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Archive for the 'Graphics' Category

eBooker, September 26, 2009 Comments Off
Photoshop For Right-Brainers The Art of Photomanipulation

Photoshop For Right-Brainers The Art of Photomanipulation

Product Description
Learn how to tap into the creative part of your brain to create amazing digital art in Photoshop CS4. This exciting, full-color guide is designed especially for artists and photographers who want to harness the thrilling potential of the new release of Photoshop. Youll go beyond cookie-cutter techniques and discover unique ideas for creative expression so you can create melting landscapes, perform face lifts, and find other lesser-known effects. Timesaving techniques allow you to devote more time to the creative process.

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eBooker, September 26, 2009 Comments Off
The Making of a High-Performance Building

Design on the Edge: The Making of a High-Performance Building

Product Description
The story of the Adam Joseph Lewis Center at Oberlin College—the first substantially green building to be built on a college campus—encompasses more than the particulars of one building. In Design on the Edge, David Orr writes about the planning and design of Oberlin’s environmental studies building as part of a larger story about the art and science of ecological design and the ability of institutions of higher learning themselves to learn.

The Lewis Center, which has attracted worldwide attention as a model of ecological design, operates according to environmental principles. It is powered entirely by solar energy, features landscaping with fruit trees and vegetable gardens, and houses a Living Machine, which processes all wastewater for reuse in the building or landscape. Orr puts the Lewis Center into historical design context and describes the obstacles and successes he encountered in obtaining funds and college approval, interweaving the particulars of the center with thoughts on the larger environmental and societal issues the building process illustrates.

Equal parts analysis, personal reflection, and call to action, Design on the Edge illustrates the process of institutional change, institutional learning, and the political economy of design. It describes how the idea of the Lewis Center originated and was translated into reality with the help of such environmental visionaries as William McDonough and John Todd, and how the building has performed since its completion.

College and university administrators will spend 17 billion dollars on new buildings over the next few years. Design on the Edge is essential reading for architects, planners, and environmentalists who need to sell the innovations of ecological design to wary institutions, and for educators and students whose profession is undermined by the very buildings they work in—and for anyone who has ever tried to change an organization for the better.

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eBooker, September 26, 2009 Comments Off
How to Do Everything Adobe Illustrator CS4

How to Do Everything Adobe Illustrator CS4

Product Description

Maximize the power of the number-one vector graphics program

This full-color guide is perfect for designers and artists looking to master the most powerful graphics program available. Whether new to the software or upgrading from an earlier version, you will learn how to use the most important features of the latest version and create print, Web, and motion graphics.

The examples in the book demonstrate how to develop logos, editorial and book illustrations, page layouts, magazine ads, business graphs and charts, and more. The book takes you step-by-step through the process of creating various types of illustrations, and demonstrates professional techniques, shortcuts, and solutions.

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Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

Visual Complexity and Intelligent Computer Graphics Techniques Enhancements

Product Description

In this book, three main notions will be used in the editors search of improvements in various areas of computer graphics: Artificial Intelligence, Viewpoint Complexity and Human Intelligence. Several Artificial Intelligence techniques are used in presented intelligent scene modelers, mainly declarative ones. Among them, the mostly used techniques are Expert systems, Constraint Satisfaction Problem resolution and Machine-learning.

The notion of viewpoint complexity, that is complexity of a scene seen from a given viewpoint, will be used in improvement proposals for a lot of computer graphics problems like scene understanding, virtual world exploration, image-based modeling and rendering, ray tracing and radiosity. Very often, viewpoint complexity is used in conjunction with Artificial Intelligence techniques like Heuristic search and Problem resolution. The notions of artificial Intelligence and Viewpoint Complexity may help to automatically resolve a big number of computer graphics problems. However, there are special situations where is required to find a particular solution for each situation. In such a case, human intelligence has to replace, or to be combined with, artificial intelligence. Such cases, and proposed solutions are also presented in this book.

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eBooker, September 25, 2009 Comments Off
The Official Guide to 3D GameStudio

The Official Guide to 3D GameStudio

Product Description
If you’re a video game enthusiast, then you’ve probably thought more than once about creating your own games. Now you can develop your own 3D games using 3D GameStudio! The Official Guide to 3D GameStudio will help you develop the skills you need to create a variety of games, including first-person shooter and fantasy role-playing. Learn how to make a game from start to finish using the most readily found tools in the industry. You’ll cover the fundamentals of character animation, level building, and programming various effects.

You’ll even get tips on the game industry as a whole, including how video games are made, what job opportunities exist, and how you can break into the industry. Whether you want to make games for your own enjoyment or to build your career portfolio, this all-in-one guide covers everything you need to know to make amazing 3D games!

About the Author
Michael Duggan is an Oklahoma-born artist and animator with a background in 3D modeling and digital animation. He is currently a freelance game programmer and motion graphics consultant in Harrison, Arkansas. He has taught animation and game design in the visual arts department of North Arkansas College for the last few years. He previously helped start a high-paced private college¿s new Gaming and Robotics program from the ground up. His education includes an Associates of Arts, a certificate of Surgical Technology, and a Bachelors of Fine Arts in Game Art and Design at the Art Institute.

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eBooker, September 24, 2009 Comments Off
 Teach Yourself VISUALLY Photoshop CS4

Teach Yourself VISUALLY Photoshop CS4

Product Description
Are you anxious to get started with the new release of Photoshop?  If you learn best visually, then you’ll love the updated and expanded coverage found in this tutorial.

  • Full-color throughout, this book offers newly revised design features that allow for larger screen shots for better navigation and a more detailed look at each tasks’ step-by-step instructions
  • Packed with additional pages and expanded coverage of cool new tasks for you to accomplish
  • An approachable teaching style makes Photoshop CS4 accessible for beginners and instructs visual learners of how to put this application to work for them
  • Covers the most important features of Photoshop, including importing photos from a digital camera, retouching and repairing damaged photos, enhancing digital images, adding custom 3D effects, and editing images for posting on the Web
  • Walks you through creating a Web photo gallery, incorporating graphics into desktop publishing programs, using palettes and layers, compositing, applying gradients, and setting type and filters

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eBooker, September 24, 2009 Comments Off
A Design Manual

Schools and Kindergartens: A Design Manual

Product Description

The importance of education in a global economy is undisputed, and in the wake of international assessment studies schools and kindergartens have become the focus of considerable public interest. As a new generation of educational environments are designed and built, this Design Manual helps architects to grasp the underlying educational theories and how they can be realized in built form, so that the building fulfils its role as a 3-dimensional curriculum plan.

Over 80 international case studies covering all school types are examined and explained in the context of varying national and cultural education approaches. Among the key themes analyzed are the impact of modern communication technology, acoustic and lighting design, sustainability, internal circulation and outdoor spaces, renovation and adaptation to changing requirements.

About the Author
The author is a practicing architect and a Research Fellow at the School of Architecture, University of Sheffield. He is a consultant to organizations involved in the design of schools and kindergartens, including the UK Government‘ s “Commission for Architecture and the Built Environment”.

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Delivering High-Impact Collaboration

Essential SharePoint® 2007: Delivering High-Impact Collaboration

Product Description

Essential SharePoint® 2007 focuses on utilizing Microsoft Office SharePoint 2007 to improve collaboration and decision-making, streamline processes, and solve real-world business problems. Three leading SharePoint consultants systematically address the crucial success factors, intangibles, and “gotchas” in SharePoint deployment—showing exactly how to maximize business value and reduce project risk.

Drawing on their unsurpassed experience, the authors walk you through

planning and architecting successful SharePoint solutions around the

unique needs of your business. Next, they address the operational support

and end-user functionality needed to make SharePoint 2007 work—with

special attention given to the organizational and political issues that can

make or break your project. Learn how to:

  • Define optimal, workable collaboration strategies
  • Build SharePoint applications people want to use
  • Architect SharePoint infrastructure for superior performance, reliability, and value. Provide your customers with state-of-the-art sites, blogs, and wikis
  • Use SharePoint content management to integrate documents, records, and Web content, and make it all searchable
  • Implement forms-based workflow to optimize virtually any business process
  • Quickly build business intelligence solutions using Web-base dashboards and server-based Excel Services
  • Organize and staff SharePoint support teams
  • Migrate efficiently from SharePoint 2003

Whether you’re a project manager, consultant, analyst, line-of-business executive, or developer, this book helps you align your SharePoint project with your business strategy - and deliver quantifiable results fast.

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eBooker, September 23, 2009 Comments Off
Algorithms and Applications

Computer Vision: Algorithms and Applications

The book emphasizes basic techniques that work under real-world conditions, not the esoteric mathematics that has intrinsic elegance but less practical applicability. The text is suitable for teaching a senior-level undergraduate course in computer vision to students in computer science and electrical engineering.

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-cosmos-, September 23, 2009 Comments Off

Intelligent readers who want to build their own embedded computer systems– installed in everything from cell phones to cars to handheld organizers to refrigerators– will find this book to be the most in-depth, practical, and up-to-date guide on the market. Designing Embedded Hardware carefully steers between the practical and philosophical aspects, so developers can both create their own devices and gadgets and customize and extend off-the-shelf systems. There are hundreds of books to choose from if you need to learn programming, but only a few are available if you want to learn to create hardware. Designing Embedded Hardware provides software and hardware engineers with no prior experience in embedded systems with the necessary conceptual and design building blocks to understand the architectures of embedded systems.

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