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kusanagi, August 28, 2010 Comments Off

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Experience the excitement of building your own champion battling bot!

Build a powerful and invincible robot–for full-blown competition or just for fun–using this authoritative robot resource. This team of experts gives you an inside look at the innovative new world of robotic combat, explaining the origins of the sport as well as all the elements that go into constructing a fighting robot. (more…)

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Visual QuickStart Guide, 3rd Edition

PHP for the World Wide Web: Visual QuickStart Guide, 3rd Edition

Product Description
With PHP for the World Wide Web, Third Edition: Visual QuickStart Guide, readers can start from the beginning to get a tour of the programming language, or look up specific tasks to learn just what they need to know. This task-based visual reference guide uses step-by-step instructions and plenty of screenshots to teach beginning and intermediate users this popular open-source scripting language. (more…)

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In Wrox’s Professional PowerShell Programming, readers are treated to a
guided tour of PowerShell from a programmer’s perspective as Microsoft
PowerShell development team member Arul Kumaravel skillfully guides
readers through all the ins and outs of the PowerShell SDK, and shows
them how to create extensions to PowerShell and integrate PowerShell
capabilities into their own applications. Coverage includes:

(more…)

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kusanagi, August 26, 2010 Comments Off

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Creative Photoshop is an exciting new book written by Derek Lea and published by Focal Press.

Derek Lea, one of the world’s top 100 digital artists, shows you how to use Photoshop in unorthodox ways to transform the ordinary into the extraordinary. His work is a unique combination of original photography, traditional illustration, and digital art. (more…)

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kusanagi, August 26, 2010 Comments Off
Standard ECMA-334 C# Language Specification

Standard ECMA-334 C# Language Specification

This International Standard specifies the form and establishes the interpretation of programs written in the C# programming language. It specifies the representation of C# programs, syntax and constraints of the C# language, semantic rules for interpreting C# programs, and the restrictions and limits imposed by a conforming implementation of C#.

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kusanagi, August 26, 2010 Comments Off
Tips & Tools for Wrangling Your Data

Access Hacks: Tips & Tools for Wrangling Your Data

Product Description
As part of the Microsoft Office suite, Access has become the industry’s leading desktop database management program for organizing, accessing, and sharing information. But taking advantage of this product to build increasingly complex Access applications requires something more than your typical how-to book. What it calls for is Access Hacks from O’Reilly. This valuable guide provides direct, hands-on solutions that can help relieve the frustrations felt by users struggling to master the program’s various complexities.

For experienced users, Access Hacks offers a unique collection of proven techniques and tools that enable them to take their database skills and productivity to the next level. For Access beginners, it helps them acquire a firm grasp of the program’s most productive features. A smart collection of insider tips and tricks, Access Hacks covers all of the program’s finer points. Among the multitude of topics addressed, it shows users how to:

  • work with Access in multi-user environments
  • utilize SQL queries
  • work with external data and programs
  • integrate Access with third-party products

Just imagine: a learning process without the angst. Well, Access Hacks delivers it with ease, thanks to these down-and-dirty techniques not collected together anywhere else. Part of O’Reilly’s best-selling Hacks series, Access Hacks is based on author Ken Bluttman’s two decades of real-world experience in database programming and business application building. It’s because of his vast experiences that the book is able to offer such a deep understanding of the program’s expanding possibilities.

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the Next Level

Space Time Play: Computer Games, Architecture and Urbanism: the Next Level

Product Description

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) – the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments. With articles by Espen Aarseth, Ernest Adams, Richard A. Bartle, Ian Bogost, Gerhard M. Buurman, Edward Castranova, Kees Christiaanse, Drew Davidson, James Der Derian, Noah Falstein, Stephen Graham, Ludger Hovestadt, Henry Jenkins, Heather Kelley, James Korris, Julian Kücklich, Frank Lantz, Lev Manovich, Jane McGonigal, William J. Mitchell, Kas Oosterhuis, Katie Salen, Mark Wigley, and others.

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Concepts, Theories and Techniques for Knowledge Modularization

Modular Ontologies: Concepts, Theories and Techniques for Knowledge Modularization

Product Description

This book constitutes a collection of research achievements mature enough to provide a firm and reliable basis on modular ontologies. It gives the reader a detailed analysis of the state of the art of the research area and discusses the recent concepts, theories and techniques for knowledge modularization.

The 13 papers presented in this book were all carefully reviewed before publication. They have been organized in three parts: Part I gives a general introduction to the idea and issues characterizing modularization and offers an in-depth analysis of properties, criteria and knowledge import techniques for modularization. Part II describes four major research proposals for creating modules from an existing ontology either by partitioning an ontology into a collection of modules or by extracting one or more modules from the ontology. Part III reports on collaborative approaches where modules that pre-exist are linked together through mappings to form a virtual large ontology.

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A Computational Approach to Digital Chinese Painting and Calligraphy

A Computational Approach to Digital Chinese Painting and Calligraphy

Product Description

“A Computational Approach to Digital Chinese Painting and Calligraphy” is a technical book on computer science and its applications in the arts. It focuses on Oriental digital arts, in particular Chinese arts and painting, offering a multi-disciplinary treatment from the angles of computer graphics, interactive techniques, human-computer interaction, and artificial intelligence. The book also discusses the unique difficulties and challenges of using the computer to produce Oriental arts, including research results by the authors and their lessons and engineering experiences behind these efforts.

Songhua Xu is a computer scientist of Zhejiang University and Yale University, as well as an honorary researcher of the University of Hong Kong. Francis C.M. Lau is Professor at the University of Hong Kong where he leads the Systems Research Group in the Department of Computer Science. Yunhe Pan is Professor of Computer Science at Zhejiang University as well as Deputy President of Chinese Academy of Engineering.

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kusanagi, August 26, 2010 Comments Off
Data Mining and Knowledge Discovery in Real Life Applications

Data Mining and Knowledge Discovery in Real Life Applications

Product Description
This handbook organizes all major concepts, theories, methodologies, trends, challenges and applications of data mining (DM) and knowledge discovery in databases (KDD) into a coherent and unified whole. The book first surveys, then provides comprehensive yet concise algorithmic descriptions of classic methods plus recently-developed extensions and novel methods.

The volume concludes with in-depth descriptions of data mining applications in various interdisciplinary industries including finance, marketing, medicine, biology, engineering, telecommunications, software, and security. Data Mining and Knowledge Discovery Handbook is designed for research scientists and graduate-level computer science and engineering students. It is also suitable for professionals in fields such as computing applications, information systems management, and strategic research management.

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