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Archive for the 'C/C++' Category


Stefan Björnander, “Microsoft Visual C++ Windows Applications by Example: Code and explanation for real-world MFC C++ Applications”
Packt Publishing 2008 | ISBN: 1847195563 | 440 pages | PDF | 3,5 MB
Visual C++ is an established development language for Windows desktop applications. This book shows you how to develop professional, real-life applications by examining real world examples. It is fast, and used in millions of applications throughout the world. The book is ideal for programmers who have worked with C++ or other Windows-based programming languages. It provides developers with everything they need to build complex desktop applications using C++. If you have already learned the (more…)

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  in C/C++, IT eBooks
eBooker, June 22, 2009


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* Seasoned C++ programmer Matthew Telles shows developers at any level of experience how to save hours by improving, refactoring, and debugging their code.* Some of the techniques covered include mastering asserts, creating a complete class, hiding a method of a base class, freeing blocks of memory, implementing a simple locking mechanism, creating debugging macros, checking for errors at run-time, finding and fixing memory leaks, and reducing code complexity
* The easy-to-follow, two-column Timesaving Techniques format makes mastering each timesaver a snap
* C++ is one of today’s most widely used programming languages, with compilers (more…)

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  in C/C++, IT eBooks

Discover the exciting world of game programming and 3D graphics creation using DirectX 10! “Beginning DirectX® 10 Game Progmramming” is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You’ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you’ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, (more…)

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  in C/C++, IT eBooks


Objective-C is the programming language for writing native iPhone and Mac applications. It’s also the language that Apple uses to build their own applications and frameworks. So, if you know Objective-C, you have a lot of power at your fingertips. But if you’re new to C or object-oriented programming, then Objective-C can seem a little awkward at first. These screencasts by Bill Dudney, an experienced Objective-C programmer, will help you quickly get up to speed on Objective-C 2.0 basics.

After watching these video tutorials, you’ll be more confident to start writing

(more…)

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Amazon.com Review
Fully revised and beefed up with plenty of new material on today’s Standard C++, the new edition of Bruce Eckel’s Thinking in C++: Volume I is an excellent tutorial to mastering this rich (and sometimes daunting) programming language, filled with expert advice and written in a patient, knowledgeable style.

The effective presentation, along with dozens of helpful code examples, make this book a standout. The text first sets the stage for using C++ with a tour of what object-oriented programming is all about, as well as the software design life cycle. The (more…)

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  in C/C++, IT eBooks
eBooker, June 1, 2009 Comments Off

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Review
For a mathematician like myself, Scheinermans new book is ideal. It concentrates on the portion of C++ that will be most useful to a mathematician. While developing the necessary tools and syntax of C++, the book presents example programs relevant to interesting and somewhat sophisticated mathematical problems. The reader can proceed as far as he/she wants. Even just reading the first few chapters of the book and writing some programs using the constructs introduced, there is sufficient [material] for many purposes within undergraduate mathematics The strength of this book is the intermingling of interesting mathematics with the ideas and syntax of the C++ language.
(more…)

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  in C/C++, IT eBooks

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Book Description
If you are new to programming with C++ and are looking for a solid introduction, this is the reference for you. Developed by computer science professors, books in the for the Absolute Beginner series teach the principles of programming though simple game creating. You will acquire the skills that you need for more practical C++ programming applications and will learn how these skills can be put to use in real-world scenarios. Best of all, by the time you (more…)

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  in C/C++, IT eBooks
eBooker, May 30, 2009

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Book Description
With over 250,000 sold, Harvey and Paul Deitel’s C++ How to Program is the world’s best-selling introduction to C++ programming. Now, this classic has been thoroughly updated! The Deitels’ groundbreaking How to Program series offers unparalleled breadth and depth of programming concepts and intermediate-level topics for further study. (more…)

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  in C/C++, IT eBooks
eBooker, May 29, 2009

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Book Description
Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you’re ready to jump into the world of programming for games, “Beginning C++Game Programming” will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. (more…)

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  in C/C++, IT eBooks

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Product Description
Best selling author Bruce Eckel has joined forces with Chuck Allison to write Thinking in C++, Volume 2, the sequel to the highly received and best selling Thinking in C++, Volume 1. Eckel is the master of teaching professional programmers how to quickly learn cutting edge topics in C++ that are glossed over in other C++ books. In Thinking in C++, Volume 2, the authors cover the finer points of exception handling, defensive programming and string and stream processing that every C++ programmer needs to know. Special attention is given to generic programming where the authors reveal little known techniques for effectively using the Standard Template Library. In addition, Eckel and Allison (more…)

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