
Finally, a book that combines Java and fun! With straightforward explanations and tons of ready-to-use chunks of Java game code, Java Game Programming For Dummies plunges you right into the heart of cutting-edge game design.
Inside, find helpful advice on how to
Use Java’s powerful toolkit of ready-to-go game components
Enhance your games with Java’s multithreaded capabilities
Create realistic fantasy worlds by using texture-mapping techniques
Give your games a professional look by using advanced imaging techniques and seamless animations (more…)




Many consider chess to be the best game ever invented. Chess imposes a set of rules and has finite limits, but just as you start to think you’re finally solving its mysteries, chess thwarts you. Sometimes, therefore, the game is frustrating, but far more often, chess proves both surprising and delightful.



With the impressive growth the games industry has enjoyed for the past decade, game developers, educators, and marketing firms are excitedly envisioning serious games applications for computer game technologies. These applications- serious games- represent opportunities for game developers to apply their talents to areas outside of the entertainment industry. Developing Serious Games is a practical handbook that details what’s involved in developing these serious games. It explores the emergence of serious games as a viable niche in the multi-billion dollar gaming industry, and it covers the various types of serious games, including military, academic, medical, and training & development. From there it continues with a discussion of the enabling 








