OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer’s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit.
In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls.


This developer’s guide for designers and programmers of mass-storage devices that use the Universal Serial Bus (USB) interface provides developers with information on how to choose storage media, interface the media to a microcontroller or other CPU, and write device firmware to access the media and perform USB communications. Comparisons of popular storage-media options to help users choose a media type for a project are included, and the types described cover hard drives and flash-memory cards such as the MultiMediaCard (MMC), Secure Digital (SD) card, and CompactFlash card. Helpful tips on developing an embedded host that can access USB mass-storage devices are also covered.
As the price of servers comes down to the level of desktop PCs, many small- and medium-sized businesses are forced to provide their own server setup, maintenance and support, without the high-dollar training enjoyed by their big corporation counterparts. 

Be a part of the best-selling Upgrading and Repairing series with the latest edition of the flagship book, Upgrading and Repairing PCs. Author Scott Mueller has taught thousands in his seminars and millions through his books, videos and articles. Since 1988, everyon from PC technicians and students to hobbyists, have turned to Scott Mueller’s Upgrading and Repairing PCs books for help with computer problems. Upgrading and Repairing PCs, 17th Edition includes new and updated content covering the latest processors, motherboards, memory, and more, including a fully-loaded DVD with new video and reference material.
As digital logic designs grow larger and more complex, functional verification has become the number one bottleneck in the design process. Reducing verification time is crucial to project success, yet many practicing engineers have had little formal training in verification, and little exposure to the newest solutions. Hardware Design Verification systematically presents today’s most valuable simulation-based and formal verification techniques, helping test and design engineers choose the best approach for each project, quickly gain confidence in their designs, and move into fabrication far more rapidly. College students will find that coverage of verification principles and common industry practices will help them prepare for jobs as future verification engineers.
The MindShare Architecture Series The MindShare Architecture book series includes: ISA System Architecture, EISA System Architecture, 80486 System Architecture, PCI System Architecture, Pentium System Architecture, PCMCIA System Architecture, PowerPC System Architecture, Plug-and-Play System Architecture, CardBus System Architecture,
Many A+ certification guides prepare aspiring PC technicians to pass
Most computer users think that fiddling with the insides of their PC is









