Free photoshop tutorials
 


Archive for the 'Graphics' Category

Microsoft Expression Design on Demand

FOR THOSE WHO WOULD RATHER BE SHOWN HOW THAN TOLD HOW

SEE HOW TO

• Create, open, and save Expression Design documents

• Navigate documents easily by zooming and scrolling

• Understand how to use the Expression Design interface controls

• Align objects by snapping to grids, guides, and points

• Select objects, path segments, and points with the various selection making tools

• Arrange, align, distribute, and stack objects on the artboard

• Control object visibility and position using Layers panel controls

• Draw shapes and paths using the various drawing tools, such as the Pen, B-spline, and Polyline tools

• Apply object attributes such as fills, strokes, and effects

• Incorporate bitmap images and graphics into your designs

• Create and format editable text objects

• Export in various formats such as XAML, GIF, JPEG, TIFF, and PDF

On the Web

This book uses real world examples to give you a context in which to use the task. This book also includes workshops to help you put together individual tasks into projects.

3 votes, average: 3.67 out of 53 votes, average: 3.67 out of 53 votes, average: 3.67 out of 53 votes, average: 3.67 out of 53 votes, average: 3.67 out of 5
  • 2,067 views
  • 0 Comments
  • In: Graphics, IT eBooks
  • Author : Crimson
  • Computer Graphics World April 2008

    4 votes, average: 4.25 out of 54 votes, average: 4.25 out of 54 votes, average: 4.25 out of 54 votes, average: 4.25 out of 54 votes, average: 4.25 out of 5
  • 1,286 views
  • 0 Comments
  • In: Graphics, IT eBooks, Magazines
  • Author : -cosmos-
  • Painting the Web

    Do you think that only professionals with expensive tools and years of experience can work with web graphics? This guide tosses that notion into the trash bin.

    Painting the Web is the first comprehensive book on web graphics to come along in years, and author Shelley Powers demonstrates how readers of any level can take advantage of the graphics and animation capabilities built into today's powerful browsers. She covers GIFs, JPEGs, and PNGs, raster and vector graphics, CSS, Ajax effects, the canvas objects, SVG, geographical applications, and more — everything that designers (and non-designers) use to literally paint the Web.

    More importantly, Shelley's own love of web graphics shines through in every example. Not only can you master the many different techniques, you also can have fun doing it.

    4 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 54 votes, average: 4.75 out of 5
  • 3,337 views
  • 0 Comments
  • In: Graphics, IT eBooks, Web Construction
  • Author : Krenko
  • Maya Fundamentals - VTC

    VTC - Maya FundamentalsIf you need a high-end 3D graphics software package for 3D effects, animation, cinematics, or game graphics, check out Maya! Maya is widely used by visual effects and animation studios, and is growing increasingly popular with game developers. This Virtual Training Company tutorial introduces you to Maya's groundbreaking tools and features. Co-authors Chuck Grieb and Roger Dickes begin showing you the tool sets and helping you to understand the structure and organization of Maya. They will introduce you to the modeling, lighting, animation, and dynamic tools available in Maya. You will learn exciting features such as adding texture, digital sculpture, and much more. To get started, just click one of the movie topics below.

    12 votes, average: 4.5 out of 512 votes, average: 4.5 out of 512 votes, average: 4.5 out of 512 votes, average: 4.5 out of 512 votes, average: 4.5 out of 5
  • 5,749 views
  • 2 Comments
  • In: 3D, Graphics, VTC, Video Training
  • Author : arty
  • Hardcore Gamer Magazine May 2008

    3 votes, average: 4 out of 53 votes, average: 4 out of 53 votes, average: 4 out of 53 votes, average: 4 out of 53 votes, average: 4 out of 5
  • 1,086 views
  • 0 Comments
  • In: Game, Graphics, Magazines
  • Author : -cosmos-
  • Beginning DirectX 9

    Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX® 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner's guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D® as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound® and user input with DirectInput®. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Bring amazing fantasy worlds to life with the power of DirectX 9!

    3 votes, average: 3.67 out of 53 votes, average: 3.67 out of 53 votes, average: 3.67 out of 53 votes, average: 3.67 out of 53 votes, average: 3.67 out of 5
  • 2,664 views
  • 0 Comments
  • In: 3D, Game, Graphics, IT eBooks
  • Author : -cosmos-
  • Design First for 3D Artists

    The most overlooked component in 3D animation is design. This is a cross-platform book that will show how to apply the techniques of pre-visualisation through sketching, colour, and photo reference to enhance your 3D. As a CGI producer/director, Geoffrey Kater communicates to 3D artists on a daily basis about the importance of using traditional design techniques to improve and fully realise animation projects. When faced with your next 3D project, this book will have you reaching for the pencil first, instead of your keyboard.

    5 votes, average: 5 out of 55 votes, average: 5 out of 55 votes, average: 5 out of 55 votes, average: 5 out of 55 votes, average: 5 out of 5
  • 2,308 views
  • 0 Comments
  • In: 3D, Graphics, IT eBooks
  • Author : tech-geek
  • Algorithms in Java, Part 5: Graph Algorithms

    Once again, Robert Sedgewick provides a current and comprehensive introduction to important algorithms. The focus this time is on graph algorithms, which are increasingly critical for a wide range of applications, such as network connectivity, circuit design, scheduling, transaction processing, and resource allocation. In this book, Sedgewick offers the same successful blend of theory and practice that has made his work popular with programmers for many years. Michael Schidlowsky and Sedgewick have developed concise new Java implementations that both express the methods in a natural and direct manner and also can be used in real applications.

    Algorithms in Java, Third Edition, Part 5: Graph Algorithms is the second book in Sedgewick's thoroughly revised and rewritten series. The first book, Parts 1-4, addresses fundamental algorithms, data structures, sorting, and searching. A forthcoming third book will focus on strings, geometry, and a range of advanced algorithms. Each book's expanded coverage features new algorithms and implementations, enhanced descriptions and diagrams, and a wealth of new exercises for polishing skills. The natural match between Java classes and abstract data type (ADT) implementations makes the code more broadly useful and relevant for the modern object-oriented programming environment.

    2 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 52 votes, average: 5 out of 5
  • 4,244 views
  • 5 Comments
  • In: Graphics, IT eBooks, Java
  • Author : -cosmos-
  • Learn Vertex and Pixel Shader Programming With Directx 9

    This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers.

    4 votes, average: 4.5 out of 54 votes, average: 4.5 out of 54 votes, average: 4.5 out of 54 votes, average: 4.5 out of 54 votes, average: 4.5 out of 5
  • 2,023 views
  • 0 Comments
  • In: 3D, Game, Graphics, IT eBooks
  • Author : arty
  • A Designer’s Guide to Adobe InDesign and XML

    Is this book for programmers?  Written specifically for graphic designers and production artists already comfortable working with Adobe InDesign, this book teaches you how to automate publishing without learning a lot of scary code. XML simplifies the process of moving content in and out of your layouts and can speed up any print or Web assignment.

    Why should I care about XML? If you’re managing data-intensive layout projects, and you want to keep that data consistent, accurate, and up-to-date, then incorporating XML can help. You can also use XML to automate processes like importing text and large numbers of graphics into a layout, or repurposing content from one application to another. Do I need additional plug-ins or special software? You need only the powerful features built into InDesign CS2 or CS3 to use this book.

    How will I learn XML?
    This guide includes nine easy-to-follow projects with downloadable support files. With these hands-on tutorials, you will learn XML in context. By the final project, XML will no longer be a mystery, but a powerful tool you can use to support your company or clients.

    5 votes, average: 5 out of 55 votes, average: 5 out of 55 votes, average: 5 out of 55 votes, average: 5 out of 55 votes, average: 5 out of 5
  • 1,952 views
  • 0 Comments
  • In: Graphics, IT eBooks, XML
  • Author : tech-geek