Using this book, you should be able to pick up the beginning concepts of game development pretty easily. It takes you through the simple sprite-based games, all the way through a basic 3-D game implementation.
The whole book is designed to be read in a continuous way. In Chapter 1, westart by creating a very simple game while presenting the basics of collision detection. Chapter 2 shows how to build a new game, using the concepts presented in Chapter 1 and adding new explanations and examples about artificial intelligence in games.
Please keep in mind though that this book isn’t intended to provide a route to the professional game programming world, because we don’t go deep enough into some (more…)
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