 51 vote, average: 4 out of 51 vote, average: 4 out of 51 vote, average: 4 out of 51 vote, average: 4 out of 5
  • 0 Comments
  • In: Game, IT eBooks
  • Author : Crimson
  • Rules of Play: Game Design Fundamentals

    As pop culture, games are as important as film or television–but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..

    Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

    Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 0 Comments
  • In: Game
  • Author : Crimson