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Archive for the 'Game' Category

Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development,
you need a strong foundation in core programming techniques-not a hefty
volume on one narrow topic or one that devotes itself to API-specific
implementations. Finally, there’s a guide that delivers! As a professor
at the Spanish university that offered that country’s first master’s
degree in video game creation, author Daniel Sanchez-Crespo
recognizes that there’s a core programming curriculum every game
designer should be well versed in-and he’s outlined it in these pages!
By focusing on time-tested coding techniques-and providing code samples
that use C++, and the OpenGL and DirectX APIs-Daniel has
produced a guide whose shelf life will extend long beyond the latest
industry trend. Code design, data structures, design patterns, AI,
scripting engines, 3D pipelines, texture mapping, and more: They’re all
covered here-in clear, coherent fashion and with a focus on the
essentials that will have you referring back to this volume for years
to come.

1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 2,210 views
  • 2 Comments
  • In: Game, IT eBooks, Software Development
  • Author : mrblue
  • Game Character Development with Maya - New Riders

    If you thought Angelina Jolie was responsible for Lara Croft’s
    curves, think again! Long before the Hollywood actress brought the Tomb
    Raider heroine to life, Alias’ 3D modeling software Maya was used to
    create the lovely Lara; Ms. Jolie simply filled in her curves! When
    you’re ready to start creating equally compelling characters of your
    own, you need this comprehensive volume! In these pages,
    gaming-industry veteran Antony Ward uses a combination of informative
    narrative, hands-on tutorials, and a slew of illustrations and screen
    shots to show you how to use Maya to address the most complex element
    of game creation-developing great characters! As you follow along,
    Antony uses the development of two diverse characters-a female figure
    and a fantastical character with outrageous proportions, wings, and a
    demon-like face-to demonstrate the techniques involved in modeling
    detailing, optimizing, texturing, rigging, binding, and animating
    characters with Maya. The companion CD includes lesson files, scripts,
    an automatic rigging tool, demo software, and more!

    2 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 5
  • 3,282 views
  • 2 Comments
  • In: 3D, Game, IT eBooks
  • Author : mrblue
  • Beginning Game Programming

    Learn the essential skills needed to demystify game programming and
    harness the power of Windows� and DirectX�. “Beginning Game
    Programming” teaches you everything you need to know to write 2D and 3D
    games with C and DirectX 9 without any complex mathematics. Ease your
    way into this exciting new world by learning to write simple Windows
    programs, and then tap into the power of Direct3D! Each chapter teaches
    important new skills (such as basic 3D programming with vertices,
    polygons, and textures), culminating in a simple DirectX game
    library?great for your own game projects! Learn the basics of 3D
    modeling with the Anim8or modeling program and then learn how to load
    and use 3D models in your own games. The complete game project in this
    book runs in fullscreen or windowed mode, and features mouse support,
    sound effects, 3D models, texture-based sprites, and 3D collision
    detection. Brace yourself for an exciting introduction to game
    programming!

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 1,778 views
  • 2 Comments
  • In: Game, IT eBooks
  • Author : mrblue
  • Beginning Game Level Design - Premier Press

    Get ready to conquer the basics of building a strong level or mod for
    your games. “Beginning Game Level Design” covers everything from
    putting your ideas down on paper, to creating spaces and architecture,
    through placing units and scripting their behavior. You?ll cover each
    important area of expertise that goes into creating a great level. As
    you cover each new topic, use the end-of-chapter projects to test your
    newfound skills. “Beginning Game Level Design” gives you a step-by-step
    look into the tasks a successful designer goes through in order to
    create levels that keep players coming back for more.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 1,746 views
  • 0 Comments
  • In: Game, IT eBooks
  • Author : mrblue
  • Beginning Game Audio Programming - Premier Press

    No matter how exciting the game and how realistic the visual effects,
    without catchy audio in the background it�s obvious that something is
    missing. New developments in technology enable you to do things with
    audio that weren�t possible before, but they also make it necessary to
    find a guide that walks you through the technical hurdles. “Beginning
    Game Audio Programming” covers the challenges that you will face as you
    create sound effects and music for your games and gives you the
    information you need to face these challenges head-on. You�ll learn how
    to compose dynamic music and program 3D sound. There�s even coverage of
    using DirectPlay Voice for real- time voice chat in your games! If you
    are comfortable with C++ and DirectX, then you�re ready to dive into
    the exciting world of audio with “Beginning Game Audio Programming”.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 1,486 views
  • 1 Comment
  • In: Game, IT eBooks, Multimedia
  • Author : mrblue
  • AI Game Development

    Learn how to add realistic AI characters to your games developed in C++
    as well as commercial games, such as Quake 2 or Unreal. AI Game
    Development introduces a variety of AI techniques, such as neural
    networks, decision trees, genetic classifiers, and reinforcement
    learning. It also builds a complete bot step by step, providing
    practical demos and example code within an AI library freely available
    on the web site. Offering AI tips and tricks from one of the leading
    game AI researchers and developers AI Game Development outlines a
    variety of popular AI techniques applicable to game development, with
    novel insights into the design process. These techniques model
    characteristics from human intelligence, applied as algorithms that the
    computer can understand. The book is broken into sections, each
    offering detailed descriptions of the process of creatingautonomous
    synthetic creatures, beyond the level of intelligence of those found in
    current computer games. The focus is placed on the design of individual
    creatures, each with unique abilities and skills. Each chapter tackles
    a specific problem, supported by demos and examples coded within an
    open source game AI project named FEAR (fear.sourceforge/). Techniques
    used to solve each problem are described from a more generic point of
    view, so various theoretical concepts can be understood and
    successfully applied in different situations. The author also
    emphasizes key concepts that arise in the creation of any form of
    intelligence, and presents tips and tricks to deal with these issues.
    You will be equipped to design and experiment with AI techniques on
    their own,applying them to new problems as they see fit.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 1,953 views
  • 3 Comments
  • In: Game, IT eBooks
  • Author : mrblue
  • Andrew Rollings and Ernest Adams on Game Design - New Riders

    How often have you heard “anyone can design a game?” While it seems
    likean easy job, game ideas are cheap and plentiful. Advancing those
    ideasinto games that people want to play is one of the hardest, and
    mostunder-appreciated, tasks in the game development cycle. Andrew Rollingsand Ernest Adams on Game Design
    introduces both students and experienced developers to the craft of
    designing computer and video games for the retail market. The first
    half of the book is a detailed analysis of thekey game design elements:
    examining game concepts and worlds,storytelling, character and user
    interface design, core mechanics andbalance. The second half discusses
    each of the major game genres(action, adventure, role-playing,
    strategy, puzzle, and so on) andidentifies the design patterns and
    unique creative challenges thatcharacterize them. Filled with examples
    and worksheets, this book takesan accessible, practical approach to
    creating fun, innovative, andhighly playable games.

    0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  • 1,403 views
  • 3 Comments
  • In: Game, IT eBooks
  • Author : mrblue
  • J2ME Game Programming - Premier Press

    After reviewing the brief history of micro-device software development, this guide shows how to code games using Java 2 micro edition (J2ME), particularly for mobile phones. The author describes the APIs provided as part of Sun’s J2ME SDK and some features available with device-specific libraries, then walks through the development of a full-scale

    2 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 5
  • 2,438 views
  • 2 Comments
  • In: Game, IT eBooks, J2ME
  • Author : mrblue