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Archive for the 'Game' Category

Core Techniques and Algorithms in Game Programming

To even try to keep pace with the rapid evolution of game development,
you need a strong foundation in core programming techniques-not a hefty
volume on one narrow topic or one that devotes itself to API-specific
implementations. Finally, there’s a guide that delivers! As a professor
at the Spanish university that offered that country’s first master’s
degree in video game creation, author Daniel Sanchez-Crespo
recognizes that there’s a core programming curriculum every game
designer should be well versed in-and he’s outlined it in these pages!
By focusing on time-tested coding techniques-and providing code samples
that use C++, and the OpenGL and DirectX APIs-Daniel has
produced a guide whose shelf life will extend long beyond the latest
industry trend. Code design, data structures, design patterns, AI,
scripting engines, 3D pipelines, texture mapping, and more: They’re all
covered here-in clear, coherent fashion and with a focus on the
essentials that will have you referring back to this volume for years
to come.

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  • 2 Comments
  • In: Game, IT eBooks, Software Development
  • Author : mrblue
  • Game Character Development with Maya - New Riders

    If you thought Angelina Jolie was responsible for Lara Croft’s
    curves, think again! Long before the Hollywood actress brought the Tomb
    Raider heroine to life, Alias’ 3D modeling software Maya was used to
    create the lovely Lara; Ms. Jolie simply filled in her curves! When
    you’re ready to start creating equally compelling characters of your
    own, you need this comprehensive volume! In these pages,
    gaming-industry veteran Antony Ward uses a combination of informative
    narrative, hands-on tutorials, and a slew of illustrations and screen
    shots to show you how to use Maya to address the most complex element
    of game creation-developing great characters! As you follow along,
    Antony uses the development of two diverse characters-a female figure
    and a fantastical character with outrageous proportions, wings, and a
    demon-like face-to demonstrate the techniques involved in modeling
    detailing, optimizing, texturing, rigging, binding, and animating
    characters with Maya. The companion CD includes lesson files, scripts,
    an automatic rigging tool, demo software, and more!

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  • In: 3D, Game, IT eBooks
  • Author : mrblue
  • Beginning Game Programming

    Learn the essential skills needed to demystify game programming and
    harness the power of Windows� and DirectX�. “Beginning Game
    Programming” teaches you everything you need to know to write 2D and 3D
    games with C and DirectX 9 without any complex mathematics. Ease your
    way into this exciting new world by learning to write simple Windows
    programs, and then tap into the power of Direct3D! Each chapter teaches
    important new skills (such as basic 3D programming with vertices,
    polygons, and textures), culminating in a simple DirectX game
    library?great for your own game projects! Learn the basics of 3D
    modeling with the Anim8or modeling program and then learn how to load
    and use 3D models in your own games. The complete game project in this
    book runs in fullscreen or windowed mode, and features mouse support,
    sound effects, 3D models, texture-based sprites, and 3D collision
    detection. Brace yourself for an exciting introduction to game
    programming!

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  • In: Game, IT eBooks
  • Author : mrblue
  • Beginning Game Level Design - Premier Press

    Get ready to conquer the basics of building a strong level or mod for
    your games. “Beginning Game Level Design” covers everything from
    putting your ideas down on paper, to creating spaces and architecture,
    through placing units and scripting their behavior. You?ll cover each
    important area of expertise that goes into creating a great level. As
    you cover each new topic, use the end-of-chapter projects to test your
    newfound skills. “Beginning Game Level Design” gives you a step-by-step
    look into the tasks a successful designer goes through in order to
    create levels that keep players coming back for more.

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  • 1,616 views
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  • In: Game, IT eBooks
  • Author : mrblue
  • Beginning Game Audio Programming - Premier Press

    No matter how exciting the game and how realistic the visual effects,
    without catchy audio in the background it�s obvious that something is
    missing. New developments in technology enable you to do things with
    audio that weren�t possible before, but they also make it necessary to
    find a guide that walks you through the technical hurdles. “Beginning
    Game Audio Programming” covers the challenges that you will face as you
    create sound effects and music for your games and gives you the
    information you need to face these challenges head-on. You�ll learn how
    to compose dynamic music and program 3D sound. There�s even coverage of
    using DirectPlay Voice for real- time voice chat in your games! If you
    are comfortable with C++ and DirectX, then you�re ready to dive into
    the exciting world of audio with “Beginning Game Audio Programming”.

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  • 1,388 views
  • 1 Comment
  • In: Game, IT eBooks, Multimedia
  • Author : mrblue