
The author of this book demonstrates that you can write well-designed, resilient code incrementally and safely, while minimizing your investment in speculative up-front design.
See eXtreme Programming (XP) in action at the hands of an XP mater—and learn Microsoft .NET and C# programming in the process! In this fast-paced, hands-on exposition, Ron Jeffries—one of the leading voices and practitioner in the XP community—demonstrates that you can write well-designed, resilient code incrementally and safely, while minimizing your investment in speculative up-front design. As Jeffries builds his sample application, you get firsthand insights into what successful XP development looks like, complete with real-world challenges such as the eleventh-hour change order. For further practice and study, you can download all the author’s code—including missteps—so you can see XP and agile concepts in action and assess how they fit into your own work.


"TCP/IP sockets in C# is an excellent book for anyone interested in writing network applications using Microsoft .Net frameworks. It is a unique combination of well written concise text and rich carefully selected set of working examples. For the beginner of network programming, it's a good starting book; on the other hand professionals could also take advantage of excellent handy sample code snippets and material on topics like message parsing and asynchronous programming." Adarsh Khare, SDT, .Net Frameworks Team, Microsoft Corporation


Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don’t have to! XNA makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don’t know how to program at all, Beginning XNA 2.0 Game Programming: From Novice to Professional will teach you the basics of C# 2005 programming along the way. Don’t get overwhelmed with details you don’t need to know— just learn what you need to start creating your own games right now!
This book is special, because for the first time you get an easy-to-follow set of code and design standards that addresses the basic needs of .NET developers and application architects. The material is presented in a “what, why, where, and how” format, so it’s easy to understand a given topic and apply the solution. The format facilitates fast understanding and quick reference—just what you need when you’re under pressure. The authors have done the research for you, and they identify and discuss common options. Where there is a choice, there is analysis to guide you.
This is a good rehash of the Gang of Four patterns, reworked in C# 3.0. The book's fairly concise and most patterns are clearly laid out with a simplistic example to demonstrate the basics of the patterns followed by a more detailed example in a semi-real world implementation. The articles are nicely done, there are a good set of exercises about each pattern, and there are some good comparisons between similar patterns. As an example, there's a bit comparing the Builder and Abstract Factory which details that a Builder is concerned with how things are built while an Abstract Factory is concerned with what is built.
Mastering Visual C# .NET is the best resource for getting everything you can out of the new C# language and the .NET Framework. You'll master C# language essentials, quickly taking advantage of the many improvements it offers over C++ and see tons of examples that show you all the ways that .NET can make your programming more efficient and your applications more powerful. You'll learn how to create stand-alone applications, as well as build Windows, web, and database applications. You'll even see how to develop web services—a technology that holds great promise for the future of distributed application.
C# in Depth is a completely new book designed to propel existing C# developers to a higher level of programming skill. One simple principle drives this book: explore a few things deeply rather than offer a shallow view of the whole C# landscape. If you often find yourself wanting just a little more at the end of a typical chapter, this is the book for you.
This book addresses the fundamental units of Windows and .NET programming - threads. A strong understanding of the role threads play in program execution, how multiple threads can interact in order to make efficient programs, and the pitfalls to beware of when developing multithreaded applications, are all core to a developer's ability to develop effective C# programs. This book will cover how .NET applications are executed, the life cycle of a thread in .NET, how the .NET Framework uses threads, how threads work in an event-driven environment, how we can avoid race conditions and deadlocks, how the activity of multiple threads can be synchronized, and how to debug multithreaded applications. We finish it off by describing the creation of a multithreaded network application.









