Uxl Encyclopedia of Landforms: And Other Geologic Features
From a science-centered perspective, this new resource focuses on the physical and geological aspects, structure and features of 24 of earth’s landforms — what they are, how they look, how they were created, how they change over time, and major geological events associated with them. Written for middle school students to support earth science and landform-related assignments, alphabetically arranged entries follow a standard and consistent subheaded format; range in length from nine to 11 pages; and cover common and unusual landforms such as canyon, cliff, plateau, valley, volcano and many more. Entries include a description and overview of physical features or characteristics and their relationship to connected areas; how the landform is shaped including constructive and destructive forces involved and additional changes that can occur; types of life supported; and famous examples of landforms. Included are 25 maps, charts and graphs; 180 full-color photos and illustrations; words to know; bibliography; and comprehensive index.


Image Processing and Jump Regression Analysis builds a bridge between the worlds of computer graphics and statistics by addressing both the connections and the differences between these two disciplines. The author provides a systematic breakdown of the methodology behind nonparametric jump regression analysis by outlining procedures that are easy to use, simple to compute, and have proven statistical theory behind them. Key topics include conventional smoothing procedures, estimation of jump regression curves, edge detection in image processing, and edge-preserving image restoration, to name a few. With mathematical proofs kept to a minimum, this book is uniquely accessible as a primary text in nonparametric jump regression analysis and image processing as well as a reference on image processing or curve/surface estimation.

The Art of Error Correcting Coding provides a comprehensive coverage of the basic techniques of error concealment. It addresses the need for selecting, implementing and simulating algorithms for the encoding and decoding of codes used for error correction and detection. This practical approach uses simple and easy to follow numerical examples to describe the basic concepts of a particular coding or decoding scheme. Basic analysis tools are provided throughout to help in the assessment of the error performance block and convolutional codes of a particular Error Correcting Coding (ECC) scheme for a selection of the basic channel models.
Nowakowski, R.; Nowakowski, Richard J. Is Nine-Men’s Morris, in the hands of perfect players, a win for white or for black–or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches, minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full anlaysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men’s Morris and Pentominoes; and new theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.









