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Archive for the 'Graphics' Category

mrblue, May 6, 2006

ISBN: 0240517148

Written by two internationally acclaimed animators, this classic text teaches you all you need to know about the art of timing and its importance in the animated film. This reissue includes a new foreword by John Lasseter, executive vice president of Pixar Animation Studios and director of ‘Toy Story’, ‘Toy Story 2′, ‘A Bug’s Life’ and ‘Monsters Inc.’ He sets the wealth of information in this classic text in context with today’s world of computer animation, showing how this is a must-have text if you want to succeed as a traditional drawn, or computer animator.Learn all the tips and tricks of the trade from the professionals. How should the drawings be arranged in relation to each other? How many are needed? How much space should be left between one group of drawings and the next? How long should each drawing, or group of drawings, remain on the screen to give the maximum dramatic effect? The art of timing is vital.Highly illustrated throughout, points made in the text are demonstrated with the help of numerous superb drawn examples. ‘Timing for Animation’ not only offers invaluable help to those who are learning the basis of animation techniques, but is also of great interest to anyone currently working in the field and is a vital source of reference for every animation studio.John Halas, known as the ‘father of animation’ and formerly of Halas and Batchelor Animation unit, produced over 2000 animations, including the legendary ‘Animal Farm’ and the award winning ‘Dilemma’. He was also the founder and president of the ASIFA and former Chairman of the British Federation of Film Societies.Harold Whitaker is a professional animator and teacher. Many of his former students are now among some of the most outstanding animation artists of today.

  • New foreword by John Lasseter of Pixar and ‘Toy Story’ fame
  • Benefit from the expertise of two internationally acclaimed animators
  • All you need to breathe life into your animation at your fingertips

http://www.uploading.com/?get=KGXO4QE8

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You already know why it makes sense for you to learn Adobe InDesign:
because major magazines, newspapers, book publishers, ad agencies,
graphic-design firms, and corporate creative groups worldwide use it to
increase productivity and refine creative results. And you need to get
up to speed on the very newest version–Adobe InDesign CS2–today!
Enter Adobe InDesign CS2 for Macintosh and Windows: Visual QuickStart
Guide. Using the task-based, visual approach that has become the
hallmark of Peachpit’s popular Visual QuickStart Guides, this volume
provides a fast, easy, comprehensive introduction to everything
InDesign. You’ll learn about all aspects of the InDesign interface,
including its tools and palettes, as well as how to create documents
and master pages, import and style text and objects, automate your
work, manage long documents, use the Bezier pen tools,create
interactive PDF elements, and work with color.� You’ll also learn how
to use the new Adobe Bridge file browser to locate, manage, and drag
and drop assets easily into your InDesign layouts. You�ll find a new
chapter on working with InCopy, complete coverage of more advanced
topics (like preflighting and advanced text control) and a thorough
introduction to all of InDesign’s productivity-enhancing features and
tools.

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Corel Paint Shop Pro�X Digital Darkroom is
an easy-to-follow, tutorial approach to using Paint Shop Pro in exactly
the way home users want to use it - to manipulate your own images in
ways that a local photo lab often does to create both practical and
comical projects. As you read, you will actually use the program to
complete a variety of projects. You’ll learn about key Paint Shop Pro
tools almost without trying through both traditional and contemporary
projects.

�

Indulge
in shrinking the kids, performing digital plastic surgery, modifying
vehicles, creating creatures the tabloids would love to profile,
altering pets, creating trading cards and calendars, and combining
images to create once-in-a-lifetime shots. Drop people into places
they’ve never been and challenge Mother Nature with unique
perspectives. Create�holiday magic, photo montages, and even�do some
traditional photo manipulation. Author T. Michael Clark provides
careful instruction that will allow you, whether you are a novice or
experienced Paint Shop Pro user, to complete projects and enjoy your
experience with Paint Shop Pro�X.

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454 Pages, 2005 by Wiley Publishing, PDF, 21,9 MBThis is the guide to hacking Adobe`s popular graphics software, written by an Adobe Certified professional photographer and designer. This is serious, down and dirty, tweaking - blowing away the default settings, customizing appearance, optimizing performance, customizing tools and offering readers total control over Photoshop. With these 300+ hacks, readers will find their work with Photoshop fast & easy.

_http://rapidshare.de/files/18850815/SSHPCS2.rar.html

Format: PDF
Size: 21,9 MB

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If AutoCAD and AutoCAD LT can do it, you can do it too …

Are you trying AutoCAD for the first time? Upgrading from an earlier
version? Switching from another CAD software? Everything you need to
know is right here. If you’re new to AutoCAD, the Quick Start chapter
gets you drawing right away. If you’re experienced, go right to the new
features of 2006. Each of the book’s eight sections focuses on a key
element of this complex, powerful program, making it easy to find what
you need now and down the road.
Inside, you’ll find complete coverage of AutoCAD and AutoCAD LT
* Learn the basics of using commands, specifying coordinates, and setting up a drawing
* Draw and edit in 2D with all of AutoCAD’s objects, including the new dynamic blocks
* Create and present 3D drawings
* Set standards, organize with sheet sets, share data between applications, and put your drawings on the Internet
* Customize commands, menus, toolbars, linetypes, hatches, and fonts
* Create scripts, or venture into programming with AutoLISP(r) and VBA

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Designing a good interface isn’t easy. Users demand software that is
well-behaved, good-looking, and easy to use. Your clients or managers
demand originality and a short time to market. Your UI technology –
Web applications, desktop software, even mobile devices — may give you
the tools you need, but little guidance on how to use them well.

UI designers over the years have refined the art of interface design,
evolving many best practices and reusable ideas. If you learn these,
and understand why the best user interfaces work so well, you too can
design engaging and usable interfaces with less guesswork and more
confidence.

Designing Interfaces captures those best
practices as design patterns — solutions to common design problems,
tailored to the situation at hand. Each pattern contains practical
advice that you can put to use immediately, plus a variety of examples
illustrated in full color. You’ll get recommendations, design
alternatives, and warnings on when not to use them.

Each
chapter’s introduction describes key design concepts that are often
misunderstood, such as affordances, visual hierarchy, navigational
distance, and the use of color. These give you a deeper understanding
of why the patterns work, and how to apply them with more insight.

A book can’t design an interface for you — no foolproof design process is given here — but Designing Interfaces
does give you concrete ideas that you can mix and recombine as you see
fit. Experienced designers can use it as a sourcebook of ideas. Novice
designers will find a roadmap to the world of interface and interaction
design, with enough guidance to start using these patterns immediately.

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Self-paced, self-guided instruction is all well and good, but at the end of the
day, most people could use a little feedback–especially when they’re ready to
build a design portfolio and hit the job market. Not to worry, this book provides
actual instructor feedback along with the self-paced, individualized instruction
in Photoshop and Illustrator that designers need. Written by the faculty of New
York-based, accredited online design school Sessions.edu, the book uses the school’s
trademark project-based curriculum to teach essential design concepts with Photoshop
and Illustrator. After a brief intro to the world of graphic design, Sessions
instructors provide quick “refresher course” chapters on the two programs. Then,
armed with Photoshop and Illustrator basics, readers tackle a series of projects
that stretch their imagination and creative muscles involving logo design, magazine
layouts, illustrations, poster design, digital imaging, book cover design, packaging
design, and more. Best of all, readers are encouraged to post their work for expert
feedback from Session.edu faculty on “Studio Sessions,” the custom Web site created
for this book.

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mrblue, April 27, 2006

Don’t let your pictures sit inside your digital camera! Show them off, with the help of Easy Adobe Photoshop Elements 4.
This steps-with-pictures, task-oriented book leverages the built-in
ease of Adobe Photoshop Elements�4 by showing you how to get the
impressive results you want most, with no fuss and bother. You’ll learn
how to create photo album and slide shows using other readily available
applications, such as Photoshop Album, Micro Research 3-D Album, and
Microsoft PowerPoint. Full-color pictures will illustrate for you
essential steps, captivating photos, and exactly how to perform each
task. You will be quickly and easily be able to edit and share your
photos with the visual, learn-by-doing approach taken in Easy Adobe Photoshop Elements�4.


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