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Personal Archive on KnowFree.net of Crimson

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  • Nickname: Crimson
  • Homepage: CEduZone.jeeran.com
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The Xbox 360 Uncloaked

 CliffyB, Epic Games

"This is riveting journalism from an unbiased source. Takahashi provides a rare peek behind-the-scenes of the rollercoaster video games business."

Rob Wright, TwitchGuru.com
"You could argue that no one outside of Microsoft knows more about its Xbox game business than Dean Takahashi."  

0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 0 Comments
  • In: Game, IT eBooks
  • Author : Crimson
  • Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2

    A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You’ll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don’t worry if your artistic ability isn’t awe-inspiring. You’ll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 0 Comments
  • In: 3D, Game, Graphics, IT eBooks
  • Author : Crimson
  • 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic

     Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines. This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation. Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

    4 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 5
  • 1 Comment
  • In: 3D, Game, IT eBooks
  • Author : Crimson
  • The Game Maker’s Apprentice: Game Development for Beginners (Paperback)

    The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games–complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.

    Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.

    The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the book–plus a host of professional-quality graphics and sound effects that you can use in your own games.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 0 Comments
  • In: Game, IT eBooks
  • Author : Crimson
  • Beginning .NET Game Programming in VB .NET

    Beginning .NET Game Programming in VB .NET presents the work of David Weller (.NET Game evangelist at Microsoft) and a group of key Microsoft insiders who decided to write the ideal introduction to game programming for VB .NET programmers. Weller has switched his previous book to VB .NET and added a bonus chapter. The book has passed all internal Microsoft tests as to programming style. This thoroughly revised and improved version (including a bonus chapter) is the ideal way to get into .NET game programming using the VB .NET language.

    1 vote, average: 2 out of 51 vote, average: 2 out of 51 vote, average: 2 out of 51 vote, average: 2 out of 51 vote, average: 2 out of 5
  • 1 Comment
  • In: .NET, Game, IT eBooks, Visual Basic
  • Author : Crimson
  • Client-Side Reporting with Visual Studio in C# (Paperback)

    Client-Side Reporting with Visual Studio in C# shows how to design and create stunning professional reports with the SQL Server 2005 and Visual Studio 2005 Reporting Services.

    • The only comprehensive guide to client-side Reporting Services
    • Practical, step-by-step instruction on designing, developing, and deploying real-world reports
    • Quickly turns beginners into sophisticated report writers
    • Gives expert tips on handling complex reporting scenarios

    The power of SQL Server 2005 Reporting Services is now available for client-side reporting in Visual Studio 2005, with or without SQL Server. This hands-on guide takes you step by step through the design, development, and deployment of a variety of professional reports for Windows, web, and mobile clients. It is the most complete single source of information on this exciting and important new technology.

    What you'll learn

    • Discover the huge potential and utility of client-side reporting.
    • See how to use Report Builder and Report Viewer like a pro.
    • Master reporting with Windows Forms, ASP.NET 2.0 Web Forms, and Mobile Clients.
    • Learn how to automate reports with Windows Services.
    • Explore server-side Reporting Services and consume them from local clients.
    • Move from Crystal Reports to Reporting Services.

    Who is this book for?

    Any VS user with any kind of reporting need can now easily create professional, enterprise-level reports with Reporting Services. Report designers, report writers, business analysts, and decision-makers will all find that Client-Side Reporting with Visual Studio in C# empowers them to get the information they need–when and how they want it. Since VS and SQL Server now share the same reporting interface, VS users will also become comfortable with server-side reporting, while SQL Server developers and DBAs will see how they can leverage their server-side expertise for client-side reporting.

    1 vote, average: 4 out of 51 vote, average: 4 out of 51 vote, average: 4 out of 51 vote, average: 4 out of 51 vote, average: 4 out of 5
  • 0 Comments
  • In: C#, IT eBooks
  • Author : Crimson
  • Sams Teach Yourself Adobe Photoshop CS3 in 24 Hours (Sams Teach Yourself) (Paperback)

    You can master Photoshop® CS3 faster than you ever thought possible—even if you have no Photoshop or image editing experience at all! In just 24 hands-on, step-by-step lessons, this book will teach you all the core Photoshop skills you need to get great results—in digital photography, graphic design, painting, or anything else!

    By the Way notes present interesting information related to the discussion.

    Did You Know? tips offer advice or show you easier ways to do something.

    Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

    Learn how to…

    • Repair and retouch any black-and-white or color image, from precious family portraits to new digital photos
    • Achieve powerful artistry with Photoshop’s filters and effects
    • Master digital painting with Photoshop’s paintbrushes and other tools
    • Get your colors right, wherever you’re printing your images or displaying them online
    • Create super-realistic composites
    • Transform your images using tools ranging from Flip to Liquify
    • Master professional-level features including layers, channels, and masks
    • Add type to your images
    • Take advantage of Photoshop CS3’s powerful new features
    2 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 5
  • 0 Comments
  • In: Graphics, IT eBooks
  • Author : Crimson
  • Beginning Game Development with Python and Pygame: From Novice to Professional (Paperback)

    Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

    Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you'll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.

    • Create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.
    • Learn step-by-step through the creation of a real-world game (tank warfare), involving gaming preferences, sound, visual effects, and joystick/keyboard interaction.
    • Discover the concepts that are crucial to success in today's gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games.
    3 votes, average: 2 out of 53 votes, average: 2 out of 53 votes, average: 2 out of 53 votes, average: 2 out of 53 votes, average: 2 out of 5
  • 0 Comments
  • In: Game, IT eBooks, Python
  • Author : Crimson
  • A Practitioner’s Guide to Software Test Design (Hardcover)

    A Practitioner's Guide to Software Test Design

    Here’s a comprehensive, up-to-date and practical introduction to software test design. This invaluable book presents all the important test design techniques in a single place and in a consistent, and easy-to-digest format. An immediately useful handbook for test engineers, developers, quality assurance professionals, and requirements and systems analysts, it enables you to: choose the best test case design, find software defects in less time and with fewer resources, and develop optimal strategies that help reduce the likelihood of costly errors. It also assists you in estimating the effort, time and cost of good testing.

    Numerous case studies and examples of software testing techniques are included, helping you to fully understand the practical applications of these techniques. From well-established techniques such as equivalence classes, boundary value analysis, decision tables, and state-transition diagrams, to new techniques like use case testing, pairwise testing, and exploratory testing, the book is an indispensable resource for testing professionals seeking to improve their skills and an excellent reference for college-level courses in software test design.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5

    Digital Animation Bible: Creating Professional Animation with 3ds Max, Lightwave, and Maya (Paperback)

    Digital animation has become essential part of commercials, corporate presentations, and filmmaking. Virtually every commercial on television, and most TV shows and films, use digital animation effects. Hugely reduced start up costs have resulted in small digital animation studios cropping up all over the country, and established video shops adding animation to their palettes. This is a one-stop resources for setting up and operating an animation studio - it deals with every basic digital animation technique in step by step methods, and covers each major software package available. It is designed to be a must-have resource for one of media's fastest growing markets.
    From the Inside Flap
    JOIN THE RANKS OF CREATIVE, HIGHLY PAID DIGITAL ANIMATORS!

    MASTER DIGITAL ANIMATION — USING THE THREE HOTTEST PROGRAMS
    Essential to today's commercials, feature films, games corporate presentations, and education digital animation is the hottest career prospect in the media creation business. In this new arena, creativity is king, not the size of your studio.

    In the Digital Animation Bible, Videography and Digital Cinema magazine Contributing Editor George Avgerakis, a professional digital animator and videographer, gives you everything you need to get started, showing how any determined and creative reader can master this exciting new field by learning the fundamentals — and getting comfortable with any of the three leading software packages that form the common language of contemporary digital animation.

    2 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 5
  • 0 Comments
  • In: 3D, IT eBooks
  • Author : Crimson