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Archive for the '3D' Category

Learn Vertex and Pixel Shader Programming With Directx 9

This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers.

4 votes, average: 4.5 out of 54 votes, average: 4.5 out of 54 votes, average: 4.5 out of 54 votes, average: 4.5 out of 54 votes, average: 4.5 out of 5 (4 votes, average: 4.5 out of 5)
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  • 1,570 views
  • 0 Comments
  • In: 3D, Game, Graphics, IT eBooks
  • Author : witforce
  • Introducing 3Ds Max: 3D for Beginners

    Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instruction in this easy-to-follow guide.

    Introducing 3ds Max 9: 3D for Beginners breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the pipeline—from preproduction to production to postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to tackling poly modeling, rendering, and particles, you'll get a solid grounding in 3ds Max 9.

    7 votes, average: 4.71 out of 57 votes, average: 4.71 out of 57 votes, average: 4.71 out of 57 votes, average: 4.71 out of 57 votes, average: 4.71 out of 5 (7 votes, average: 4.71 out of 5)
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  • 2,666 views
  • 1 Comment
  • In: 3D, IT eBooks
  • Author : tech-geek
  • Pro OGRE 3D Programming

     Pro OGRE 3D Programming is your detailed guide to utilizing the OGRE 3D engine. You'll learn what OGRE is, and more importantly, what it is not. OGRE gives you an object-oriented interface to render 3D scenes independent of the implementation such as Direct3D or OpenGL. OGRE is available on Windows, Mac OS X, and Linux. It can be utilized to create a variety of 3D-based applications and is commonly used in game creation. If you are an aspiring game programmer with beginner/intermediate-level knowledge of game design practices and intermediate-level knowledge of the C++ language, this is the book for you. Familiarity with open source project management tools such as CVS and Subversion will also help you to digest the material. You'll want to pick up a copy of this book because it Includes a ready-to-use Utility Toolkit class library useful for jumpstarting OGRE-based programs Covers OGRE in its entirety, from obtaining the source to polishing the final product Is the most comprehensive volume on the best-in-breed 3D rendering library Includes a discussion of OGRE'S capability from the perspective of the content creator.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5 (0 votes, average: 0 out of 5)
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  • 1,390 views
  • 0 Comments
  • In: 3D, IT eBooks
  • Author : tech-geek
  • Advanced Linux 3D Graphics Programming

    Advanced Linux 3D Graphics ProgrammingAdvanced Linux 3D Graphics Programming builds upon the foundation set in Norman Lin's Linux 3D Graphics Programming. This second volume provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications.

    Lin's primary goal is to provide a solid understanding of the concepts involved in interactive 3D graphics programming in order to enable the reader to write 3D programs, libraries, and games, and to analyze and understand others' 3D code. By focusing on more than just hard-core 3D algorithms, and by providing detailed information on equally important issues such as 3D modeling, world editing, digital sound, and collision detection, Lin gives the reader sufficient information to program and populate complete 3D worlds under Linux.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5 (1 votes, average: 5 out of 5)
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  • 1,303 views
  • 0 Comments
  • In: 3D, IT eBooks, Linux
  • Author : witforce
  • Mastering Revit Architecture 2008

    Mastering Revit Architecture 2008Revit Architecture has revolutionized how architects design, develop, and deliver projects—and now you can join the\revolution with this expert guide. Authored by a team of Revit aficionados and experts, this in-depth book uses clear explanations, detailed tutorials, and practical examples to show you how to best implement Revit in the real world.

    Starting with a focused look at the basics of Revit and Building Information Modeling (BIM), you'll move quickly into setting up and customizing your Revit tools, preparing your office/project templates and settings, and creating your library of components. From there, the book guides you through a wealth of information, from how to start conceptual modeling, use smart workflows to fine-tune your designs, explore design variations, and create rich construction documents. Packed with practical techniques and tips, this is the perfect resource to help you understand and appreciate Revit, unleash your creativity, and be more productive, no matter what your current skill level.

    3 votes, average: 3 out of 53 votes, average: 3 out of 53 votes, average: 3 out of 53 votes, average: 3 out of 53 votes, average: 3 out of 5 (3 votes, average: 3 out of 5)
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  • 2,185 views
  • 0 Comments
  • In: 3D, IT eBooks
  • Author : tech-geek