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Archive for the 'Mobile' Category

We are currently in a digital content era. With the increase in
circulation of multimedia content globally via the internet it has lead
to the need for reuse of content stored in archives; the utilisation of
newly stored materials; partially finished broadcasting programmes and
finished content. This book proposes to show solutions to these
numerous content issues. It will discuss large scale archives for
significant content and a retrieval method for large scale archives and
remote editing. The book will also examine the protection of
intellectual property rights, which is one of the most important issues
facing content owners. Examines the design and implementation of a
practical digital content production system Proposes to show solutions
to various content issues Covers various retrieval methods for
large-scale archives using MPEG-1 streaming technology and remote
editing using an original time code Discusses large-scale video archive
systems which will enable high speed retrieval and edit functions for
large amounts of video data with multi-purpose applications A resource
that all broadcast engineers, systems integrators and engineers for
equipment manufacturers will find invaluable. The thorough approach to
this topic ensures that this title will become the standard reference
for R&D specialists in content production and digital archiving.

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  in IT eBooks, Mobile


PalmPilot’s popularity is growing and with over a million units sold, the Palm OS dominates the hand-held market. Wired
has astutely described Palm’s position in a recent article: “On its way
to becoming the bestselling hand-held computer of all time, the 3Com
PalmPilot has spawned an intense, emotional, and fanatical developer
following not seen since the glory days of the Mac.” (Wired, 20 Feb.
98).

Palm Programming should be eagerly accepted by
programmers because the authors worked closely with Palm to ensure that
the book is tailored exactly to the needs of the ever-growing group of
Palm developers. As nothing but some piecemeal documentation exists
currently, this book provides a much needed solution to the Palm
developers. In fact, Palm uses this book as their official developer’s
guide and will be using it in the future as a key part of their
training materials for developers.

There are currently no books
on Palm programming (and we know of none that are planned). The only
way to learn is by using the reference material published by Palm
(available freely on their Web site), the tutorial they provide, or
various Palm programming FAQs compiled by third parties.

Palm Programming
shows intermediate to experienced C programmers how to build a Palm
application from the ground up. Using an easy-to- understand tutorial
approach, this book gives readers everything necessary to create a wide
range of Palm applications and conduits, from simple scripts through
full-blown applications, and in the process provides thorough coverage
of Palm programming. It includes a CD-ROM (Macintosh and Windows
compatible) with the full source code to the examples in the book, a
trial version of Palm’s Software Development Kit, and third-party
developer tools, including Metrowerks’ CodeWarrior Lite programming kit.

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  in IT eBooks, Mobile

The first book covering this platform, written by experts on Series 60. The Series 60 platform is a smartphone platform designed for Symbian OS. It supports mobile browsing, multimedia messaging (MMS) and content downloading, as well as a host of personal information management and telephony applications. ‘Programming for the Series 60 Platform and Symbian OS’ integrates all necessary information for application development into one document, including software design, graphics and user interface programming, communications and Java programming on Series 60. Includes extensive code examples. Associated web site includes Series 60 SDK, code examples and more.

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  in IT eBooks, Mobile

Programming Java for Symbian OS is based on the experience of expert
Symbian engineers and focuses on developing applications for real
devices running Symbian OS. This book provides the most comprehensive
developer guide yet for the most advanced mobile Java environment
available: Java MIDP 2.0 on Symbian OS.

This book provides an overview of Java MIDP 1.0 and - using the world’s
first MIDP 2.0 phone - the platform enhancements developers can exploit
in the coming wave of Java MIDP 2.0-based smartphones. With in-depth
case studies and sample code throughout, it equips developers with the
knowledge they need to fully exploit the powerful applications platform
Symbian OS provides.

The elegant, powerful architecture of
Symbian OS is optimized for the mobile environment. Whether you are
developing applications and services for currently available mobile
phones, or involved in pre-market mobile phone development, this book
will give you an understanding of the fundamental theory behind
developing Java applications for Symbian OS phones.

Symbian OS
is the advanced, customizable operating system licensed by the world’s
leading mobile phone manufacturers. It is designed for the specific
requirements of advanced 2.5G and 3G mobile phones and includes a
robust multitasking kernel, integrated telephony support,
communications protocols, data management, advanced graphics support, a
low-level graphical user interface framework and a variety of
application engines.

Source code is available from www.symbian.com/books

Programming Java for Symbian OS is part of the Symbian Press series;
written by Symbian OS software engineers, titles in the series are
replete with expert knowledge that will allow the reader to develop
better software, faster.

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As mobile working becomes a reality, understanding Symbian OS is a key skill
for enterprise and IT developers. This book is a must-have resource for developers
that wish to create applications that utilize both the mobility of Symbian OS
and the raw power of the desktop. It introduces the APIs, patterns and issues
involved in developing applications that run on a Windows PC and integrate with
Symbian OS phones - including developing specialized servers on the Symbian OS
phone.

In conjunction with the relevant SDKs, Programming PC Connectivity Applications
for Symbian OS will enable an experienced developer to speedily create a basic
Connectivity application and be in position to take advantage of other books
from Symbian Press to create more sophisticated applications. Existing Windows
PC programmers will be able to integrate their skills and their applications
with Symbian OS phones; existing Symbian OS developers will be able to integrate
their applications with Windows PCs.

Whether you are developing applications and services for currently available
mobile phones, or involved in pre-market mobile phone development, this book
will give you an understanding the fundamental theory behind developing connectivity
between Symbian OS phones and the desktop.

Source code is available from www.symbian.com/books

PC Connectivity for Symbian OS is part of the Symbian Press series. Written
by Symbian OS software engineers, titles in the series are replete with expert
knowledge that will allow the reader to develop better software, faster.
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This book explains the key features of Symbian OS and will help you to write effective C++ code. It focuses on aspects of good C++ style that apply particularly to Symbian OS. 21 items are used to target particular aspects of the operating system and provide a simple and straightforward exploration of coding fundamentals. Using example code and descriptions of best practice to deconstruct Symbian OS, the items guide you to what you should and should not do (and why), pointing out commonly-made mistakes along the way. Technologies covered include: client-server architecture descriptors and dynamic containers active objects, threads and processes leaves, cleanup stack and 2-phase construction thin templates, good API design, memory optimization, debug and test macros the ECOM plug-in framework Symbian OS Explained can be read cover-to-cover or dipped into as a reference that will improve your code style when programming with Symbian OS.

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