*** Get Google Ads For Free > > ***
 

free ebook downloads
Subscribe by Email

Archive for the 'Game' Category

Programming a Multiplayer FPS in DirectX

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included?you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you'll learn about the many facets of DirectX, C++, and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game. Throughout the book you'll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you'll have the skills you need to create a variety of games!

(more…)

book cover

This book teaches you how to create your own role-playing game (RPG) using Visual Basic and DirectX.I teach you,step-by-step,how to construct each part ofthe game using DirectX components such as Direct3D.Ifyou think RPGs are fun to play,wait until you start working on your very own! Constructing an RPG is far more interesting than playing one, because you are in complete control over the RPG world,and you can let your imagination loose to create adventures for others to enjoy.

Before you can get to the point where you can design an adventure and build an RPG with Visual Basic,you need to learn the language and get up to speed on DirectX.My goal with this book is to teach you just what you need to know in order to make this happen,without going into detail.You learn what you need to know to construct an RPG and nothing more.

(more…)

Game Development with ActionscriptAre you ready to jump into the world of game development? "Game Development with ActionScript" is the guide that can show you the way! You?ll cover the basics of programming with ActionScript and will explore the incredible development possibilities offered by Macromedia Flash MX 2004. You'll develop the animation techniques you need to keep players coming back for more. Transform your game as you learn how ActionScript can be used to create amazing sound effects that flow seamlessly into your game?s script. When you?re ready, move on to advanced math and components topics that can take your game to new levels of realism. By the time you're finished, you'll be able to put everything you've learned together and begin creating amazing, eye-popping games!

(more…)

1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  in Flash, Game, IT eBooks
-cosmos-, May 10, 2007

(more…)

Advanced 3D Game Programming All in OneTake your 3D game programming skills to the next level! "Advanced 3D Game Programming All in One" uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You'll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. "Advanced 3D Game Programming All in One" reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so you can create your own amazing games just like the pros.

(more…)

7 votes, average: 4 out of 57 votes, average: 4 out of 57 votes, average: 4 out of 57 votes, average: 4 out of 57 votes, average: 4 out of 5
  in 3D, Game, IT eBooks

Break Into The Game Industry How TO Get A Job Making Video GamesFind out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created–from start to finish–and much more.

(more…)

0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  in Game, IT eBooks

Designing Arcade Computer Game Graphics - Wordware

This work focuses on how to create high-quality 2D graphic images and animations for arcade-based games, educational programs and multimedia applications. It also aims to provide insight into basic computer game design from the perspective of a graphic artist.
Graphics play a central role in the computer gaming experience, and arcade-style games are no exception. Designing Arcade Computer Game Graphics emphasizes the development of quality graphics for 2D arcade-style computer games, both online and offline, including such topics as game design and documentation, animation, proper color usage, and fonts.

(more…)

4 votes, average: 3.5 out of 54 votes, average: 3.5 out of 54 votes, average: 3.5 out of 54 votes, average: 3.5 out of 54 votes, average: 3.5 out of 5
  in Game, IT eBooks

Beginning C++ Game Programming - Premier PressUnlike any other on the market, this book approaches C++ from a game programming perspective. Offering a thorough and modern introduction to C++, this book has everything you need in order to learn the fundamentals of C++ and game programming basics. While you should have some familiarity with programming, there is no C++ or game programming experience necessary — the book starts you off right at the beginning of C++ and game programming.

You'll glide through small, but complete programs, that are usually game-related, for each new concept, and a complete game program at the end of each chapter. Finally, at the end of the book, you'll be presented with a game project that combines most of the major topics covered. Skillfully written in an easy-to-understand manner, this book is a great place to get started with game programming!

(more…)

8 votes, average: 4.38 out of 58 votes, average: 4.38 out of 58 votes, average: 4.38 out of 58 votes, average: 4.38 out of 58 votes, average: 4.38 out of 5
  in C/C++, Game, IT eBooks

Get ready to make the most of Sony’s awesome entertainment device, and hacker’s dream - the PSP. Hacking the PSP covers everything you need to know to:

Transfer video and DVDs to your PSP
Transfer audio books and text
Hack the games you play every day (including using the PSP as an XBox game save device)
Move your TiVo and Replay TV shows to your PSP
Convert your DVDs to run on your PSP
Create your own quick-charge battery packs
Learn how to program the PSP
Repair your PSP
Create your own hacks and run homebrew software
Find all the online and offline resources you need (more…)

“This book should be a requirement of anyone that wants to write games – period”

André Lamothe, author and CEO of Xtreme Games
There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science.
Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process.
The book covers nine topics-
1) Basic software engineering principles and techniques.
2) How to organize and complete a substantial software project
3) Practical examples of object-oriented design and programming.
4) The design of computer games.
5) Simulating physics inside our computer-generated worlds.
6) Artificial life, or how to simulate live creatures inside a computer program.
7) How to use two and three-dimensional computer graphics.
8) Windows programming with the Microsoft Foundation Classes, or MFC.
9) How to develop a project using Microsoft Visual Studio(Either Version 6.0 or .NET)

(more…)

Feedback Form