Flash Professional 8 Essential Training with Shane Rebenschied teaches new users how to use the drawing tools, swatches, and color panels in Flash 8. The course walks learners through animation processes, and how to integrate type, graphics, audio, and video. Shane teaches you how to use ActionScript for common projects such as creating slide shows, pop-up menus, and scrolling text. The training ends with instruction on how to publish to the Web or CD-ROM.
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Archive for the 'Flash' Category
Even if you’ve never used Macromedia Dreamweaver before, this Visual QuickStart Guide will have you up and running with Macromedia’s popular Web authoring program in no time. In this completely updated edition of our best-selling guide to Macromedia Dreamweaver, leading technology authors Tom Negrino and Dori Smith use their trademark crystal-clear instructions and friendly prose to introduce you everything that’s new in Dreamweaver 8. Filled with step-by-step, task-based instructions and loads of visual aids, this book explains how to use all of the program’s visual layout tools, application development features, and code editing support to create stunning, accessible Web sites. Along the way, you’ll find extensive coverage of all the program’s new features: drag-and-drop integration of XML data feeds, improved CSS support, advanced style rendering toolbar, the industry’s first integrated Web accessibility evaluation tool for Section 508 and WCAG 2 checkpoints, and more!
Make your own cartoons! That is the beauty of Flash. Anyone with an idea can create their very own cartoons and animations and share them with the world on the Internet. In this tutorial VTC author and experienced animator Dwayne Ferguson will show you all the steps to creating your very own animations. From concept to planning, to creating and publishing. With “Animating In Flash” you will have the knowledge and skills to create your own animations for everyone to see. To begin learning today, simply click on one of the Animating In Flash lessons.
Working with Adobe’s two most powerful vector applications doesn’t need to be difficult, especially when using them together effectively. Instructor Mordy Golding shows how to set up Illustrator with Flash in mind, how to work with groups, layers and styles, and explains 3D effects and artwork mapping. Golding also demonstrates how to work with type, how to create and use symbols, and provides insider hints and guidelines. Emphasis is on creating Illustrator files that will work most efficiently and smoothly in Flash using Live Paint, Live Trace, and Live Effects. Exercise files accompany the training, allowing you to follow along and learn at your own pace.
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Experience Level: Beginner Through Advanced
Running Time: 24 Hrs, 3 DVD (ROM)
Project Files: Included
This training series produced in HD includes over 24 hours of indexed tutorials on the industry’s most advanced authoring environment for creating interactive web sites. You will dramatically expand your knowledge of Flash and its extensive capabilities.
As a competent Flash designer, you’re probably comfortable with all of the basics that Flash has to offer. However, you’ve probably looked at some of the amazing Flash sites on the web and thought, “How’d they do that?” Well, you’ll find out in this book.
Flash allows users to create some amazing interactive interfaces to interact with Rich Internet Applications, eLearning systems, and simple web sites. In this book, two of the most talented Flash designers in the world will show you how to use them effectively to create breathtaking visuals for your Flash web sites. You’ll also learn how to take advantage of Flash’s powerful built-in vector-based drawing tools.
The authors discuss general background theory, such as site planning, color theory, and Information architecture. They reveal techniques using gradents, layers, lighting and shadowing, 3D objects, animation, and photo editing. Techniques are illustrated and the book concludes with a discussion of usability and final tweaks. There is also a tutorial on testing your work, and exporting and finally publishing it.
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Macromedia’s architecture is like a chest filled with precious jewels, and this book is quite simply the key to open it! One of the most important tools provided with Flash is the Macromedia Component Architecture: a framework of components written in ActionScript 2, based on established design patterns, that provides a wealth of functionality you can just bolt on to your Flash applications when desired. This can save you an enormous amount of time during application development and help you improve the quality of your code. What’s more, the source code is included, so if you can’t find the component you need within the component architecture, you can just modify existing components to create your own!
Expert Flash developer and author Antonio De Donatis gives you everything you need to master Flash components. In the first part, he shows you how the architecture works, how to create effective component-based applications, and how to create your own custom components from what’s already provided. The second part shows how XML can be used to effectively describe and dynamically create not only single component instances, but whole applications based on any number of components.
The last part of the book is a comprehensive reference to using all of the components already available in the Macromedia Component Architecture. It includes a specific chapter dedicated to each of the UI components like basic usage, component management, customization, and practical examples showing usage of each component.
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This book teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, Flash is covered in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.
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“Object Oriented Actionscript for Flash 8″ is a book on computers/software.
The authors first examine the general area of usability design, showing ho it applies to Flash. Then they explore the different elements of a typical flash site: navigation menus, feedback forms, and data storage and display.












