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Archive for the 'Hardware' Category

In Structured Media and Particle Systems

Micro-Macro-Interactions: In Structured Media and Particle Systems

Product Description

Many materials or media in nature and technology possess a microstructure which determines their macroscopic behaviour. The knowledge of the relevant mechanisms is often more comprehensive on the micro than on the macro scale. On the other hand, not all information on the micro level is relevant for the understanding of this macro behaviour. Therefore, averaging and homogenization methods are needed to select only the specific information from the micro scale, which influences the macro scale. These methods also open the possibility to design or to influence microstructures with the objective to optimize their macro behaviour.

This book presents the development of new methods in this interdisciplinary field of macro- micro-interactions of different engineering branches like mechanical and process engineering, applied mathematics, theoretical, and computational physics. In particular, solids with microstructures and particle systems are considered.

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eBooker, September 30, 2009 Comments Off
A RISC Computer for the Third Millennium

MMIXware: A RISC Computer for the Third Millennium

Product Description
MMIX is a RISC computer designed by Don Knuth to illustrate machine-level aspects of programming. In the author’s book series “The Art of Computer Programming”, MMIX replaces the 1960s-style machine MIX. A particular goal in the design of MMIX was to keep its machine language simple, elegant, and easy to learn. At the same time, all of the complexities needed to achieve high performance in practice are taken into account. This book constitutes a collection of programs written in CWEB that make MMIX a virtual reality.

Among other utilities, an assembler converting MMIX symbolic files to MMIX objects and two simulators executing the programs in given object files are provided. The latest version of all programs can be downloaded from MMIX’s home page. The book provides a complete documentation of the MMIX computer and its assembly language. It also presents mini-indexes, which make the programs much easier to understand.

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-cosmos-, September 23, 2009 Comments Off

Intelligent readers who want to build their own embedded computer systems– installed in everything from cell phones to cars to handheld organizers to refrigerators– will find this book to be the most in-depth, practical, and up-to-date guide on the market. Designing Embedded Hardware carefully steers between the practical and philosophical aspects, so developers can both create their own devices and gadgets and customize and extend off-the-shelf systems. There are hundreds of books to choose from if you need to learn programming, but only a few are available if you want to learn to create hardware. Designing Embedded Hardware provides software and hardware engineers with no prior experience in embedded systems with the necessary conceptual and design building blocks to understand the architectures of embedded systems.

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-cosmos-, September 11, 2009 Comments Off

OpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices—including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it—until now.

In the OpenGL® ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface—including the specification’s editor—provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.

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  in 3D, Graphics, Hardware
eBooker, August 11, 2009 Comments Off

IPv6 Network Programming

Jun-ichiro itojun Hagino, «IPv6 Network Programming»
Digital Press | ISBN: 1555583180 | 2004 | PDF | 376 pages | 3.13 MB

This book contains everything you need to make your application program support IPv6. IPv6 socket APIs (RFC2553) are fully described with real-world examples. It covers security, a great concern these days. To secure the Internet infrastructure, every developer has to take a security stance – to audit every line of code, to use proper API and write correct and secure code as much as possible. To achieve this goal, the examples presented in this book are implemented with a security stance. Also, the book leads you to write secure programs. For instance, the book recommends against the use of some of the IPv6 standard APIs – unfortunately, there are some IPv6 APIs that are inherently insecure, so the book tries to avoid (and discourage) the use of such APIs. Another key issue is portability. The examples in the book should be applicable to any of UNIX based operating systems, MacOS X, and Windows XP.

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0750677309

Co-verification of Hardware and Software for ARM SoC Design (Embedded Technology): Jason Andrews
Newnes | ISBN: 0750677309 | 2004-08-16 | PDF (OCR) | 288 pages | 1.76 Mb

Hardware/software co-verification is how to make sure that embedded system software works correctly with the hardware, and that the hardware has been properly designed to run the software successfully -before large sums are spent on prototypes or manufacturing.
This is the first book to apply this verification technique to the rapidly growing field of embedded systems-on-a-chip(SoC). As traditional embedded system design evolves into single-chip design, embedded engineers must be armed with the necessary information to make educated decisions about which tools and methodology to deploy. SoC verification requires a mix of expertise from the disciplines of microprocessor and computer architecture, logic design and simulation, and C and Assembly language embedded software. Until now, the relevant information on how it all fits together has not been available. Andrews, a recognized expert, provides in-depth information about how co-verification really works, how to be successful using it, and pitfalls to avoid. He illustrates these concepts using concrete examples with the ARM core – a technology that has the dominant market share in embedded system product design. The companion CD-ROM contains all source code used in the design examples, a searchable e-book version, and useful design tools.
* The only book on verification for systems-on-a-chip (SoC) on the market
* Will save engineers and their companies time and money by showing them how to speed up the testing process, while still avoiding costly mistakes
* Design examples use the ARM core, the dominant technology in SoC, and all the source code is included on the accompanying CD-Rom, so engineers can easily use it in their own designs
Download Description:
Hardware/software co-verification is how to make sure that embedded system software works correctly with the hardware, and that the hardware has been properly designed to run the software successfully -before large sums are spent on prototypes or manufacturing. This is the first book to apply this verification technique to the rapidly growing field of embedded systems-on-a-chip(SoC). As traditional embedded system design evolves into single-chip design, embedded engineers must be armed with the necessary information to make educated decisions about which tools and methodology to deploy. SoC verification requires a mix of expertise from the disciplines of microprocessor and computer architecture, logic design and simulation, and C and Assembly language embedded software. Until now, the relevant information on how it all fits together has not been available.
Table of Contents
Ch. 1 Embedded system verification : an introduction 1
Ch. 2 Hardware and software design process 25
Ch. 3 SoC verification topics for the ARM architecture 69
Ch. 4 Hardware/software co-verification 119
Ch. 5 Advanced hardware/software co-verification 165
Ch. 6 Hardware verification environment and co-verification 197
Ch. 7 Methodology for an example ARM SoC 229

Jason Andrews’ book is one of the nicest, smooth-flowing books I have read recently.

I often avoid reading technical books, since they do not flow at all! Jason has made system verification come out alive and easy for people like me using scores of practical real-life examples. It is very helpful for chip designers and verification engineers/executives like me who are slowly moving up the food chain to system-level for SoC development and design re-use.

What’s more — the book is a lot more reasonably than many others on similar topics! I bought my copy at almost a third of the price I have paid for similar books!
-Shankar@Hemmady.com

Founder, Guru Technologies. Chip verification consultant/manager at Fujitsu, HP, Intel, Xerox, and twelve other companies since the 1990s

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Ice Zero, June 18, 2009

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Description: Learn good map design techniques for BizTalk Server and you will make huge differences to the processing speed of your implementation, as well as to the scalability and maintainability of your code. Regardless of your experience, expert authors Jim Dawson and John Wainwright ensure you make the right choices to reap the rewards and avoid the potential penalties of poor design.
Pro Mapping in BizTalk Server 2009 provides in–depth coverage of all aspects of mapping to enable you to quickly and efficiently incorporate logic that will fulfill your mapping requirements. While the mapping techniques will be useful for all versions of BizTalk Server, the code is tailored toward BizTalk Server 2006 R3 and demonstrates the latest approaches to standard maps, EDI data, and RFID (more…)

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Description: This book blends traditional teaching approaches with the use of mathematics, together with the use of a hardware description language and a concrete processor as vehicles for “hands-on” modelling and experimenting with digital logic and processor design. This unique approach encourages readers to derive their own conclusions via experimentation, enabling them to discover for themselves the fundamental and exciting topics of computer architecture.
Features: includes a wide-ranging introductory chapter; outlines basic methods for evaluating processors; investigates advanced topics in processor design; presents a detailed description of a development tool-chain; provides a stand-alone tutorial on using SPIM; focuses on aspects of compilers which are closely tied to the processor; (more…)

-cosmos-, June 4, 2009

There are hot new jobs in the exploding computer field, but how do you get to them? This book shows how to “talk the talk” of the computer industry. You will learn how to create a resume that will blow doors open for you in this exciting field. Learn how to communicate effectively in the lingo of the industry so that you will have an edge in the job market! Experienced computer industry professionals and wanna-be computer professionals will benefit from this book.

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FULL CREDITS AND THANKS TO THE ORIGINAL UPLOADER

Microprocessor And Microcontrollers Video Tutorials IIT Kharagpur | 1.6 GB

These courses developed for use as self-learning material, are suitable for individual/group viewing by students, faculty, practising engineers. The courses are recorded on professional

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