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Archive for the 'Mobile' Category

eBooker, September 30, 2009 Comments Off
 Solaris Application Programming

Solaris Application Programming

Product Description

Solaris™ Application Programming is a comprehensive guide to optimizing the performance of applications running in your Solaris environment. From the fundamentals of system performance to using analysis and optimization tools to their fullest, this wide-ranging resource shows developers and software architects how to get the most from Solaris systems and applications.

Whether you’re new to performance analysis and optimization or an experienced developer searching for the most efficient ways to solve performance issues, this practical guide gives you the background information, tips, and techniques for developing, optimizing, and debugging applications on Solaris.

The text begins with a detailed overview of the components that affect system performance. This is followed by explanations of the many developer tools included with Solaris OS and the Sun Studio compiler, and then it takes you beyond the basics with practical, real-world examples. In addition, you will learn how to use the rich set of developer tools to identify performance problems, accurately interpret output from the tools, and choose the smartest, most efficient approach to correcting specific problems and achieving maximum system performance.

Coverage includes

  • A discussion of the chip multithreading (CMT) processors from Sun and how they change the way that developers need to think about performance
  • A detailed introduction to the performance analysis and optimization tools included with the Solaris OS and Sun Studio compiler
  • Practical examples for using the developer tools to their fullest, including informational tools, compilers, floating point optimizations, libraries and linking, performance profilers, and debuggers
  • Guidelines for interpreting tool analysis output
  • Optimization, including hardware performance counter metrics and source code optimizations
  • Techniques for improving application performance using multiple processes, or multiple threads
  • An overview of hardware and software components that affect system performance, including coverage of SPARC and x64 processors

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  in IT eBooks, Mobile

Converging NGN and 3G Mobile

Converging NGN Wireline and Mobile 3G Networks with IMS: Converging NGN and 3G Mobile

Product Description
Focusing on the future network architecture and its main principles, Converging NGN Wireline and Mobile 3G Networks with IMS provides a comprehensive view of the methods, functions, network elements, and the interfaces among them that enable the building of a service agnostic and access agnostic session control layer based on the IMS standards.

After an introduction to IMS principles with market trends, technological innovations, migration issues, and global standards, the book describes converged session control and multimedia handling with ID management, service profiles, and event and applications triggering as well as admission procedures for different types of access networks. Subsequent chapters tackle the all-important aspects of IP charging mechanisms, service-based quality of service, security, border control, and legacy services, enabling a thorough appreciation of the full network requirements. Wherever possible, the author points out the convergence of standards and details different specifications and terminology for TISPAN and 3GPP.

Delivering deep insight into the role of IMS in fixed line and mobile networks, this book explains the new technologies from concepts to detailed techniques to give a clear understanding of how the next generation of converged communication can be achieved with managed quality, security, and chargeability.

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  in IT eBooks, Mobile


Adaptive Technologies and Applications

Context-Aware Mobile and Ubiquitous Computing for Enhanced Usability: Adaptive Technologies and Applications

Product Description
Advances in mobile computing, wireless communications, mobile positioning, and sensor technologies have given rise to a new class of context-aware mobile and ubiquitous applications.

Context-Aware Mobile and Ubiquitous Computing for Enhanced Usability: Adaptive Technologies and Applications provides thorough insights and significant research developments on mobile technologies and services. This significant reference book explains how users of such applications access intelligent and adaptable information services, maximizing convenience and minimizing intrusion.

About the Author
Dragan Stojanovic is an assistant professor at the Computer Science Department, Faculty of Electronic Engineering, University of Nis, Serbia. He received his PhD, MSc, and BSc degrees in computer science from the University of Nis, in 2004, 1998 and 1993, respectively. His research and development interests encompass context-aware and location-based services, mobile/Web/distributed information systems and services, mobile objects and spatio-temporal data management, and geographic information systems. He has published widely in those and related topics. He successfully participates in several international and national R&D projects in cooperation with academic partners and industry.

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  in IT eBooks, Mobile


David Jurick, “iPhone Hacks: Pushing the iPhone and iPod touch Beyond Their Limits”
Make Books | 2009 | ISBN: 0596516649 | 480 pages | PDF | 34,9 MB

With iPhone Hacks, you can make your iPhone do all you’d expect of a smartphone — and more. Learn tips and techniques to unleash little-known features, find and create innovative applications for both the iPhone and iPod touch, and unshackle these devices to run everything from network utilities to video game emulators. This book will teach you how to:Import your entire movie collection, sync with multiple computers, and save YouTube videos Remotely access your home network, audio, and video, and even control your desktop Develop native applications for the iPhone and iPod touch on Linux, Windows, or Mac Check email, receive MMS messages, use IRC, and record full-motion video Run any application in the iPhone’s background, and mirror its display on a TV Make your iPhone emulate old-school video game platforms, and play classic console and arcade games Integrate your iPhone with your car stereo Build your own electronic bridges to connect keyboards, serial devices, and more to your iPhone without “jailbreaking”

iPhone Hacks explains how to set up your iPhone the way you want it, and helps you give it capabilities that will rival your desktop computer. This cunning little handbook is exactly what you need to make the most of your iPhone.

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  in IT eBooks, Mobile
eBooker, July 25, 2009 Comments Off

TITLE : Beginning iPhone 3 Development: Exploring the iPhone SDK
TYPE : Computer/Programming
AUTHOR : Dave Mark / Jeff LaMarche
PUBLISHER : Apress
ISBN : 1430224592
PAGES : 500 pages
EDITION : 1st
LANGUAGE : ENGLISH
RELEASE DATE: Unknown

RELEASE NOTES :

Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, <em>Beginning iPhone 3 Development: Exploring the iPhone SDK</em> is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you’ll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll see how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system. In addition, you’ll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3.

And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book’s companion site, at www.iphonedevbook.com.

  • The iPhone 3 update to the best-selling and most recommended book for iPhone developers
  • Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective
  • The most complete, useful, and up-to-date guide to all things having to do with Apple’s iPhone SDK

<h3>What you’ll learn</h3>

  • Everything you need to know to develop your own best-selling iPhone apps
  • Best practices for optimizing your code and delivering great user experiences

<h3>Who is this book for?</h3>
Anyone who wants to start developing for iPhone and iPod touch
<h3>What’s changed from the first edition of Beginning iPhone Development</h3>

  • All code samples have been updated to follow current Apple coding conventions
  • The autorotation code has been updated to use the new single-step fast autorotation instead of the original two-step method
  • A new section has been added introducing Core Data, covering basic principles and showing how to build a simple Core Data application
  • All the table view’related chapters have been updated to use table view cell styles. They’ve also been updated to use textLabel and detailTextLabel instead of the deprecated text property of the table view cell.
  • All known errata have been corrected
  • All projects have been rebuilt from scratch using the SDK 3.0 templates
  • Many concepts have been clarified based on feedback and supplemented with information we’ve learned from another year of using the SDK

<h3>Reviews</h3> <blockquote>
“People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff’s book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide—the plethora of code samples make it a must-have.”
</blockquote> <p class=”quoteauthor”>—Steve Demeter, Creator of “Trism” and owner of Demiforce LLC
<blockquote>
“Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating “best practice” coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone.”
</blockquote> <p class=”quoteauthor”>—Aaron Basil, iDev2.com
<blockquote>
“Dave Mark has always been the king of Mac programming authors, and now he’s proven to be the reigning king for books on iPhone development!

“Beginning iPhone Development is the definitive guide for iPhone development, and anyone aspiring to develop for the iPhone should get this invaluable reference.”
</blockquote> <p class=”quoteauthor”>—Brian Greenstone, President & CEO, Pangea Software, Inc.
<blockquote>
“Jeff and Dave have done an exceptional job exploring the iPhone SDK. This book is far and away the single best resource for iPhone SDK development. Developers will latch on to this book and find it useful as they create the next great iPhone application. If you’re a developer with an interest in this amazing new platform, this is a must buy.”
</blockquote> <p class=”quoteauthor”>—Chris Stewart, Founder, iPhoneDevSDK.com
<blockquote>
“If you’re planning on coding for the iPhone, start here. Dave and Jeff know their stuff and also know how to explain it. I was amazed how much stuff they cover, from Hello World through analyzing user gestures. Not only do they cover the fun stuff like playing with the camera, they cover real-world development issues like localization. I learned a huge amount from them”
</blockquote> <p class=”quoteauthor”>—Mark Dalrymple, Co-founder, CocoaHeads, and Principal Author, Advanced Mac OS X Programming
<blockquote>
“Starting with an overview of the technology, how to approach the device, the authors lead us straight into the heart of iPhone development. As you progress, you’ll learn more about various layout engines and view managers, as well as the more meaty topics like accelerometer and GPS APIs. This book is a must-have for anyone interested in getting started quickly and efficiently with iPhone development!”
</blockquote> <p class=”quoteauthor”>—Chris Pelsor, Manager, Tarantell:Hybrid
<blockquote>
“All in all I was very surprised and pleased with the book. I’ve had the fortune of reading many technical books, and few do a great job of walking someone through the basics without making them feel like a dolt. It felt like every time I was stuck or unsure there was a tip, hint or paragraph which explained what was going on.”
</blockquote> <p class=”quoteauthor”>—Cory Foy, at Slashdot.org
<h3>About the Apress Beginning Series</h3>
The Beginning series from Apress is the right choice to get the information you need to land that crucial entry–level job. These books will teach you a standard and important technology from the ground up because they are explicitly designed to take you from “novice to professional.” You’ll start your journey by seeing what you need to know—but without needless theory and filler. You’ll build your skill set by learning how to put together real–world projects step by step. So whether your goal is your next career challenge or a new learning opportunity, the Beginning series from Apress will take you there—it is your trusted guide through unfamiliar territory!

Download

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  in IT eBooks, Mobile


Now that the iPhone SDK has officially been released and the Apple App Store is open for business, it’s time to write killer mobile applications! To do that, you’ll need to use several powerful (and possibly unfamiliar) tools: Xcode, Interface Builder, Objective-C, and then the iPhone SDK itself. It can all be a little overwhelming at first. Learn how to write your first table-based iPhone application from Bill Dudney, an experienced iPhone developer.

Building iPhone applications is a visual process. These video tutorials are a great way to (more…)

Get up to speed fast with this full-color guide to Apple’s revolutionary
new mobile phone- widescreen video iPod-Internet communications device.
Announced to great fanfare, Apple’s iPhone promises to reinvent the
market for portable electronic devices, combining mobile phone, music
and video player, digital camera, Internet browser, and e-mail in a
single sleekly designed, brilliantly engineered package. Illustrated
throughout with full-color screen shots and illustrations, this fun and
easy guide helps you make the most of all the features of this
pioneering device. Discover how to:
(more…)

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  in IT eBooks, Mobile
tech-geek, March 30, 2009


You’re on the go all the time — maybe for business, maybe because it’s a byproduct of your busy lifestyle. But either way, your life would be easier if you had Internet access wherever you are.

Well, when it comes to the Internet, you CAN take it with you! You just need the right stuff, and Mobile Internet For Dummies tells you what that is, how to find it, and how to use it. This easy-to-follow guide is packed with tips on choosing the best mobile device, software, and service provider for your needs, but that’s not all. You’ll see how to use your mobile Web browser, find made-for-mobile content (and create your own) and much more. (more…)

-cosmos-, March 20, 2009

Interested in promoting, selling and distributing music online, got the website but not sure what to do next? is Web Marketing for the Music Business designed to help develop the essential internet presence they want and need.

Looking at how the web has developed, providing instructions on how to set up a web site as well as how to use the Internet to promote the artist and the web site. The book includes information on maximizing web sites to increase traffic, online grassroots marketing tactics that will advance an artists career and social networking sites such as MySpace. There is also a dedicated website with online resources for web support to give the information needed to confidently market music online. (more…)

arty, March 10, 2009

Nokia’s smartphones pack a powerful computer into a very small space. Unlike your desktop or laptop, your smallest computer can be connected to the Internet all the time, and can interact with the world around it through its camera, voice recognition, and its traditional phone keypad. Nokia smartphones combine these features with impressive storage options and a host of networking protocols that make this smallest computer the only thing a road warrior truly needs.

If you’re still cracking open your laptop or pining for your desktop while you’re on the road, you haven’t begun to unlock your Nokia’s full potential. Nokia Smartphone Hacks is dedicated to tricking out your smartphone and finding all the capabilities lurking under the surface. Learn how to: (more…)

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