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Archive for the 'Graphics' Category

Corel Painter Official Magazine Issue 02

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  • 313 views
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  • In: Graphics, Magazines
  • Author : -cosmos-
  • Computer Graphics For Java Programmers 2nd Edition

    coverThis book covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.

    Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

    Over the past few years, Java has evolved into more powerful programming environments. The most notable development related to computer graphics is its support for 3D graphics. Many application examples illustrated in this book could be readily implemented using Java 3D without any understanding of the internal working of the implementation, which we consider undesirable for computer science students. We therefore believe that this textbook continues to serve as an indispensable introduction to the foundation of computer graphics, on which many application program interfaces (APIs) and graphics libraries could be developed, and more importantly, how they are developed.

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  • 1,098 views
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  • In: Graphics, IT eBooks, Java
  • Author : ganelon
  • Corel Painter Official Magazine Issue 01

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  • 492 views
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  • In: Graphics, IT eBooks, Magazines
  • Author : -cosmos-
  • Flash 8 Cookbook

    This practical, nuts-and-bolts toolkit puts theory into practice with ready-made answers to common Flash development questions. It’s the perfect resource for Flash developers, as well as designers who are ready to start doing development work.

    Using O’Reilly’s popular Problem/Solution/Discussion Cookbook format, this book offers 280 standalone recipes that include a brief explanation of how and why the solution works, so you can adapt it to similar situations you may run across in the future. For people who say, “I understand everything in theory, but I don’t know where to start in practice,” this book offers ready-to-use answers to real-world problems.

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  • 1,562 views
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  • In: Flash, Graphics
  • Author : -cosmos-
  • Stop Staring: Facial Modeling and Animation Done Right, 2nd Edition

    With detailed examples, high-quality professional images, and a touch of humor, this is the fully revised and updated second edition of Jason Osipa’s best-selling book on facial animation. You’ll learn the basics of design, modeling, rigging, and animation-while mastering exciting new techniques for stretch-and-squash deformation, advanced blend extraction, and the latest software tools. Walk through the author’s detailed analysis of sample animations and discover how to add nuance and sophistication to your designs.

    Full of insights drawn from years of professional experience, this book provides the focused and practical information you need to create believable facial animations.

    1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 5 out of 5)
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  • 526 views
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  • In: 3D, Game, Graphics, IT eBooks
  • Author : -cosmos-