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Archive for the 'Graphics' Category

eBooker, August 12, 2009 Comments Off

Towards Nanoscale Photonic Devices

Photonic Crystals: Towards Nanoscale Photonic Devices

Product Description

Just like the periodical crystalline potential in solid-state crystals determines their properties for the conduction of electrons, the periodical structuring of photonic crystals leads to envisioning the possibility of achieving a control of the photon flux in dielectric and metallic materials.

The use of photonic crystals as a cage for storing, filtering or guiding light at the wavelength scale thus paves the way to the realisation of optical and optoelectronic devices with ultimate properties and dimensions. This should contribute toward meeting the demands for a greater miniaturisation that the processing of an ever increasing number of data requires.

Photonic Crystals intends to provide students and researchers from different fields with the theoretical background needed for modelling photonic crystals and their optical properties, while at the same time presenting the large variety of devices, from optics to microwaves, where photonic crystals have found applications. As such, it aims at building bridges between optics, electromagnetism and solid-state physics.

This book was written by six specialists of nanophotonics, and was coordinated by Jean-Michel Lourtioz, head of the Institut d’Électronique Fondamentale in Orsay and coordinator of the French Research Network in Nanophotonics.

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eBooker, August 12, 2009 Comments Off

The Essential Guide to Flash CS4 with ActionScript

The Essential Guide to Flash CS4 with ActionScript

Product Description

For any professional designer or developer working in the world of web technologies or multimedia, Flash is the must-have application, and knowing how to use it effectively is vital. Add in ActionScript 3.0, and Flash becomes an even more powerful tool for the development of high-performance web applications.

The Essential Guide to Flash CS4 with ActionScript introduces and explores the possibilities available to you through using Flash CS4. You will learn the aspects basics of Flash’s working environment and, using a step-by-step approach, work through the features of Flash and ActionScript needed to quickly achieve results. From navigating the interface to using graphic tools to write scripts and troubleshoot, you’ll master all of the of deploying highly interactive applications with rich audio, video, and animation.

Written for the beginning-to-intermediate Flash user, this book uses complete examples that highlight best practices that you can apply to your daily work as a developer or designer in today’s rich media world.

  • Learn to create and manage assets in Flash using the graphics tools and the library.
  • Acquire a comprehensive understanding of animation using the new Motion Editor and inverse kinematics tools.
  • Discover the dynamic world of ActionScript development including classes, events, and XML.
  • Learn to use and customize Flash’s UI components.
  • Become familiar with audio and video assets including preparation and integration.
  • Debug, publish, and deploy Flash applications for the Web with Flash Player and the desktop using the Adobe Integrated Runtime (AIR).

Summary of Contents

  • Part One: Basics
    • Chapter 1: How It All Began
    • Chapter 2: The New Interface of Flash CS4
    • Chapter 3: Drawing with Flash’s Vector Tools
    • Chapter 4: External Assets and Symbol Management
    • Chapter 5: Working with Blends, Filters, and 3D Transformations
  • Part Two: Animation
    • Chapter 6: Basic Animation in Flash
    • Chapter 7: Playing with Dolls: Introducing Flash IK
  • Part Three: ActionScript
    • Chapter 8: The Programming Primer: A Flash Designer’s Intro to ActionScript 3.0
    • Chapter 9: The Building Blocks of Interactivity
    • Chapter 10: Learning the Display Model and Bringing It All Together
    • Chapter 11: Managing External Assets and Communication
    • Chapter 12: XML: The Best Way In and Out of Flash
  • Part Four: Additional User Interfaces
    • Chapter 13: Working with Text and Strings
    • Chapter 14: Using Components
  • Part Five: Enhanced Media Development
    • Chapter 15: Using the Adobe Media Encoder—A Crash Course
    • Chapter 16: Working with Audio in Flash
    • Chapter 17: Working with Video in Flash
  • Part Six: Preparing Your Project for Deployment
    • Chapter 18: Publishing, Exporting, and Debugging Your Flash Project
    • Chapter 19: Building AIR Applications with Flash CS4

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eBooker, August 11, 2009 Comments Off

Programming Role Playing Games with DirectX

Programming Role Playing Games with DirectX

Product Description
No game draws a player into its world in quite the same way as a role-playing game does. In role-playing games, players break through the barrier that exists between their actions and the fantastic world that they’re navigating through and instead become an inhabitant of that world. Get ready to put your creative ideas in motion and try your hand at creating your own role-playing game! “Programming Role Playing Games with DirectX, 2nd Edition” will show you how to do it as you create cool graphics and combat engines, handle players in your game, use scripts and items, and make your game multiplayer-capable.

This book breaks a role-playing game down into its essential components, examining the details of each and showing you how to use them in your game project. Learn how to draw with DirectX Graphics, play audio with DirectX Audio, network with DirectPlay,and process input with DirectInput. By the time you finish, you’ll possess the skills you need to create a complete role-playing game.

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eBooker, August 7, 2009 Comments Off
The Microsoft DirectX 9 Programmable Graphics Pipeline
Publisher : Microsoft Press | 2003-07-30 | ISBN 0735616531 | PDF | 400 pages | 8.0 MB

Book Description:

The Microsoft DirectX 3D graphics pipeline has undergone a major architectural shift with version 9, making it fully programmable – and this book lets you get in on the action! Discover how you can boost multimedia performance for all types of application

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eBooker, August 6, 2009 Comments Off
Peter Ratner, “3-D Human Modeling and Animation, Second Edition”
Wiley 2003 | ISBN-10: 0471215481 | 316 Pages | PDF | 45,7 MB

A new edition of the cutting-edge guide to digital human animation

Newly revised and updated, 3-D Human Modeling and Animation, Second Edition is a powerful tool all digital artists need at their fingertips. Using the latest computer technology, this nuts-and-bolts reference provides expert methods and techniques for applying the skills used in traditional figure drawing, painting, and sculpture to create and animate human figures in the digital realm. Comprehensive–with groundwork material as well as the latest advances to help experienced artists take their work to the next level–this highly visual book uses more than 400 images to describe the modeling and animation process for both male and female figures. An accompanying CD-ROM allows users to start modeling immediately and includes framework files and textures for application to human figures. Complete with a new problem-solving chapter, this is the perfect volume for the dedicated animator.

Peter Ratner (Penn Laird, VA) is the founder of the James Madison University’s Computer Graphics Department. His multimedia work has been exhibited in more than eighty shows, including Siggraph and MacWorld.

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eBooker, July 30, 2009 Comments Off
Geometric Algebra for Computer Graphics

Geometric Algebra for Computer Graphics

Product Description
Geometric algebra (a Clifford Algebra) has been applied to different branches of physics for a long time but is now being adopted by the computer graphics community and is providing exciting new ways of solving 3D geometric problems. John Vince (author of numerous books including “Geometry for Computer Graphics” and “Vector Analysis for Computer Graphics”) has tackled this complex subject in his usual inimitable style, and provided an accessible and very readable introduction.As well as putting geometric algebra into its historical context, John tackles complex numbers and quaternions; the nature of wedge product and geometric product; reflections and rotations (showing how geometric algebra can offer a powerful way of describing orientations of objects and virtual cameras); and how to implement lines, planes, volumes and intersections. Introductory chapters also look at algebraic axioms, vector algebra and geometric conventions and the book closes with a chapter on how the algebra is applied to computer graphics.

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eBooker, July 25, 2009 Comments Off

Publisher: McGraw-Hill Osborne Media 2009-04-21 | 288 Pages | ISBN: 0071605223 | PDF | 10.9 MB
Maximize the power of the industry-standard tool for graphics professionals
With this full-color guide, you will discover how to bring your creative concepts to completion using the latest version of the number-one graphic design software. You will learn how to use brushes, shapes, and special effects; master layers and filters; color-correct images; manage workflow; and much more.

Written by an Adobe Certified Expert and Adobe Certified Instructor, this hands-on tutorial features real-world examples that reveal how cutting-edge design techniques are created. The book also introduces the Extended version for 3D and video users.

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eBooker, July 25, 2009 Comments Off
Top 100 Simplified Tips & Tricks

Photoshop CS4: Top 100 Simplified Tips & Tricks

Product Description
Beyond-the-basic techniques show you how to take your Photoshop CS4 skills to the next level

  • With more than 4 million users worldwide, Photoshop is the world-standard image-editing solution for print and the Web and the CS4 release promises exciting new creative possibilities for adventurous Photoshop users
  • Packed with 100 cool and useful tips and tricks, this visual tutorial investigates the bells and whistles that come with the new CS4 release
  • Features full-color screen shots, step-by-step instructions, and updated photo examples all aimed at elevating your Photoshop skills to new heights
eBooker, July 23, 2009 Comments Off

THE FOCAL EASY GUIDE TO MACROMEDIA FLASH 8

THE FOCAL EASY GUIDE TO MACROMEDIA FLASH 8

Book Description
Get up and running fast with Macromedia Flash 8 with this unique introductory guide!

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eBooker, July 22, 2009 Comments Off

 Designing Online Learning with Flash

Designing Online Learning with Flash

Product Description
There is a need for a book that provides a model of learning that is appropriate for online learning as well as teaches the user how to create potent Flash applications to deliver online learning content.

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