Real-time 3D Character Animation with Visual C++
Nik Lever takes you through the journey from the basics of 3D manipulation all the way to morph objects and sub-division surfaces. On the way you get Visual C++ project files to study and software that runs on the Windows desktop. The free CD-ROM gives you a full-featured development environment for 3D character animation, so even if you find some of the maths and the code hard to follow straight away you can still create your own games. The game engine (Toon3DCreator) provided free and fully functional on the CD-ROM, even has an ActiveX control that allows you to distribute your work on the Internet. All source code for Toon3D is included on the CD. You will also get an insight into the artist’s problems; learn how to keep the characters interesting while not exhausting the game engine.
Understand the complete picture and make the most of your skills to help you succeed in, or break into the computer gaming industry with this comprehensive guide to programming for real-time 3D character animation.


As the standard for KDE desktop environment, Trolltech's Qt is a necessary basis for all programmers who want to develop cross-platform applications on Windows, Mac OS, Linux, and FreeBSD. A multitude of popular applications have been written in Qt including Adobe Photoshop Elements, Google Earth, Perforce Visual Client, and Skype.

Using Trolltech's Qt you can build industrial-strength C++ applications that run natively on Windows, Linux/Unix, Mac OS X, and embedded Linux–without making source code changes. With this book Trolltech insiders have written a start-to-finish guide to getting great results with the most powerful version of Qt ever created: Qt 4.1.
The purpose of this book is to teach you how to use C++ and the object-oriented programming style to produce better-quality programs, with an emphasis on scientific and engineering programs. Most such programs today are written in FORTRAN or C and without the benefit of any particular programming methodology. For small programs of strictly numerical content, FORTRAN or C may be adequate. However, larger programs and programs containing nonnumerical code are too expensive to understand, to revise, and to improve if written in FORTRAN or C. We present object-oriented programming as a design and programming style that addresses these problems and C++ as a programming language designed to allow efficient use of the object-oriented style. If you are still using FORTRAN or C in your programming, we invite you to explore a new world, the world of object-oriented programming in C++. Audience.
Effective C++ CD is the HTML (Netscape-oriented) version of Scott Meyers' previous two works, Effective C++, Second Edition and More Effective C++. Additionally, five supplementary magazine articles appear in the collection. There are also links to relevant material on the Web which that been added to the current edition and which did not appear in the print edition.
A visual, interdisciplinary approach to solving problems in numerical methods

Written for the intermediate or advanced C++ programmer, renowned C++ expert Scott Meyers provides essential techniques for getting more out of the Standard Template Library in Effective STL, a tutorial for doing more with this powerful library.










