Filled with hundreds of hands-on tutorials, tips, and techniques, this is the thorough, in-depth reference that every Second Life resident needs. Learn how to create a unique avatar and then explore, build, socialize–and even earn real money. Inside, you’ll find exclusive coverage of all the menus, features, and utilities. Whether you’re a newbie or an old hand, this book will help you get the most out of Second Life.
Understand all the user interface features
Build hidden rooms, custom teleporters, secret sliding panels, and more
Shop for cool stuff and find the best values
Master the Maps, Inventory, Appearance, and Search dialogs
Start scripting with help from step-by-step tutorials
Control lag and find lost items using Preferences and the hidden Client menu
Visit exotic lands, travel in time, and enjoy roleplay
Create beautiful objects using expert texturing techniques
Earn money in ways that best suit your talents
Find land bargains, a bit of privacy, a great house, and lasting friendships
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Archive for the '3D' Category
Get More Out of Maya in Less Time Work better and faster in Maya with
the quick-hit tips and techniques in this practical book. Designed for
busy Maya users, this guide offers dozens of how-tos, workarounds, and
shortcuts culled from years of experience in a fast-paced,
deadline-driven production pipeline. You’ll discover tricks and
timesavers on texturing particles, customizing Paint Effects brushes,
modeling polygon faces, creating facial rigs with wire deformers, and
much more-while useful, full-color illustrations reinforce the concepts.
From modeling, animating, and rigging to texturing and lighting, this
book will help you streamline workflow and improve your skills.
OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.
In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.
‘In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.’
Brant Drewery, Editor, CGI Magazine
‘Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.’
Robert Taylor, CG Supervisor & Consultant
‘If you work in game art, film or architectural visualisation, you’ll need this lighting (more…)
Here’s a book you’ll wish to keep tighten to your workstation, with critical workflow techniques in an tasteful as well as permitted format. Remember which mechanism cognisance is all fake, so “cheating” is just a approach to enlarge your productivity. Good fitness as well as have fun.’
- Ted Boardman, eccentric 3ds max physical education instructor as well as author
* AutoCAD 2007 features a new 3D rendering engine that greatly enhances the program’s 3D functionality-and makes this industry-standard drafting program even more difficult to master, even for veteran users
* This focused For Dummies workbook gives people the practice they need to get up to speed on the new 3D features, with dozens of problems and step-by-step solutions for modeling, shadowing, and lighting
* Topics covered by the problems include 2D geometric construction, 3D solid modeling, 3D surface modeling, rendering and imaging, dimensioning and drafting, and model interchange
* Used by architects, engineers, and draftspeople, AutoCAD is the #1 computer-aided design (CAD) software in the world, with an installed base of 6.7 million users (more…)
Considerably easier to use than other 3D software, Google SketchUp has found a niche in architecture, landscaping, real estate development, furniture building, and other design professions
The fun and friendly approach assumes no previous 3D modeling experience and explains the basic concepts involved in 3D modeling.
Shows readers how to build a 3D model, print it, share it, export it to another professional design package, export it to Google Earth, and create a 3D animated tour.
Helps readers harness the power of Google SketchUp so that they can populate Google Earth with 3D buildings, monuments, and other sculptures. (more…)
With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa’s best-selling book on facial animation. You’ll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author’s detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.
Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations. (more…)
Improve Planning and Management on Any Construction Project with Powerful BIM Tools
Building information modeling (BIM) integrates 3D drawings and 4D animations to dramatically improve the communication, coordination, and planning of construction projects, while reducing risks, errors, and costs. Building Information Modeling is an in-depth resource that shows architects and building professionals how to capitalize on BIM concepts, tools, and techniques for their own building projects.
- An in-depth explanation of BIM concepts, tools, and techniques
- Guidance on applying BIM to new and retrofit construction projects
- More than 200 photos, charts, diagrams, and details of the BIM process
- Detailed case studies
One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide.













