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Archive for the 'Flash' Category

Building Database Driven Flash Applications - APress

Provides complete application solutions �out-of-the-box� that are ready for use by the reader . Examples on multiple technology platforms including ASP, ASP .NET, SQL Server, and Access.

Building Database-Driven Flash Applications demonstrates how the capabilities of Flash programming can be combined with Web back-end databases directly, without an intermediate layer of programming. Techniques for utilizing Flash presentation capabilities
with the power of back-end databases are covered in step-by-step detail. Techniques and complete �out-of-the-box� solutions that are ready to be utilized immediately are presented.

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  • 1,744 views
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  • In: Database, Flash, IT eBooks
  • Author : mrblue
  • Flash 8 ActionScript Bible - Wiley

    To create Flash applications that sizzle, you have to learn the
    code. In this comprehensive guide to the latest version of
    ActionScript, the object-oriented scripting language for Macromedia
    Flash, you’ll get the detailed instruction and step-by-step tutorials
    you need to write robust code and create sophisticated interactive
    animations. Work with objects and components, interoperate with
    JavaScript�, create games, and more � it’s all here in this informative
    book for developers, programmers, and designers.

    Inside, you’ll
    find complete coverage of Flash 8 ActionScript Master the basics of
    ActionScript expressions, functions, and variables Work with numbers,
    arrays, and strings Transform your movie clips with colors and filters
    Program sound and manage video Manage data with Web Services and Flash
    Remoting Call ActionScript functions from JavaScript Learn scripting
    for the Flash stand-alone player.

    Bonus Companion Web site!
    Find code downloads and example files at: www.wiley.com/go/actionscriptbible

    1 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 5 (1 votes, average: 1 out of 5)
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  • 2,249 views
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  • In: Flash, IT eBooks
  • Author : mrblue
  • Learning ActionScript 2.0 for Macromedia Flash 8

    Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We�ve designed it so that it�s easy to annotate as you progress.

    Learning ActionScript 2.0 for Macromedia Flash 8 shows you how to write proper ActionScript syntax to create useful and interactive Flash applications. This book includes examples of object-oriented programming, and teaches you how to write custom classes for your Flash applications. Learning ActionScript 2.0 for Macromedia Flash 8 also includes numerous hands-on examples on how to apply expressive and interactive features to your files using ActionScript code, such as file upload, filter effects, scripted animation, and anti-alias text using the FlashType font rendering engine.

    In Learning Actionscript 2.0 for Macromedia Flash 8, learn how to:

    � Write proper ActionScript syntax using the fundamentals of the ActionScript language.
    � Use object-oriented programming techniques to build Flash applications.
    � Use ActionScript classes to add interactivity and expressive features to your Flash applications.
    � Use best practices and coding conventions to optimize, structure, and write consistent ActionScript.

    2 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 5 (2 votes, average: 3 out of 5)
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  • 1,660 views
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  • In: Flash, IT eBooks
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  • ActionScript Cookbook - O’Reilly

    When you need to get the job done fast, you’ll reach for this
    practical, nuts-n-bolts toolkit. Rather than focusing on ActionScript
    in the abstract, this Cookbook puts theory into practice with
    ready-made answers to common ActionScript problems. Flash MX developers
    can solve issues quickly, while learning practical techniques for
    resolving similar dilemmas in the future. ActionScript has blossomed
    into a large and important language whose sheer volume of capabilities
    can be daunting. The ActionScript Cookbook
    breaks it all down into tasks that are relevant, practical, and
    insightful. Appealing to the budding coder as well as the experienced
    ActionScript jockeys, this book offers new perspectives and approaches
    to ActionScript development that will empower all developers. This
    O’Reilly Cookbook complements ActionScript for Flash MX: The Definitive Guide,
    2nd Edition by providing quick solutions to common ActionScript
    problems. This book trades on our respected “Cookbook” approach, which
    provides a worked-out script for every problem addressed. You can use
    these “recipes” to solve an immediate problem, and then explore the
    issue further in The Definitive Guide when time permits. The ActionScript Cookbook contains over 300 recipes on a myriad of topics. Here’s a sampling of what you’ll find:

    • Drawing shapes at runtime
    • Controlling movie clips programmatically
    • Accepting user input and manipulating text strings
    • Accessing audio and video via Flash Communications Server
    • Working with Flash Remoting to connect to back end databases
    • Using record sets with data grids
    • And, much, much more in over 20 recipe-laden chapters…


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  • 1,064 views
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  • In: Flash, IT eBooks
  • Author : mrblue
  • ActionScript 2.0 Garage

    Welcome to ActionScript 2.0 Garage . The goal of this book is to make
    learning ActionScript more fun. A lot more fun. Okay, it’s not a big
    dream, but it’s my dream. I’m not kidding. The goal of this book is to
    show beginning to intermediate ActionScript programmers how to take
    their skills to the next level and blast out some amazing code. The
    code samples in here are actual working chunks of code, not
    just for computer books but no one would EVER use this-in the real
    world stuff. That, and I attempted to have something of a (gasp)
    personality (shriek) while talking about code. I’m aiming for “helpful
    smart-alec” (or “chaotic good” if you’re old-school). Who This Book Is
    For This book is for beginning to intermediate ActionScript programmers
    who want a quick, friendly way to get deeper into ActionScript code. If
    you don’t know what trace() is, put this book down right now before you
    hurt somebody. I’m not kidding. Right now! Who This Book Isn’t For
    Junkies. Heiresses. Shepherds. I make fun of George Lucas a few times,
    and maybe Orlando Bloom too–I can’t remember for sure. (He was great
    in Troy , you know. He did a wonderful job in the role of Helen.)
    What’s in the Book This book has everything from arrays to objects to
    how to manipulate components: Component skins. Styles. Functions. Best
    practices. Lots and lots of code and working examples. You can download
    everything from www.wire-man.com/garage. What’s Not in the Book Data
    components don’t really involve ActionScript, so I left them out. I
    don’t cover advanced object-oriented anything or how to use the
    animation bits of the Flash program. About the Attitude You may notice
    this tome’s tone is a little rougher than other computer books you’ve
    read. That’s because we want this book to make learning fun , so we
    decided to spice it up a bit. If you go through the book and don’t
    learn a thing about ActionScript, I hope you’re at least a little
    entertained. (Update: I just got word that my editor has toned down the
    profanity and numerous pornography references, so perhaps it’s a tad
    less entertaining now.

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  • 1,274 views
  • 0 Comments
  • In: Flash, IT eBooks
  • Author : mrblue