Designing a good interface isn’t easy. Users demand software that is
well-behaved, good-looking, and easy to use. Your clients or managers
demand originality and a short time to market. Your UI technology –
Web applications, desktop software, even mobile devices — may give you
the tools you need, but little guidance on how to use them well.
UI designers over the years have refined the art of interface design,
evolving many best practices and reusable ideas. If you learn these,
and understand why the best user interfaces work so well, you too can
design engaging and usable interfaces with less guesswork and more
confidence.
Designing Interfaces captures those best
practices as design patterns — solutions to common design problems,
tailored to the situation at hand. Each pattern contains practical
advice that you can put to use immediately, plus a variety of examples
illustrated in full color. You’ll get recommendations, design
alternatives, and warnings on when not to use them.
Each
chapter’s introduction describes key design concepts that are often
misunderstood, such as affordances, visual hierarchy, navigational
distance, and the use of color. These give you a deeper understanding
of why the patterns work, and how to apply them with more insight.
A book can’t design an interface for you — no foolproof design process is given here — but Designing Interfaces
does give you concrete ideas that you can mix and recombine as you see
fit. Experienced designers can use it as a sourcebook of ideas. Novice
designers will find a roadmap to the world of interface and interaction
design, with enough guidance to start using these patterns immediately.
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