
Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREW� uses
QUALCOMM��s BREW development environment to illustrate a variety of
techniques in the field of wireless phone games. From the basics of the
BREW SDK� and bitmap graphics to wireless networking and applet
distribution, this book takes you through the fundamentals of the API,
including graphics, sound, and input, and brings it all together with a
complete example of a working game.
- Capitalize on the popularity of programmable mobile phones by developing your own game.
- Explore how to use the BREW SDK� to apply existing game development techniques to mobile gaming.
- Discover how to incorporate text, menus, and dialogs into a graphical user interface.
- Understand the process for having your application receive the TRUE BREW� designation.
- Learn various techniques for optimizing your code.

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