Object Oriented Programming With Actionscript 2.0 - New Riders
Two of the smarter young guns you’ll meet in the Flash development world, Branden Hall and Samuel Wan, go back a way with New Riders, having contributed to *Flash 4 Magic* under the mentorship of J. Scott Hamlin. Sam and Branden didn’t know each other at the time and followed their unique trajectories until they met at Flash Forward 2001 SF and clicked. Marathon coding sessions, creative problem-solving chains, and other such intellectual pursuits followed, culminating in a con call between Branden, Sam, and two New Riders editors.
Amazing to listen as Wan and Hall kept finishing each other’s sentences, waxing poetic about this new *thing* they were doing with ActionScript, creating objects, yeah doing OOP with ActionScript they’re widgets we call them widgets, components, and it’s quite remarkable once you understand the principles involved what can be done here you’re actually building entire applications yes it might make a pretty interesting book I think….
That was during the Flash 5 revision cycle, and these guys were ahead of their time. As Branden and Sam continued their careers, rumors began circulating about Branden and Samuel’s book; frankly, it’s become pretty highly anticipated among many in the Flash development community, due to two things: 1.) Applying OOP to ActionScripting is an exciting challenge to those who realize the powerful results that can come of it, and 2.) Most of these
people realize no one is better qualified to write such book than Mr. Hall and Mr. Wan, who have been doing some extremely thought-provoking demonstrations of OOP ActionScripting over the last year or so. So here we are: *Object-Oriented Programming with ActionScript* started out as a brain-dump of Branden and Samuel’s presentations given at myriad conferences and seminars over 18 months, then took shape and found structure, covering the following topics:
–Applying OOP principles and design patterns to ActionScript
–Creating well-designed custom objects
–Leveraging both OOP and design patterns in architecting Flash MX applications
–Creating and OOP and design pattern-based application from scratch
–Mastering the new Flash MX components and learning to build your own
–Combining components via their events and APIs
–Customizing components’ look and feel with and without code
–Adding custom UIs and live previews to your components
–Connecting Flash MX to servers in a number of ways, including Flash Remoting


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