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Archive for the 'Game' Category

Programming Video Games for the Evil Genius

Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!

In Programming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You’ll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.

1 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 5
  • 638 views
  • 1 Comment
  • In: Game, Hardware, Software Development
  • Author : -cosmos-
  • Scripting Recipes for Second Life

    Second Life is an Internet-based virtual world where residents can explore, meet other residents, socialize and participate in individual and group activities. Another major activity is the ability to create and trade/sell items and services to other residents. However, to create advanced items you must program in the Linden Scripting Language. This book presents many common objects in Second Life, with complete Linden Scripting Language examples. For each example, you are provided with copy/modifyable objects for all examples in the Second Life world. These examples are presented as a series of recipes, which are useful by themselves, or as a starting point for more complex objects. The recipes span a wide array of uses. Useful recipes for buildings provide elevators, teleport pads,

    1 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 5

    Electronic Gaming Monthly November 2008

    1 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 5
  • 1,367 views
  • 0 Comments
  • In: Game, Magazines
  • Author : -cosmos-
  • Microsoft XNA Game Studio Creators Guide

    Create complete 3D games using Microsoft XNA Game Studio Express and this hands-on guide. Written by experienced game developers, Microsoft XNA Game Studio Creator’s Guide details the fundamentals of great game programming and offers detailed examples.

    Inside, you’ll learn to program a game engine, write shader code, create and animate 3D models, and add fluid motion and special effects. You’ll also find out how to launch ballistics, add realistic scenery and terrain, and integrate lighting and textures. Step-by-step tutorials on underlying C# code and explanations of vector and matrix techniques are included.

    1 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 5
  • 1,962 views
  • Comments Off
  • In: Game, Graphics, IT eBooks
  • Author : namanhem
  • Electronic Gaming Monthly October 2008

    2 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 5
  • 738 views
  • 0 Comments
  • In: Game, Magazines
  • Author : -cosmos-
  • Electronic Gaming Monthly September 2008

    2 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 5
  • 1,031 views
  • 0 Comments
  • In: Game, Magazines
  • Author : -cosmos-
  • Game Design, Second Edition

    “Game Design, Second Edition” offers a behind-the-scenes look at how a game gets designed and developed - from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role in the industry, understanding this entire process will help you do your job better. And if you’re looking to break in, you’ll find knowledge here that is usually only attained after years in the trenches.

    3 votes, average: 4.67 out of 53 votes, average: 4.67 out of 53 votes, average: 4.67 out of 53 votes, average: 4.67 out of 53 votes, average: 4.67 out of 5
  • 2,190 views
  • 0 Comments
  • In: Game, IT eBooks
  • Author : -cosmos-
  • Computer Shopper August 2008

    9 votes, average: 3.89 out of 59 votes, average: 3.89 out of 59 votes, average: 3.89 out of 59 votes, average: 3.89 out of 59 votes, average: 3.89 out of 5
  • 1,619 views
  • Comments Off
  • In: Game, Hardware, Magazines, Security
  • Author : -cosmos-
  • Electronic Gaming Monthly August 2008

    1 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 51 vote, average: 1 out of 5
  • 753 views
  • 0 Comments
  • In: Game
  • Author : -cosmos-
  • Stop Staring: Facial Modeling and Animation Done Right, 2nd Edition

    With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa’s best-selling book on facial animation. You’ll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author’s detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

    Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

    4 votes, average: 5 out of 54 votes, average: 5 out of 54 votes, average: 5 out of 54 votes, average: 5 out of 54 votes, average: 5 out of 5
  • 1,128 views
  • 1 Comment
  • In: 3D, Game, Graphics, IT eBooks
  • Author : -cosmos-