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Gnomon - Vue Infinite - Interface And Workflow

In this DVD, Ethan Summers shares his techniques for e-on’s Vue Infinite, an amazing landscape creation tool and general purpose rendering engine capable of handling scenes as large as 50 billion polygons. Starting at an introductory level, Ethan covers all the main windows and functions within Vue. He then discusses more advanced topics including strategies for creating ecosystems, methods for designing realistic terrains, and ultimately how to employ DEM maps through the function editor and in conjunction with Maya. Ethan also covers XStream, e-on’s new plug-in for achieving seamless lighting and render integration with Maya and Max.

4 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 5
  • 4,321 views
  • 1 Comment
  • In: 3D, CG Academy, Video Training
  • Author : mp.sundaramoorthy
  • Learning Discreet 3Ds MAX 6 with George Maestri

    Learning Discreet 3ds Max 6 with George Maestri is a movie-based workshop developed to help users become comfortable with the basic features and techniques of the Windows-based software and to build a strong foundation in the principles of designing in 3D. The title begins by introducing 3ds max’s interface and application workflow and advances to cover important features such as polygonal modeling, texturing, animation and rendering. Exercise files for the Windows platform accompany the title, allowing you to follow along and learn at your own pace

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 3,072 views
  • 2 Comments
  • In: 3D, Lynda.com, Video Training
  • Author : mp.sundaramoorthy
  • AutoCAD 2007 and AutoCAD LT 2007 Bible

    Popular among both novice and experienced AutoCAD users, this comprehensive book begins with an overview of the basics of AutoCAD, such as creating drawings, using commands, and specifying coordinates. Coverage becomes more in-depth as each chapter builds off the previous one, with discussions of 2D and 3D drawing techniques, using layers, creating dimensions, 3D coordinates, and rendering. Youll learn to customize commands and toolbars; program AutoCAD using AutoLISP and VBA; and review AutoCAD LT. A “Quick Start” will have beginners creating a CAD drawing on their first day. The accompanying CD-ROM provides before-and-after real-world drawings, bonus appendices, freeware and shareware programs, the book in searchable PDF format, and a 30-day trial version of AutoCAD software.

    4 votes, average: 3.75 out of 54 votes, average: 3.75 out of 54 votes, average: 3.75 out of 54 votes, average: 3.75 out of 54 votes, average: 3.75 out of 5
  • 2,731 views
  • 4 Comments
  • In: 3D, IT eBooks
  • Author : mrblue
  • 3D Studio Max 8 - E-Learning Course

    Size: 2.15 GB, 10 Chapters, Source Files included | DVDRip

    Content
    Chapter 01 - Editable Poly Modeling
    Chapter 02 - Using the Unwrap UVW Modifier
    Chapter 03 - Material Improvements
    Chapter 04 - Hair
    Chapter 05 - Cloth
    Chapter 06 - Biped
    Chapter 07 - Character Animation with Bones
    Chapter 08 - Animation Controllers
    Chapter 09 - Skinning
    Chapter 10 - Rendering
    Chapter 11 - Project Management

    9 votes, average: 5 out of 59 votes, average: 5 out of 59 votes, average: 5 out of 59 votes, average: 5 out of 59 votes, average: 5 out of 5
  • 7,610 views
  • 0 Comments
  • In: 3D, IT eBooks
  • Author : mrblue
  • The Game Animators Guide to Maya - Sybex

    MayaGame animation is a demanding art. Not only do you have to deliver realistic, beautiful animations, but you have to do so under strict real-time, video-game constraints. The Game Animator"s Guide to Maya is your focused resource for using Maya to create professional-level game animations for console and PC games. Written by a game industry veteran and featuring interviews with professional animators and artists from around the country, this focused book features specific, detailed, real-world game animation techniques. It"s the perfect reference and tutorial for those looking to develop or refine their game animation skills.

    The enclosed CD features more than $3000 worth of exclusive content, including models, high-resolution textures, animations, concept art, and animation reference videos. It also includes the Maya Personal Learning Edition and project files so you can complete the hands-on tutorials.

    The Game Animator"s Guide to Maya gives you an insider"s view of the animation business and teaches the skills necessary to animate everything from characters to vehicles to lip-synching audio. First, you"ll get an introduction to the industry and typical game development pipelines, then learn rigging and animation basics before moving on to advanced techniques and the detailed tutorials. Inside, you"ll find:
    * Game Career Guide: Industry information, demo reel advice, job descriptions, game asset pipeline overview
    * Animation Techniques: detailed explanation of animation terms, techniques, tools, concepts, and editors
    * Rigging and Animation Setup: IK and FK, joint hierarchies, skeleton controls, constraints, selection handles, and more
    * True Game Animation: real-world assignments that mimic the day-to-day jobs of professional game animators–walk cycles, run cycles, idle cycles, action sequences, lip-synching to audio, and more

    3 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 5
  • 2,574 views
  • 0 Comments
  • In: 3D, Game, IT eBooks
  • Author : mrblue
  • CG Academy - Workflow 2 - Proceduralism

    CG Academy - Workflow 2 - ProceduralismThis DVD is the first of a two part series that introduces Proceduralism within 3dsmax. Chris guides you through the concepts of a nodal architecture by looking at practical examples in 3dsmax , Maya and Houdini , and goes on to show how it is accessed in Max via its Stack interface. He then continues onwards to show how large and small elements can be instanced, and outlines important issues such as stack evaluation and topological dependency.
    This DVD is aimed at a user of Fundamental to Intermediate level. It is intended to give a good grounding in the Procedural concepts and workflows in 3dsmax, and also as a strong foundation upon which the user can build their skills in DVD 2 in this series Procedural Techniques .

    4 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 54 votes, average: 4 out of 5
  • 3,085 views
  • 1 Comment
  • In: 3D, CG Academy, Video Training
  • Author : mrblue
  • CG Academy - MAXScript Fundamentals 1 - Variables Macroscripts & Functions

    CG Academy - MAXScript Fundamentals 1 - Variables Macroscripts&FunctionsIn this first DVD in our MAXScript Fundamentals series Laszlo will take you through the first principles of MAXScript, such as Variables, Properties, For Loops, Flow Control, making your code into a MacroScript for easier access on your toolbars, Functions and how to make your own custom Functions from your own MAXScript code.
    This DVD is aimed at an intermediate 3dsmax user who wants to harness the power of MAXScript and at those moving over to 3dmax from another platform that need to transfer their scripting skills. MAXScript will allow you to both to make your workflow easier via custom tools, and also to push beyond any limits placed on you by the systems GUI. Note: No previous programming or scripting experience is needed for this DVD.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 1,945 views
  • 1 Comment
  • In: 3D, CG Academy, Video Training
  • Author : mrblue
  • CG Academy - DVD Advanced MAXScript 1 - The Matrix Explained

    CG Academy - DVD Advanced MAXScript 1 - The Matrix ExplainedIn this first of our Advanced MAXScript DVDs, Bobo introduces us to the world of 3D math, or as he puts it “how the 3D world functions under the hood…”. This DVD progresses through the theory and practical application of vector, trig, matrix and barycentric coordinate math. It will allow you to manipulate objects transforms, particles speed and motion, to easily align one object to another, and builds on all of these topics to culminate in a fully scripted ray-tracing rendering system!!

    This DVD is an ideal introduction or refresher course for any Intermediate or Advanced scripter that wants gain (or re-gain) control of 3D math skills within MAXScript and in doing so push their skills forward and take a firmer control of many areas of 3dsmax

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 2,654 views
  • 2 Comments
  • In: 3D, CG Academy, Video Training
  • Author : mrblue
  • Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks

    Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.

    3 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 5
  • 2,325 views
  • 0 Comments
  • In: 3D, Graphics, Hardware, IT eBooks
  • Author : mrblue
  • 3ds Max Animation with Biped - New Riders Press

    3ds Max is a leader in 3D animation for game development, design visualization, and visual effects and enables users to outperform the competition when it comes to high-volume visual effects production. From 3D storyboards and digital matte paintings to realistic digital environments, believable characters, and impressive crowds, this all-in-one software is professional and fast! The powerful Biped module in 3ds Max 8, with pre-linked and realistically constrained skeletons and its suite of motion tools, dramatically speeds up the animation process. In this book and accompanying CD, author and award-winning animators Michele Bousquet and Michael McCarthy look at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrate how to animate character models quickly. They start with the basics of Biped, and then move on to footstep animation, freeform animation and the use of crowd behavior simulation tools. Readers will also learn how to use all the new tools of Motion Mixer for mixing motion files, and the Workbench for adjusting biped function curves, and learn specific animation techniques, including how to adjust physique for perfect deformation, fit a biped to any character model, create realistic motions, combine motions on any character, create crowd scenes automatically, and more!

    2 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 5
  • 4,180 views
  • 1 Comment
  • In: 3D, Graphics, IT eBooks
  • Author : mrblue