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Archive for the 'C/C++' Category

eBooker, August 12, 2009 Comments Off

C++ Programming Cookbook

C++ Programming Cookbook

Product Description

Your Ultimate “How-To” Guide to C++ Programming!

Legendary programming author Herb Schildt shares some of his favorite programming techniques in this high-powered C++ “cookbook.” Organized for quick reference, each “recipe” shows how to accomplish a practical programming task. A recipe begins with a list of key ingredients (classes, functions, and headers) followed by step-by-step instructions that show how to assemble them into a complete solution.

Detailed discussions explain the how and why behind each step, and a full code example puts the recipe into action. Each recipe ends with a list of options and alternatives that suggest ways to adapt the technique to fit a variety of situations. Whether you’re a beginner or an experienced pro, you’ll find recipes that are sure to satisfy your C++ programming appetite!

Topics include:

String Handling · Standard Template Library (STL) Containers · Algorithms · Function Objects · Binders · Negators · Adaptors · Iterators · I/O · Formatting Data

Learn how to:

  • Tokenize a null-terminated string
  • Create a search and replace function for strings
  • Implement subtraction for string objects
  • Use the vector, deque, and list sequence containers
  • Use the container adaptors stack, queue, and priority_queue
  • Use the map, multimap, set, and multiset associative containers
  • Reverse, rotate, and shuffle a sequence
  • Create a function object
  • Use binders, negators, and iterator adapters
  • Read and write files
  • Use stream iterators to handle file I/O
  • Use exceptions to handle I/O errors
  • Create custom inserters and extractors
  • Format date, time, and numeric data
  • Use facets and the localization library
  • Overload the [ ], ( ), and -> operators
  • Create an explicit constructor
  • And much, much more

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  in C/C++, IT eBooks
eBooker, August 12, 2009 Comments Off
Objective-C Pocket Reference
Publisher: O’Reilly Media | ISBN: 0596004230 | edition 2002 | CHM | 128 pages | 1 mb
Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it’s the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you’ll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve. In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.

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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
Publisher: Charles River Media | 2003-06 | ISBN 1584502045 | PDF | 374 pages | 4.74 MB

Product Description:

With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of todayfs popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming.

The book is dedicated to teaching the fundamentals of programming a popular 3D engine type the gReal-Time 3D Terrain Engine.h Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine.

Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that youfre ready to move into 3D engine design and real-time terrain visualization.

ON the CD-ROM
* The complete real-time 3D terrain engine documented in the book
* All model, texture, and effect files
* The Microsoft DirectX 9 SDK
* 3DEM (Visualization Software LLC) and a demo of T2 (Keith Ditchburn) to help you create your own terrain

System Requirements:
Windows 2000/XP,Pentium III Processor 1Ghz+, DirectX 9 compatible video card providing hardware-accelerated, programmable vertex, and pixel shaders (NVIDIA® GeForce™ chipsets (versions 3, 4, FX, or greater) and the ATI® Radeon™ chipset (8500 series and greater), CD/Hard Drive, 128 MB RAM (256 MB recommended), 500 MB of free disk space is required to install the DirectX 9 SDK, the sample source code, and the tools provided. Sample code was written using Microsoft Visual Studio.NET® (Visual Studio 7.0), which is the recommended compiler for working along with this book. Project files are also provided for Microsoft Visual Studio® version 6.0 for convenience. Compilers from other vendors might compile these files, but have not been tested. The source code is intended for Microsoft Windows XP, but might also function under Windows 98, Windows ME, or Windows 2000. However, support for these older versions of Microsoft Windows is not guaranteed because DirectX 9.0 drivers might not be available for all video cards on these older operating systems. DirectX is Licensed Software, the use of which is governed by an English language break-the-seal EULA inside the Licensed Software.

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  in C/C++, IT eBooks
eBooker, July 28, 2009 Comments Off

A Programmers Introduction

You Can Program in C++: A Programmer’s Introduction

Product Description
An interactive and fun way to learn C++, one of the most popular high-level programming languages for graphic applications

  • This unique, hands-on approach to learning C++ makes the experience fun and interesting by offering the opportunity for readers to get started on real coding
  • Features numerous examples and project ideas as well as GUI and audio extensions so readers can get instant feedback - in addition to instant gratification from producing a program that works
  • Written by one of the world’s leading authorities on C and C++, the book includes invaluable reference sections at the end of each chapter
  • Discusses modern C++ idioms, which are often neglected in other publications

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Computational Tools in A Unified Object-Oriented Approach

Mathematical Objects in C++: Computational Tools in A Unified Object-Oriented Approach

Product Description

Emphasizing the connection between mathematical objects and their practical C++ implementation, this book provides a comprehensive introduction to both the theory behind the objects and the C and C++ programming. Object-oriented implementation of three-dimensional meshes facilitates understanding of their mathematical nature. Requiring no prerequisites, the text covers discrete mathematics, data structures, and computational physics, including high-order discretization of nonlinear equations. Exercises and solutions make the book suitable for classroom use and a supporting website supplies downloadable code.

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eBooker, July 24, 2009 Comments Off

learn to program with c++

learn to program with c++

Product Description
More than 100,000 programmers owe their careers to Professor John Smiley. In this unique guide, the guru himself will teach you, in a classroom setting, how to program with C++. Learn from more than 100 questions and answers as well as real-world programming projects.

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eBooker, July 17, 2009 Comments Off

Schaum’s Outline of Programming with C++
McGraw-Hill; 2nd edition | ISBN: 0071353461 | 422 pages | May 16, 2000 | PDF | 3 Mb
Programming with C++, Second Edition, is an update of the highly successful first edition­­a bestseller in Schaum’s computer science line­­and reflects the new ISO standard for C++, rendering previous C++ guides obsolete. Essential for programmers, 280,000 computer science students taking first-level classes, and thousands of advanced placement students, this book is the perfect supplement to the leading textbooks in introductory and higher-level programming courses.

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  in C/C++, IT eBooks

Free Image HostingPaperback: 352 pages
Publisher: Course Technology PTR; 2 edition (October 11, 2007)
Language: English
ISBN-10: 1598634801
ISBN-13: 978-1598634808
Format: PDF

Description: If you are new to programming with C and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the for the absolute beginner™ series teach the principles of programming through simple game creation. C is not an easy language to learn, (more…)

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C++ for Programmers (Deitel Developer Series)
1056 pages | Prentice Hall PTR; 1 edition (February 2, 2009) | 0137001304 | CHM | 5 Mb
Written for programmers with a background in high-level language programming, this book applies the Deitel signature live-code approach to teaching programming and explores the C++ language and C++ Standard Libraries in depth. The book presents the concepts in the context of fully tested programs, complete with syntax shading, code highlighting, code walkthroughs and program outputs. The book features 240 C++ applications with over

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  in C/C++, IT eBooks
eBooker, June 26, 2009


ISBN: 8176569402
Language: English
Publisher - BPB publishers
Author - Yashwanth Kanitkar

Basics of C programming are very well described in this book. The bestest book i have ever read so far for C - programming language.
If anyone needs any solution ebook for the same then do let me know i will up that too.
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