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With the release of Macromedia Flash 8, Flash is now the most powerful and widely used client software for the web, and it’s the only one that runs on virtually every browser, on every platform. It also features ActionScript, a scripting language with great object-oriented support. As such, Flash is the ideal platform for producing sophisticated object-oriented web applications. Complex applications demand a solid understanding of object-oriented programming (OOP) techniques, regardless of the language and platform used, and this book will provide all you need.

Object-Oriented ActionScript For Flash 8 teaches the theory and practice of OOP with ActionScript. You do not need any extensive prior programming experience, you just need to want to go beyond the usual Flash interfaces. Authors, and working Flash developers, Peter Elst and Todd Yard take you through the complete development cycle of a series of related applications, using numerous step-by-step instructions. You’ll be able to develop highly reusable applications and services that leverage the dynamic features in Flash.

This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes some cutting edge ActionScript programming techniques, and animation and effects classes.

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  in Flash, IT eBooks
mrblue, November 15, 2006

This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It’s the perfect resource for Flash developers, as well as designers who are ready to start doing development work.

Flash 8 Cookbook offers quick look-up (and cross-referenced) recipes in four main categories:

  • Creating Flash Content
  • Building Interactive Flash Interfaces
  • Adding Multimedia and Data
  • Planning Flash Projects

Using O’Reilly’s popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, “I understand everything in theory, but I don’t know where to start in practice,” this book offers ready-to-use answers to real-world problems.

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2 votes, average: 4 out of 52 votes, average: 4 out of 52 votes, average: 4 out of 52 votes, average: 4 out of 52 votes, average: 4 out of 5
  in Flash, IT eBooks

Explore the depth and flexibility of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours. Fundamental topics are presented one-by-one in a series of 24 one-hour lessons that will help you master the basics of Flash. Author Phillip Kerman, an internationally-known Macromedia trainer and multimedia expert, offers you a clearly-written, well-organized introduction to Macromedia Flash 8 without becoming too overwhelming. You will cover such subjects as:

  • Drawing and Painting Original Art
  • Using Motion Tween to Animate
  • Animatng Using Movie Clips
  • Using Actions to Create Non-Linear Movies
  • Optimizing a Flash Site
  • Publishing a Creation

Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.

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  in Flash, IT eBooks
mp.sundaramoorthy, October 24, 2006 9 Comments

In this video series, Craig unleashes the power of Flash Professional 8 on the Flash web development process. Throughout the course of this series, you’ll learn everything you need to know to create your own jaw-dropping website in Flash 8. But even if you don’t HAVE the latest version of Flash, this video series is still for you. From time to time, throughout the course of this series, Craig jumps back and forth between older versions of Flash in order to illustrate how to achieve some of the same feats for those of you who don’t have version 8.

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When faced with a design problem, it shouldn’t be because you don’t know how to use the design software. If you’re learning Macromedia FreeHand MX for the first time, you can rely on Macromedia FreeHand MX: Training from the Sourcefor a thorough ground-up education that you can tackle at your own pace. This popular series from Macromedia Press leads you step-by-step through a program’s most important new features as you work through several, practical graphic design projects that reflect real-world problems, solutions, and practices. In Macromedia FreeHand MX: Training from the Source you’ll learn how to use the program’s robust tools to create a logo and then create a corporate identity package all in one document, organize and manage complex illustrations, and even create an animation that will then be used in a Flash animation. The book’s project-based tutorial approach allows you to work through the lessons in the book at your own pace, using the practice files on the companion CD-ROM to get started immediately with the program!

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For those ready to combine professional motion graphics from Adobe After
Effects 7 with interactive applications created in Adobe Flash 8, this tutorial is the first stop. From discussing the differences between Flash and After Effects to showing how to seamlessly import and export vector animations from each application, Lee Brimelow explains everything involved in using the two applications in unison. The tutorial covers working with third party plug-ins, exporting QuickTime from Flash, using the Audio Spectrum and Audio Waveform effects, and creating special effects in After Effects for use in Flash. Exercise files accompany the tutorial.

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mrblue, October 15, 2006

As a creative professional or interactive developer, you’ll be amazed at the exciting possibilities presented to you by the new features available in Flash 8; but as a busy designer, we know you won’t have as much time as you’d like to explore these new additions. Never fear–this book wastes no time looking at timeline basics, tweens, or movie-publishing options–it focuses exclusively on the new Flash 8 features, getting you quickly up to speed with a combination of illustrative tutorials, handy references, and inspirational examples.

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  in Flash, IT eBooks
mrblue, October 15, 2006

Do you want to master Flash video work, and work your way toward creating awesome, mind-blowing, interactive web applications? Well, don’t go any further–this full color book is all you need to step into the future.

When Flash Professional 8 was released, it seemed as if we’d embarked on a web video revolution almost overnight. Up until then, web video was a morass of competing players, technologies, standards, codecs, and playback quality. The inclusion of the On2 VP6 codec, the FLV Playback component, alpha channel video, and the Flash 8 Video Encoder has ended the infancy of web video, creating an instant benchmark with no stops in between.

And this book is the ultimate guide to Flash 8 video–it offers practical advice, technical guidance, and a full series of creative projects ranging from the dead simple to the complex in a manner that talks to you as an equal and makes only one assumption: basic familiarity with the Flash interface.

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  in Flash, IT eBooks

ActionScript 2.0 has been around for the last couple versions of Flash, and with Flash 8’s release, ActionScript 2.0 has a few more added features. In this video series, which covers projects for Flash MX 2004 as well as Flash Professional 8, you will learn all the basics for programming with ActionScript. This series is our most comprehensive video training product for ActionScript to date.

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  in Flash, IT eBooks
mrblue, October 2, 2006

Inside Flash 5 is hands-on, tutorial-based instruction on how to use Flash that goes several steps further than perceived competitors and provides more advanced-level instruction, including a quarter of the book on ActionScript. Inside Flash 5 shows the program’s functionality from a practical, project-based, best-practices approach; the book teaches how to get results using the tool, rather than simply reviewing the functionality of each button on the interface. Chapters begin with preview goals, feature complete and practical projects that are designed to further the skill-sets of working professionals and serious students, utilize sidebar information sections that add context to the general discussion, and finish with review material that helps many readers buttress what they’ve just learned.

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If you liked this post, buy me a beer. (Suggested: $3 a beer or $7.5 for a pitcher)

1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  in Flash, IT eBooks
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