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Archive for the 'Game' Category

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy’s Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java’s 3D capabilities for all types of graphics and game development projects. (more…)

2 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 52 votes, average: 4.5 out of 5
  in Game, IT eBooks, Java

The Game Maker’s Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games–complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.
Game Maker allows games to be created using a simple drag-and-drop interface, so you don’t need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so.The authors include the creator of the Game Maker tool and a former professional game programmer, so you’ll glean understanding from their expertise. The book also includes a CD containing Game Maker software and all of the game projects that are created in the book–plus a host of professional-quality graphics and sound effects that you can use in your own games.

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4 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 5
  in Game, IT eBooks

This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Text covers everything needed to create a strategy game using C++ and DirectX 9.0. Outlines the game development process and explains game mechanics, resource management, interface design, sound implementation and more. For beginning to intermediate users. Softcover. DLC: Computer games–Programming.

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1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  in Game, IT eBooks

This book has no new rules, no new feats, and no new prestige classes. Instead, it brings to d20 the most popular book category of the video game industry: the strategy guide. The Power Gamer’s 3.5 Wizard Strategy Guide tells wizards, sorcerers, and other arcane spellcasters how to make the right decisions to build the perfect magic user — using only the 100 percent official rules presented in the PHB. Chock full of tables, charts, stats, and comparisons with all the number-crunching done for you, it’s a first-of-its-kind product useable in ANY d20 campaign.
This book uses the 3.5 edition of the D20 rules set, and is fully compatible with the world’s most popular role playing game
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2 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 5
  in Game, IT eBooks
daninus14, December 7, 2006 1 Comment

This book, will teach you the java language with a game programming orientation.
This book does not have any complete game inside.
Anyway it’s a good book and you can use it to learn java taking into consideration the game programming goal.
What i appriciated is the practical and clear approach.
Many customers will be disappointed because the title says game programming and because of that, the authors are supposed to furnish some game inside.
The right title for this book is ,
“Learn java 1.4 with a game programming perspective”, or something like that(”Introduction to java game programming” would be better), because in the book they cover the whole language and not only the game programming stuff. (more…)

5 votes, average: 5 out of 55 votes, average: 5 out of 55 votes, average: 5 out of 55 votes, average: 5 out of 55 votes, average: 5 out of 5
  in Game, IT eBooks, Java
daninus14, December 7, 2006

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation. (more…)

0 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 50 votes, average: 0 out of 5
  in Game, IT eBooks, Java

Designing of a great game takes much more than the reading of a good programming book. A game needs a story, fantastic graphics and many other non-programming assets. This range of input is probably only manageable if you have a number of developers. A group of friends will probably go far with this book. E.g. a programmer, a graphic designer and the kind of person who downloads and uses level editors.The object oriented design is quite excellent. Some books are quite weak at showing you how to create and manipulate objects, this book however is a gem. Object Orientation lends itself well to game design. This book exploits that fact and right from the start you will use inheritance and polymorphism to your advantage. This is only sensible, but you will find in many books such subjects only get a couple of paragraphs. I feel for this reason that many programmers new to Java/OOP would find this book very useful. (more…)

1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  in Game, IT eBooks, Java
mrblue, December 3, 2006 2 Comments

Are you ready to try your hand at programming games using C#? “Beginning C# Game Programming” is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you?ll need to know and covers additional topics that you?ll find helpful along the way. Begin with a comprehensive look at programming with C#?from the basics of classes to advanced topics such as polymorphism and abstraction. Then it?s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You?ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

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3 votes, average: 5 out of 53 votes, average: 5 out of 53 votes, average: 5 out of 53 votes, average: 5 out of 53 votes, average: 5 out of 5
  in C#, Game, IT eBooks
daninus14, December 3, 2006

Software Engineering and Computer Games was originally developed for use as the primary textbook in undergraduate Software Engineering and graduate Software Projects courses in the Department of Computer Science at San Jose State University (SJSU for short). In these classes we cover the topics of Software Engineering in the context of having student teams design and implement computer games. Depending on the nature of the course, lesser or greater emphasis can be placed on the student projects.

The book is also meant to be suitable for self-study. Readers are encouraged to use the book to create their own games. Software Engineering and Computer Games is specifically designed so as to allow would-be game developers to get their own games running easily and rapidly.

As well as working as a software engineering text or as a self-study guide for budding game-developers, Software Engineering and Computer Games can also serve as the text for a course on computer games such as the Computer Game Design and Programming such as the one we have at SJSU. The idea of having university Computer Science departments teach computer game programming is a fairly new idea. Software Engineering and Computer Games should serve to show that a course of this nature can be taught in a sound and academically respectable fashion. (more…)

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network’s capabilities is vital for game developers.Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout.

Networking and Online Games:

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