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Archive for the 'J2ME' Category

This book presents the Java� 2 Platform, Micro Edition (J2ME�) standards that support the development of applications for consumer devices such as mobile phones, two-way pagers, and wireless personal organizers. To create these standards, Sun collaborated with such consumer device companies as Motorola, Nokia, NTT DoCoMo, Research In
Motion, Samsung, Siemens, Sony Ericsson, and many others. The result is a highly portable, small-footprint application development environment that brings the unique capabilities of Java technology, including platform independence and enhanced security, to the rapidly growing wireless market.

This definitive Java� Series guide provides a programmer’s introduction to the Java 2 Platform, Micro Edition. It presents a general description of wireless technology and an overview of the J2ME platform. In addition, the book details the Connected Limited Device Configuration (CLDC) version 1.1 and the Mobile Information Device Profile (MIDP) version 2.0, the standards that define the Java platform features and libraries for wireless, resource-constrained devices.

Written by a team of authors that includes the original J2ME technology experts from Sun, Motorola, and Nokia, this book provides a description of the Java 2 Platform, Micro Edition, as well as practical implementation advice.
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Have you ever seen players? eyes light up as they explore the worlds that you?ve created in your games? If you have, then game development probably has you hooked firmly in its grasp! If you?ve never taken your games beyond the PC, now’s the time! “J2ME Game Programming” is a hands-on guide that teaches you how to create games for micro-devices. You?ll be amazed at just how cool the games you create can look and play. Focusing primarily on mobile phone game creation, you?ll jump right in and create your own games as you work your way through the book. The thought has surely crossed your mind that it would be nice to make some money off of this cool hobby of yours. J2ME offers real opportunity to profit from your games. Learn how you can earn revenue from your games by taking them to market. If you have a basic understanding of Java, then you?re ready to explore all that “J2ME Game Programming” has to offer!

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5 votes, average: 4.8 out of 55 votes, average: 4.8 out of 55 votes, average: 4.8 out of 55 votes, average: 4.8 out of 55 votes, average: 4.8 out of 5
  in Game, IT eBooks, J2ME

After reviewing the brief history of micro-device software development, this guide shows how to code games using Java 2 micro edition (J2ME), particularly for mobile phones. The author describes the APIs provided as part of Sun’s J2ME SDK and some features available with device-specific libraries, then walks through the development of a full-scale

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2 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 52 votes, average: 3 out of 5
  in Game, IT eBooks, J2ME

Sams Teach Yourself Wireless Java with J2ME in 21 Days begins by establishing the basic parameters of J2ME development and its uses in building wireless applications. The tutorial chapters introduce both text and graphical application development for typical wireless devices. Finally, the book presents the major types of applications that the wireless developer will build-information management, communications, games, etc. The book also introduces the basic concepts of networking wireless devices through Java.
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3 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 53 votes, average: 4.33 out of 5
  in IT eBooks, J2ME
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