Archive for the '3D' Category

3D Programming for Windows (Pro - Developer)

The Windows Presentation Foundation is a key component of .NET Framework 3.0, which is a part of Windows Vista and available for Windows XP. With the Windows Presentation Foundation, 3D images can be displayed regardless of the video-display hardware on the users machine. Focusing on developing user interface objects or simple animations, this book builds on a readers knowledge of Windows Presentation Foundation essentials to demonstrate how to effectively create 3D graphics for Windows. You get the fundamental information for using the Windows Presentation Foundation 3D application programming interface (API), as well as in-depth coverage of mesh geometries.

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  • 824 views
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  • In: 3D, Game, IT eBooks
  • Author : mrblue
  • Maya Fundamentals - VTC

    VTC - Maya FundamentalsIf you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Virtual Training Company tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below.

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  • 1,464 views
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  • In: 3D, Graphics, VTC, Video Training
  • Author : witforce
  • Beginning DirectX 9

    Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner's guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D® as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound® and user input with DirectInput®. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Bring amazing fantasy worlds to life with the power of DirectX 9!

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  • 810 views
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  • In: 3D, Game, Graphics, IT eBooks
  • Author : -cosmos-
  • Design First for 3D Artists

    The most overlooked component in 3D animation is design. This is a cross-platform book that will show how to apply the techniques of pre-visualisation through sketching, colour, and photo reference to enhance your 3D. As a CGI producer/director, Geoffrey Kater communicates to 3D artists on a daily basis about the importance of using traditional design techniques to improve and fully realise animation projects. When faced with your next 3D project, this book will have you reaching for the pencil first, instead of your keyboard.

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  • 888 views
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  • In: 3D, Graphics, IT eBooks
  • Author : tech-geek
  • Learn Vertex and Pixel Shader Programming With Directx 9

    This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers.

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  • 780 views
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  • In: 3D, Game, Graphics, IT eBooks
  • Author : witforce