Learn Vertex and Pixel Shader Programming With Directx 9
This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers.



The C Programming Language is the foundation of nearly all modern computer languages. C is a “low level” simple language that can be used to create the most elegant of applications and operating systems. Most of today’s commercial applications and operating systems have the C language at their core. VTC author Tim Heagarty explains the history and mechanics of the language and gives practical advice on its use in the commercial world. To begin learning simply click the links.
Perl/Tk is the marriage of the Tk graphical toolkit with Perl, the powerful programming language used primarily for system administration, web programming, and database manipulation. With Perl/Tk, you can build Perl programs with an attractive, intuitive GUI interface with all the power of Perl behind it. Mastering Perl/Tk is the "bible" of Perl/Tk: It's not only a great book for getting started, but the best reference for learning the techniques of experienced Perl/Tk programmers. The first half of the book contains the basics on how to use Perl/Tk, and then branches out into advanced applications with a series of extensive program examples. The result is a book accessible for novices, and invaluable for experienced programmers ready to learn the next step in the elegant and effective use of Perl/Tk.
The Only Official, Best-Practice Guide to Qt 4.3 Programming. Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux without source code changes. Now, two Trolltech insiders have written a start-to-finish guide to getting outstanding results with the latest version of Qt: Qt 4.3. Packed with realistic examples and in-depth advice, this is the book Trolltech uses to teach Qt to its own new hires. Extensively revised and expanded, it reveals today's best Qt programming patterns for everything from implementing model/view architecture to using Qt 4.3's improved graphics support. You'll find proven solutions for virtually every GUI development task, as well as sophisticated techniques for providing database access, integrating XML, using subclassing, composition, and more. Whether you're new to Qt or upgrading from an older version, this book can help you accomplish everything that Qt 4.3 makes possible.
Advanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.
To get the most from Google, you need to understand Google. Building Research Tools With Google For Dummies explains how Google works and how you can build more effective queries (hint: it’s a lot more than just using the “Advanced Search” techniques!) It even shows you how to think like a researcher and how to package the results of your research so it means something to your audience. You’ll be able to:
The GNU Debugger allows you to see what is going on "inside" a program while it executes - or what a program was doing at the moment it crashed.
Ajax, shorthand for Asynchronous Javascript and XML, is a set of technologies that allows you to create Web applications that don't need to refresh Web pages in the browser. You can operate behind the scenes, connecting to the server, uploading and downloading data, and display the results in the browser using dynamic HTML. Using Ajax gives your Web pages the feel of a desktop application-the whole display will no longer flash when you click a button. VTC Author Steve Holzner helps you get started developing and building your own Ajax capable web pages. A familiarity with JavaScript, XML, PHP is recommended for this course.
One weakness of Java has been its graphics capabilities. Java 1.0 and 1.1 only included simple primitives for line drawing: lines could only be one pixel wide, they could only be solid, and there wasn't any good way to draw curves. Font management and color management were also weak. Java 2D (collectively called the "2D API") signals a major improvement in Java's graphics capabilities. It covers many of the classes in Java 1.2 that address graphics handling and improves on many weaknesses that were present in the previous versions of Java. The 2D API allows you to produce high-quality, professional images on a screen or printer. Java 2D Graphics describes the 2D API from top to bottom, demonstrating how to set line styles and pattern fills as well as more advanced techniques of image processing and font handling. You'll see how to create and manipulate the three types of graphics objects: shapes, text, and images. Other topics include image data storage, color management, font glyphs, and printing. Java 2D Graphics assumes no prior knowledge of graphics. Chock full of detailed explanations and examples, this book provides beginning Java programmers with a solid foundation in 2D graphics and helps more advanced programmers create and use high-quality images in their applications.









