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Archive for the '3D' Category

Rendering with mental ray and 3ds Max

 Rendering with mental ray and 3ds Max

Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to render scenes with indirect light or with specific effects, such as depth of field and motion blur. Contour line shading and various other mental ray features are presented in detail, then you learn how to use the different light types of 3ds Max inside mental ray and how to use mental rays own specific area lights and its new daylight system. Finally, the book reviews mental rayspecific materials and what effects can be obtained by using most of the specific mental ray shaders.

Key Features:
* Color reproductions illustrate a wide array of subtle techniques.
* Contains never-before-published information about how shaders work
* Companion CD-ROM includes tutorial project files

2 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 5
  • 3,523 views
  • 0 Comments
  • In: 3D, IT eBooks
  • Author : mrblue
  • Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology)

     Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however. There are a large number of new developers (and hobbyists) coming into this market who need help through this complex process. Current introductory books are inadequate; they don't bring enough real-world programming experience to the task. There is a need for an introductory book on game physics with solid coding guidance but which limits the math content. Ian Millington brings his extensive professional programming experience to this problem. He has developed games since 1987, has studied AI and mathematics at the PhD level, and founded Mindlathe Ltd., a company that designed and built commercial physics engines. Physics Engine Development carefully describes each step in the creation of a robust, usable physics engine. It introduces the mathematical concepts in a clear and simple manner, keeping to high school level topics and building a physics code library as it goes. Each new concept is explained in diagrams and code to make sure that even the most novice of game programmers understands. The companion CD-ROM includes the source code for a complete physics engine of commercial quality.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 2,215 views
  • 1 Comment
  • In: 3D, Game, IT eBooks
  • Author : AlbaBoi
  • Introducing 3ds Max 9- 3D for Beginners

     Introducing 3ds Max 9- 3D for Beginners

    Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.

    4 votes, average: 5 out of 54 votes, average: 5 out of 54 votes, average: 5 out of 54 votes, average: 5 out of 54 votes, average: 5 out of 5
  • 2,698 views
  • 1 Comment
  • In: 3D, IT eBooks
  • Author : mrblue
  • Stop Staring Facial Modeling and Animation Done Right 2nd Edition - Jason Osipa

     Stop Staring Facial Modeling and Animation Done Right 2nd Edition

    Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 1,989 views
  • 0 Comments
  • In: 3D, Graphics, IT eBooks, Multimedia
  • Author : mrblue
  • Google SketchUp For Dummies

    Google SketchUp For DummiesBuild your house in 3D, do some remodeling, and share it in Google Earth. Developed with architects and other design gurus in mind, Google SketchUp is the fast, easy way to build 3D models of anything you want — buildings, furniture, or your own unique creations. Best of all, it's free! You don't have to know anything about 3D to use this handy guide — just download SketchUp, fire it up, and you'll be modeling in no time. - Create models from photos
    - Master the interface and 3D tools
    - Animate a walkthrough of your model
    - Arrange furniture and decorate your space
    - Try out landscape designs

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 1,388 views
  • 0 Comments
  • In: 3D, IT eBooks
  • Author : GiMaX
  • X3D Extensible 3D Graphics for Web Authors [Link Updated]

    X3D Extensible 3D Graphics for Web AuthorsIn the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling and simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. This is the first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard. It features plentiful illustrations and screen shots in the full color text. It is supported by a companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 972 views
  • 4 Comments
  • In: 3D, Graphics, IT eBooks, Web Construction
  • Author : mrblue
  • Introducing AutoCAD 2008

    Introducing AutoCAD 2008

    Quickly master AutoCAD 2008 using this practical guide—no matter your skill level. AutoCAD author and expert George Omura presents the basics of AutoCAD 2008 and AutoCAD LT 2008 and offers clear explanations, a task-based approach, and pages of real-world examples and exercises to make this thorough book more valuable and useful than ever. Whether you’re new to AutoCAD or just looking for a quick refresher, you’ll find this focused introduction to be all you need to get quickly up to speed.

    This practical guide helps users of all skill levels learn the basics of AutoCAD 2008 and AutoCAD LT 2008 easily and efficiently. In this fresh new take on the popular Just Enough AutoCAD, bestselling AutoCAD author and expert George Omura offers clear explanations, a task-based approach, and pages of real-world examples and exercises to make this thorough book more valuable and useful than ever.

    1 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 5
  • 1,223 views
  • 0 Comments
  • In: 3D, IT eBooks
  • Author : ana_lucia
  • OpenGL SuperBible

     In a world where everything from how we take pictures to how we get our food is designed to happen as quickly and easily as possible, it can take a lot longer to learn how to make it all work behind the scenes. Theories and concepts can weigh you down when all you really want to know is how to create, design and go. That's where OpenGL SuperBible comes in. Complete with supporting figures and a CD packed with free tools, demos and libraries, OpenGL SuperBible simplifies 3D programming concepts without wasting your time with programming theory. Mac and Windows users will both find this comprehensive hands-on guide helpful as you learn to program for games, visualization applications and multi-platforms. This is the ultimate resource for any new programmer.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 1,241 views
  • 2 Comments
  • In: 3D, IT eBooks
  • Author : ana_lucia
  • AutoCAD: Professional Tips and Techniques

    Professional Tips and TechniquesTwo AutoCAD experts distill years of combined experience into hundreds of the most useful AutoCAD tips and techniques you'll ever find. Fun, easy to read, and packed with information, this beautiful guide equips you with inside tricks on critical AutoCAD features and functions—all in fast, easy-to-digest nuggets. Discover keyboard shortcuts and little-known system variables or punch up your style with expert tips on visualizing, publishing, and 3D modeling. No matter what your experience level, you're sure to increase productivity and master professional-level techniques with this lively, practical book.

    2 votes, average: 1.5 out of 52 votes, average: 1.5 out of 52 votes, average: 1.5 out of 52 votes, average: 1.5 out of 52 votes, average: 1.5 out of 5
  • 1,284 views
  • 3 Comments
  • In: 3D, IT eBooks, Others IT eBooks
  • Author : tech-geek
  • AutoCAD 2007 For Dummies

    AutoCAD 2007 For Dummies

    If you’re new to AutoCAD, relax. It may look tough, but with a little help from AutoCAD 2007 For Dummies, you’ll have it purring like a kitten in no time. This practical and humorous guide shows you the easy way to create precise 2-D and 3-D technical drawings using AutoCAD or AutoCAD LT. Based primarily on the authors’ real-world experience, it demonstrates reliable, proven methods, and steers you away from flashy features that may demo well, but won’t help you get your work done. This friendly, easy-to-follow guide delivers what you need to know about:

    • Creating a basic layout
    • Drawing and editing
    • Writing text in drawings
    • Plotting
    • Creating and editing an external reference file
    • CAD standards
    • Drawing on the Internet

    Fully updated to reflect the changes in latest AutoCAD release, AutoCAD 2007 For Dummies gets you past the jitters in a hurry and guides you gently to AutoCAD proficiency.

    10 votes, average: 2.9 out of 510 votes, average: 2.9 out of 510 votes, average: 2.9 out of 510 votes, average: 2.9 out of 510 votes, average: 2.9 out of 5
  • 7,872 views
  • 0 Comments
  • In: 3D, Engineering, Graphics, IT eBooks
  • Author : tech-geek