Balanced Website Design: Optimising Aesthetics, Usability and Purpose
“Balanced Website Design” (BWD) is a new methodology that fuses the strengths of traditional structured, stepped, and iterative approaches and a sharp focus on defining and achieving the desired characteristics of purpose, usability and aesthetics - absolutely essential requirements for any website. The book includes discussions of new perspectives on usability and aesthetics in the special context of website design. “BWD” is suitable for all types of websites, for individual and/or team projects, and should prove to be of significant value for even the most experienced of website designers. “BWD” provides guidance, structure and detailed documentation/process support for the activity of designing and implementing your next website - helping you maximise its effectiveness and relevance. It includes: a stepped, iterative, comprehensively structured, and easy to follow approach to website design; an approach that identifies and balances design needs with specific design ideas across each of aesthetics, usability and purpose components; new perspectives on usability and aesthetics; specially designed documentation provided to facilitate and support each process step; a methodology that is applicable to all types of website, and to all project scenarios; and resource based support via the book’s website.





In the beginning there was dial-up, and it was slow; then came broadband in the form of cable, which redefined how we access the internet, share information, and communicate with each other online. Hacking the Cable Modem goes inside the device that makes Internet via cable possible and, along the way, reveals secrets of many popular cable modems, including products from Motorola, RCA, WebSTAR, D-Link, and more.
Take your 3D game programming skills to the next level! "Advanced 3D Game Programming All in One" uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. "Advanced 3D Game Programming All in One" reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros.
This book describes the programming language C# (pronounced c sharp), version 2.0. It is a quick reference for the reader who has already learnt or is learning C# from a standard textbook and who wants to know the language in more detail. It should be particularly useful for readers who know the Java programming language and who want to learn C#. C# is a class-based single-inheritance object-oriented programming language designed for the Common Language Runtime of Microsofts .Net platform, a managed execution environment with a typesafe intermediate language and automatic memory management. Thus C# is similar to the Java programming language in many respects, but it is different in almost all details. In general, C# favors programmer convenience over language simplicity. It was designed by Anders Hejlsberg, Scott Wiltamuth and Peter Golde from Microsoft Corporation.










