C# .Net Illuminated (with source code)

This book is designed to teach programmers and aspiring programmers how to build applications using the C# language and Visual Studio .NET. These tools facilitate building applications for desktop computers, the Internet, and mobile devices. The text provides a thorough introduction to C#, and carefully shows how to exploit the power of the Visual Studio .NET environment to minimize the coding a developer needs to do “by hand.”
The Visual Studio .NET platform makes rapid application development possible for those with a wide range of interests. This text will be useful to those preparing to become developers, as well as to those who use computers as a tool to enhance their productivity in their major areas of interest.
Microsoft Visual Studio .NET 2003 or later will handle all the examples in this text. Visual C# .NET, which can be bundled with this text, will handle the examples in the first 11 chapters.


(1 votes, average: 4 out of 5)
Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now!
This book is special, because for the first time you get an easy-to-follow set of code and design standards that addresses the basic needs of .NET developers and application architects. The material is presented in a “what, why, where, and how” format, so it’s easy to understand a given topic and apply the solution. The format facilitates fast understanding and quick reference—just what you need when you’re under pressure. The authors have done the research for you, and they identify and discuss common options. Where there is a choice, there is analysis to guide you.
This is a good rehash of the Gang of Four patterns, reworked in C# 3.0. The book's fairly concise and most patterns are clearly laid out with a simplistic example to demonstrate the basics of the patterns followed by a more detailed example in a semi-real world implementation. The articles are nicely done, there are a good set of exercises about each pattern, and there are some good comparisons between similar patterns. As an example, there's a bit comparing the Builder and Abstract Factory which details that a Builder is concerned with how things are built while an Abstract Factory is concerned with what is built.






