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Archive for the 'J2ME' Category

eBooker, August 18, 2009 Comments Off

Java ME Game Programming, 2E

Java ME Game Programming, 2E

Product Description
Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up.

Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you’ll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.

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  in Game, IT eBooks, J2ME
ngaongan, July 20, 2009 Comments Off

Beginning Java™ ME Platform

Product Description

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device!

Beginning Java™ ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more.

Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.

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  in J2ME
Ice Zero, July 3, 2009 Comments Off

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Description: Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities.
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  in Game, IT eBooks, J2ME
eBooker, April 24, 2009 1 Comment

Product Description
To the experienced Java developer, J2ME (the Java 2 Micro Edition) looks just familiar enough to be tempting, but just different enough to warrant caution. J2ME in a Nutshellprovides the extra security you need when venturing into programming for cell phones, PDAs and other consumer electronic devices. It gives you the reference material you need for J2ME, together with a tutorial that leverages your existing knowledge and teaches you what is different about J2ME without boring you to tears with details you already know. J2ME in a Nutshell provides a solid, no-nonsense reference to the “alphabet soup” of micro edition programming, covering the CLDC, CDC, KVM and MIDP APIs. (more…)

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  in IT eBooks, J2ME

Part of the new Cracking the Code Series, Wireless Programming with J2ME provides a look at the code behind wireless Java applications.

Think of J2ME as a tiny version of Java specifically for mobile devices –– perfect for bringing powerful, robust applications to mobile phone, pagers, PDAs, and other handhelds. Writing applications for handheld and mobile devices is different than regular Java programming. Mobile developers have to deal with limited screen real estate, bandwidth and computing power. This book covers six wireless applications complete with Flow Diagrams and line–by–line code description. It covers all of J2ME including CDC,CLDC and MIDP with an emphasis on practical code. (more…)

-cosmos-, December 31, 2008

The practical angle of Building Java Enterprise Systems with J2EE provides the conceptual background and wealth of code examples needed to actually assemble systems in a useful manner with the J2EE technologies. Furthermore, this book demonstrates how the technologies complement and build on top of one another via evolution of a cohesive and real sample application. You can use this book to learn, develop, and design your custom applications immediately.

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With the release of Java 2 Micro Edition (J2ME), Sun Microsystems opened Java to the rapidly expanding Personal Digital Assistant (PDA) market. This comprehensive tutorial and reference provides an in-depth look at developing PDA software with J2ME and PersonalJava, covering both Palm and PocketPC devices. Succinct and practical, JavaaA A Development on PDAs focuses on real-world programming tasks with extensive code examples and an end-to-end PDA application demonstrating techniques for integrating devices with the enterprise via Web services. This book describes the J2ME platform and (more…)

Mining Google Web Services
Building Applications with the Google API

Building Applications with API

Google Brings Data Mining to the People!

Virtually everyone sees Google as, hands down, the best online search tool. Now you can use and improve on Google technology in your own applications.
Mining Google Web Services teaches you dozens of techniques for tapping the power of the Google API. Google already gives you fine-grained control over your search criteria, and this book shows you how to exert the same control in your own focused search and analysis applications. With just a little knowledge of JavaScript, VBA, Visual Studio 6, Visual Studio .NET, PHP, or Java, you will get better (and more relevant) search results–faster and more easily. Here’s a little of what you’ll find covered inside: (more…)

Krenko, October 8, 2007 2 Comments

J2ME Game ProgrammingHave you ever seen players? eyes light up as they explore the worlds that you?ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you?ve never taken your games beyond the PC, now's the time! "J2ME Game Programming" is a hands-on guide that teaches you how to create games for micro-devices. You?ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you?ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you?re ready to explore all that "J2ME Game Programming" has to offer!

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  in IT eBooks, J2ME

 Programming Wireless Devices with the Java 2 Platform, Micro Edition, Second EditionThis book presents the JavaaA A 2 Platform, Micro Edition (J2MEaA A ) standards that support the development of applications for consumer devices such as mobile phones, two-way pagers, and wireless personal organizers. To create these standards, Sun collaborated with such consumer device companies as Motorola, Nokia, NTT DoCoMo, Research In Motion, Samsung, Siemens, Sony Ericsson, and many others. The result is a highly portable, small-footprint application development environment that brings the unique capabilities of Java technology, including platform independence and enhanced security, to the rapidly growing wireless market. This definitive JavaaA A Series guide provides a programmer's introduction to the Java 2 Platform, Micro Edition. It presents a general description of wireless technology and an overview of the J2ME platform. In addition, the book details the Connected Limited Device Configuration (CLDC) version 1.1 and the Mobile Information Device Profile (MIDP) version 2.0, the standards that define the Java platform features and libraries for wireless, resource-constrained devices.Written by a team of authors that includes the original J2ME technology experts from Sun.

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