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Archive for the 'Flash' Category

Object Oriented Programming With Actionscript 2.0 - New Riders

Two of the smarter young guns you’ll meet in the Flash development world, Branden Hall and Samuel Wan, go back a way with New Riders, having contributed to *Flash 4 Magic* under the mentorship of J. Scott Hamlin. Sam and Branden didn’t know each other at the time and followed their unique trajectories until they met at Flash Forward 2001 SF and clicked. Marathon coding sessions, creative problem-solving chains, and other such intellectual pursuits followed, culminating in a con call between Branden, Sam, and two New Riders editors.

Amazing to listen as Wan and Hall kept finishing each other’s sentences, waxing poetic about this new *thing* they were doing with ActionScript, creating objects, yeah doing OOP with ActionScript they’re widgets we call them widgets, components, and it’s quite remarkable once you understand the principles involved what can be done here you’re actually building entire applications yes it might make a pretty interesting book I think….

That was during the Flash 5 revision cycle, and these guys were ahead of their time. As Branden and Sam continued their careers, rumors began circulating about Branden and Samuel’s book; frankly, it’s become pretty highly anticipated among many in the Flash development community, due to two things: 1.) Applying OOP to ActionScripting is an exciting challenge to those who realize the powerful results that can come of it, and 2.) Most of these
people realize no one is better qualified to write such book than Mr. Hall and Mr. Wan, who have been doing some extremely thought-provoking demonstrations of OOP ActionScripting over the last year or so. So here we are: *Object-Oriented Programming with ActionScript* started out as a brain-dump of Branden and Samuel’s presentations given at myriad conferences and seminars over 18 months, then took shape and found structure, covering the following topics:

–Applying OOP principles and design patterns to ActionScript
–Creating well-designed custom objects
–Leveraging both OOP and design patterns in architecting Flash MX applications
–Creating and OOP and design pattern-based application from scratch
–Mastering the new Flash MX components and learning to build your own
–Combining components via their events and APIs
–Customizing components’ look and feel with and without code
–Adding custom UIs and live previews to your components
–Connecting Flash MX to servers in a number of ways, including Flash Remoting

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  • In: Flash, IT eBooks, Object Oriented
  • Author : mrblue
  • Macromedia Flash 8 A Tutorial Guide - Macromedia Press

    This guide allows you to learn specific Flash skills step-by-step at
    your own pace. Choose from among several tutorials to develop the
    skills that are most appropriate to the Flash projects you are working
    on at any given time. Each lesson leads you through the workflow for
    implementing a specific real-world feature or effect in your Flash
    applications.

    In Macromedia Flash 8: A Tutorial Guide, learn how to:
    ���� Navigate the Flash workspace and use common document types
    ���� Use the Flash drawing tools and create engaging graphic effects
    ���� Use ActionScript to add interactivity and custom functionality to your documents
    ���� Connect your Flash projects to external data sources to create data-driven applications

    Powerful development and design tools require thorough and
    authoritative technical advice and documentation. When it comes to
    Macromedia Flash, no one is more authoritative than Macromedia�s own
    development and writing teams. Now their official documentation is
    available to you in printed book form. As you work, keep this guide by
    your side for ready access to valuable information on using Flash.
    We�ve designed it so that it�s easy to annotate as you progress.

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  • In: Flash, IT eBooks
  • Author : mrblue
  • Game Development with ActionScript - Premier Press

    Are you ready to jump into the world of game development? “Game
    Development with ActionScript” is the guide that can show you the way!
    You?ll cover the basics of programming with ActionScript and will
    explore the incredible development possibilities offered by Macromedia
    Flash MX 2004. You’ll develop the animation techniques you need to keep
    players coming back for more. Transform your game as you learn how
    ActionScript can be used to create amazing sound effects that flow
    seamlessly into your game?s script. When you?re ready, move on to
    advanced math and components topics that can take your game to new
    levels of realism. By the time you’re finished, you’ll be able to put
    everything you’ve learned together and begin creating amazing,
    eye-popping games!

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  • 1,978 views
  • 2 Comments
  • In: Flash, Game, IT eBooks
  • Author : mrblue
  • Teach Yourself Macromedia Flash 8 in 24 Hours - Sams

    Explore the depth and flexibility of Macromedia Flash�8 with Sams Teach Yourself Macromedia Flash 8 in 24 Hours.
    Fundamental topics are presented one-by-one in a series of 24 one-hour
    lessons that will help you master the basics of Flash. Author Phillip Kerman,
    an internationally-known Macromedia trainer and multimedia expert,
    offers you a clearly-written, well-organized introduction to Macromedia
    Flash�8 without becoming too overwhelming. You will cover such subjects
    as:

    • Drawing and Painting Original Art
    • Using Motion Tween to Animate
    • Animatng Using Movie Clips
    • Using Actions to Create Non-Linear Movies
    • Optimizing a Flash Site
    • Publishing a Creation

    Not only will you master the basics of Macromedia Flash 8 with Sams Teach Yourself Macromedia Flash�8 in 24 Hours, you will also be better prepared to learn more advanced topics in the future.

    1 vote, average: 2 out of 51 vote, average: 2 out of 51 vote, average: 2 out of 51 vote, average: 2 out of 51 vote, average: 2 out of 5
  • 1,546 views
  • 1 Comment
  • In: Flash, IT eBooks
  • Author : mrblue
  • Essential Action Script 2.0 - O’Reilly

    In September 2003, Macromedia released Flash MX 2004, and with it,
    ActionScript 2.0, a dramatically improved version of Flash’s
    programming language. ActionScript 2.0 introduces a formal
    object-oriented programming syntax and methodology for creating Flash
    applications. From a developer’s perspective, the new OOP-based
    techniques in ActionScript 2.0 make applications more natural to plan
    and conceptualize, more stable, more reusable across projects, easier
    to maintain, change, and expand upon, and much more. In short, they
    enhance the entire development process. In Essential ActionScript 2.0,
    bestselling author Colin Moock–one of the most universally respected
    developers in the Flash community–covers everything you’ll need to
    know about the new ActionScript language and its methodologies for
    producing movies, animation, and applications on the web. Moock guides
    readers through this important new territory with his trademark
    easy-to-understand style and expertise. Moock’s goal throughout the
    book is not just to get you to use object-oriented programming in your
    daily Flash work: he wants you to reap the benefits of OOP; he wants
    you to understand ActionScript 2.0 completely. And without question,
    Moock is the author who can make this happen. Essential ActionScript 2.0
    begins with a tour of the language, including the fundamentals of
    object-oriented concepts, syntax, and usage. Those who are new to OOP
    will learn the basics and how to apply their understanding. Those who
    are familiar with OOP will leverage their prior experience to learn
    about Flash-based OOP. The next part of the book shows how to structure
    entire applications with ActionScript 2.0, teaching you best practices
    and techniques to build scalable, extensible, stable apps. Next, you’ll
    explore a variety of approaches to various programming situations by
    applying object-oriented programming strategies, known as design
    patterns, to Flash. Experienced Flash developers and programmers coming
    from other languages will enjoy the sheer depth of Moocks’s coverage
    and expertise in Essential ActionScript 2.0. Novice programmers
    will appreciate the frequent, low-jargon explanations that are often
    glossed over by advanced programming books. As usual, Moock guarantees
    quality and accuracy by working closely with Macromedia Flash
    engineers, including Rebecca Sun, lead developer of ActionScript 2.0.
    Whether you’re ready to make the move to ActionScript 2.0 now or simply
    assessing it for the future, you’ll find everything you need to know
    within this book. Essential ActionScript 2.0 is the one book every ActionScript coder must own.

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  • 1,943 views
  • 2 Comments
  • In: Flash, IT eBooks
  • Author : mrblue
  • Macromedia Flash Mx 2004 For Rich Internet Applications - New Riders

    The long-stale page metaphor for Web sites is finally dying out,
    replaced by the single-screen rich-Internet apps that Flash MX 2004 is
    at last bringing to the mainstream. To stay ahead of the curve�and to
    start creating the kind of Web sites you used to only dream of�you need
    this guide. In these pages you’ll learn how to create the sites that
    more and more companies are demanding�the kind that pull complex data
    from multiple sources for delivery via a single Web interface, so that
    users can perform multiple functions from a single screen. The focus
    here is on building the Flash MX 2004 front end to work with that
    complex data. You’ll learn how to structure applications to eliminate
    page refreshes while reducing download time, build real-time and
    time-delayed applications with Flash Communication Server, integrate
    technologies like Flash Remoting and Macromedia Central, and more. You
    can even download all of the source files form the book’s companion Web
    site.

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  • 1,093 views
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  • In: Flash, IT eBooks
  • Author : mrblue
  • Building Database Driven Flash Applications - APress

    Provides complete application solutions �out-of-the-box� that are ready for use by the reader . Examples on multiple technology platforms including ASP, ASP .NET, SQL Server, and Access.

    Building Database-Driven Flash Applications demonstrates how the capabilities of Flash programming can be combined with Web back-end databases directly, without an intermediate layer of programming. Techniques for utilizing Flash presentation capabilities
    with the power of back-end databases are covered in step-by-step detail. Techniques and complete �out-of-the-box� solutions that are ready to be utilized immediately are presented.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 1,884 views
  • 1 Comment
  • In: Database, Flash, IT eBooks
  • Author : mrblue
  • Flash 8 ActionScript Bible - Wiley

    To create Flash applications that sizzle, you have to learn the
    code. In this comprehensive guide to the latest version of
    ActionScript, the object-oriented scripting language for Macromedia
    Flash, you’ll get the detailed instruction and step-by-step tutorials
    you need to write robust code and create sophisticated interactive
    animations. Work with objects and components, interoperate with
    JavaScript�, create games, and more � it’s all here in this informative
    book for developers, programmers, and designers.

    Inside, you’ll
    find complete coverage of Flash 8 ActionScript Master the basics of
    ActionScript expressions, functions, and variables Work with numbers,
    arrays, and strings Transform your movie clips with colors and filters
    Program sound and manage video Manage data with Web Services and Flash
    Remoting Call ActionScript functions from JavaScript Learn scripting
    for the Flash stand-alone player.

    Bonus Companion Web site!
    Find code downloads and example files at: www.wiley.com/go/actionscriptbible

    1 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 5
  • 2,612 views
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  • In: Flash, IT eBooks
  • Author : mrblue
  • Learning ActionScript 2.0 for Macromedia Flash 8

    Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We�ve designed it so that it�s easy to annotate as you progress.

    Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.

    In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:

    � Write proper ActionScript syntax using the fundamentals of the ActionScript language.
    � Use object-oriented programming techniques to build Flash applications.
    � Use ActionScript classes to add interactivity and expressive features to your Flash applications.
    � Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.

    2 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 5
  • 1,909 views
  • 1 Comment
  • In: Flash, IT eBooks
  • Author : mrblue
  • ActionScript Cookbook - O’Reilly

    When you need to get the job done fast, you’ll reach for this
    practical, nuts-n-bolts toolkit. Rather than focusing on ActionScript
    in the abstract, this Cookbook puts theory into practice with
    ready-made answers to common ActionScript problems. Flash MX developers
    can solve issues quickly, while learning practical techniques for
    resolving similar dilemmas in the future. ActionScript has blossomed
    into a large and important language whose sheer volume of capabilities
    can be daunting. The ActionScript Cookbook
    breaks it all down into tasks that are relevant, practical, and
    insightful. Appealing to the budding coder as well as the experienced
    ActionScript jockeys, this book offers new perspectives and approaches
    to ActionScript development that will empower all developers. This
    O’Reilly Cookbook complements ActionScript for Flash MX: The Definitive Guide,
    2nd Edition by providing quick solutions to common ActionScript
    problems. This book trades on our respected “Cookbook” approach, which
    provides a worked-out script for every problem addressed. You can use
    these “recipes” to solve an immediate problem, and then explore the
    issue further in The Definitive Guide when time permits. The ActionScript Cookbook contains over 300 recipes on a myriad of topics. Here’s a sampling of what you’ll find:

    • Drawing shapes at runtime
    • Controlling movie clips programmatically
    • Accepting user input and manipulating text strings
    • Accessing audio and video via Flash Communications Server
    • Working with Flash Remoting to connect to back end databases
    • Using record sets with data grids
    • And, much, much more in over 20 recipe-laden chapters…


    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 1,179 views
  • 1 Comment
  • In: Flash, IT eBooks
  • Author : mrblue