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Archive for the 'Mobile' Category

Games on Symbian OS: A Handbook for Mobile Development

Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs.

Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the key APIs used to create games. The book includes a broad introduction to games on mobile phones and describes the various ways of creating and playing mobile games. It also provides clear code examples and discussion, with information about how to optimise code for best practice. The authors use standard techniques to relay information (tables, diagrams and code samples) as well as cross-referencing between chapters and, where necessary, to other books in the Symbian Press series and beyond (e.g. to SDK documentation).

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  • In: Game, IT eBooks, Mobile
  • Author : namanhem
  • Building PDA Databases For Wireless And Mobile Development (with code)

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    Portable wireless mobile computing is the ability to retrieve information from the main computer system and/or repository of information on a wireless device at anytime and anywhere. An obvious plus here is the ability to also enter or update information on those main computer systems remotely via our wireless device. This gives us all the freedom to theoretically manipulate all information from afar.

    The specific type of wireless devices used in our portable wireless mobile architecture is the Personal Digital Assistant, better known as the PDA. The usage of these types of devices is growing at an alarming rate. In the next five years, most cellular telephones will have Internet capabilities, and a large number of individuals will be porting a PDA of some sort.

    The goal of this book is to introduce to you, the reader, how to build databases on personal digital devices to be used with PDA applications. Of course, we also try to show how to build PDA applications to use the data within the database.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 2,252 views
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  • In: Database, IT eBooks, Mobile, Wireless
  • Author : ganelon
  • Bluetooth Application Programming with the Java APIs Essentials Edition

    Adoption of Bluetooth wireless technology has become ubiquitous in the last few years. One of the biggest steps forward is the standardization of Java APIs for Bluetooth wireless technology (JABWT). The latest updates to this standard is explained in detail in this book. The JABWT standard, defined by the JSR-82 Java Specification Request, supports rapid development of Bluetooth applications that are portable, secure, and highly-usable. Wireless device manufacturers have responded overwhelmingly to the JABWT specification by implementing JABWT applications in mobile phones and other personal wireless communications products.

    "Bluetooth Application Programming Essentials: Programming with the Java APIs" explains in detail how to write Bluetooth applications using the Java APIs to exploit the power of both technologies. Written by the specification lead for JSR-82 and two other key participants in developing the standards of JABWT, this book provides the authoritative explanations and concrete examples needed to get started right away.

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  • 2,814 views
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  • In: IT eBooks, Mobile
  • Author : mrblue
  • GPRS Networks

    GPRS is a packet based wireless communication service that offers data rates from 9.05 up to 171.2 Kbps and continuous connection to the Internet for mobile phone and computer users. GPRS is based on GSM communications and complements existing services such as circuit switched cellular phone connections and the Short Message Service (SMS).

    GPRS represents the bridge between 2G and 3G mobile telecommunications and is commonly referred to as 2.5G.

    Implementation of GPRS requires modification of the existing GSM networks in that GSM is a circuit switched technology while GPRS is packet oriented. GPRS enables packet data (the same as is used by an Ethernet LAN, WAN or the Internet) to be sent to and from a mobile station - e.g. mobile phone, PDA or Laptop.

    WAP and SMS can also be sent using GPRS and individuals working with GPRS need to learn and understand how the mobile stations, the air interface, network architecture, protocol structures and signalling procedures must be modified.
    GPRS offers much higher data rates than GSM and can be combined with 3G technologies such as EDGE to give even higher bit-rates. It offers many benefits for customers and network operators: such as volume (rather then time) dependent billing and more efficient use of network resources.

    9 votes, average: 3.78 out of 59 votes, average: 3.78 out of 59 votes, average: 3.78 out of 59 votes, average: 3.78 out of 59 votes, average: 3.78 out of 5
  • 2,199 views
  • 1 Comment
  • In: IT eBooks, Mobile
  • Author : tech-geek
  • iPhone Open Application Development: Write Native Objective-C Applications for the iPhone: Programming an Exciting Mobile Platform

    Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the expressed purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski - one of the original hackers of the iPhone - explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks."iPhone Open Application Development" walks you through the iPhone's proprietary development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features - graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.

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  • 3,767 views
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  • In: IT eBooks, Mobile, Software Development
  • Author : tech-geek
  • Mobile Web Development

    As more users access the Web from their phones and other handhelds, web developers need to learn techniques for targeting these new devices. Sites such as Twitter, Facebook, and Google target mobiles with their services and products. Companies use mobile services to provide staff access to their applications while away from a computer.

    This book is a complete, practical guide to writing mobile websites and applications. You will learn how to create mobile-friendly websites, adapt your content to the capabilities of different devices, save bandwidth with compression, and create server-side logic that integrates with a mobile front end. You will also see other methods for integrating your web application with mobile technology: sending and receiving MMS and SMS messages, accepting mobile payments, and working with voice calls to provide spoken interaction.

    The book illustrates every technique with practical examples, showing how to use these development methods in the real world. Along the way we show how an example pizza delivery business can use these methods to open up to the mobile web.
    Whether you want to provide customers and users of your public website with new ways to access your services, or build applications so that staff can stay up to date while on the road, this book will show you all you need to build a powerful mobile presence.

    2 votes, average: 4 out of 52 votes, average: 4 out of 52 votes, average: 4 out of 52 votes, average: 4 out of 52 votes, average: 4 out of 5
  • 1,887 views
  • 0 Comments
  • In: IT eBooks, Mobile
  • Author : tech-geek
  • Bluetooth Essentials for Programmers

    Bluetooth Essentials for ProgrammersThis book provides an introduction to Bluetooth programming, with a specific focus on developing real code. The authors discuss the major concepts and techniques involved in Bluetooth programming, with special emphasis on how they relate to other networking technologies. They provide specific descriptions and examples for creating applications in a number of programming languages and environments including Python, C, Java, GNU/Linux, Windows XP, Symbian Series 60, and Mac OS X. No previous experience with Bluetooth is assumed, and the material is suitable for anyone with some programming background. The authors place special emphasis on the essential concepts and techniques of Bluetooth programming, starting simply and allowing the reader to quickly master the basic concepts before addressing advanced features.

    6 votes, average: 4.33 out of 56 votes, average: 4.33 out of 56 votes, average: 4.33 out of 56 votes, average: 4.33 out of 56 votes, average: 4.33 out of 5
  • 2,256 views
  • 1 Comment
  • In: IT eBooks, Mobile
  • Author : tech-geek
  • Designing Mobile Service Systems - IOS Press

    Designing Mobile Service Systems - IOS PressThis publication is the second in the Research in Design series. Design is an effort that enjoys a growing attention in the academic world. At Delft University of Technology design is a recognized part of science. Like other technical universities, Delft is rooted in the engineering field. And in spite of questions like 'what is design', 'what is engineering' and 'what is science', which can be debated in long sessions, and differences that are hard to explain, it is possible to feel the differences. In this book the authors contribute to the development of a design language for the service domain. In general the engineering discipline is expanding into a field that embraces perspectives of more disciplines and actors, next to the engineer who is responsible for the artifact. The first volume in this Research in Design Series stresses the stakeholder oriented approach in the domain of architecture and urban planning (Binnekamp, van Gunsteren, & van Loon, 2006). The domain in this volume is services. This is a field in which the involvement of different stakeholders with different interests in the design process is particularly a critical success factor.

    4 votes, average: 2.75 out of 54 votes, average: 2.75 out of 54 votes, average: 2.75 out of 54 votes, average: 2.75 out of 54 votes, average: 2.75 out of 5
  • 1,259 views
  • 0 Comments
  • In: IT eBooks, Mobile
  • Author : mrblue
  • IPhone For Dummies

    IPhone For DummiesGet up to speed fast with this full-color guide to Apple’s revolutionary new mobile phone– widescreen video iPod–Internet communications device. Announced to great fanfare, Apple’s iPhone promises to reinvent the market for portable electronic devices, combining mobile phone, music and video player, digital camera, Internet browser, and e-mail in a single sleekly designed, brilliantly engineered package. Illustrated throughout with full-color screen shots and illustrations, this fun and easy guide helps you make the most of all the features of this pioneering device. Discover how to: Make and receive phone calls Set up iTunes and your iPod Buy music and videos Play podcasts, music, videos, and photo slideshows Browse the Internet Send and receive e-mails and instant messages Take and organize photos Sync with your desktop Troubleshoot common problems.

    1 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 51 vote, average: 5 out of 5
  • 1,541 views
  • 1 Comment
  • In: IT eBooks, Mobile
  • Author : mrblue
  • Mobile Messaging Technologies and Services SMS, EMS and MMS

    Mobile Messaging Technologies and Services SMS, EMS and MMS Building on the success of the first edition, Mobile Messaging Technologies and Services offers extensive new and revised material based upon the latest research and industry developments. While early implementations targeted person-to-person messaging, MMS has now evolved to facilitate such requirements as the mass delivery of time-sensitive messages for content-to-person messaging. This Second Edition exploits the technical maturity of MMS as it is poised to generate a wealth of new business opportunities across the mobile communications sector. The author provides the fundamental technical background required for SMS, EMS and MMS, and supports this with industry cutting-edge developments.

    ● Contains a revised section on the fundamentals of MMS, including an updated section on GPRS to explain current commercial implementations such as GRX applications.

    ● Presents the latest developments in MMS standardization, including the design of synchronized multimedia integration language (SMIL) presentations, Digital Rights Management (DRM), transcoding techniques, postcard service and support of advanced multimedia formats.

    ● Describes the processes for standardizing telecommunications services and technologies (3GPP, OMA, GSM Association, IETF and W3C).

    ● Provides updated sections on SMS, EMS and heavily revised coverage of the developments in MMS, including MMS interworking and the forthcoming MMS version 1.3.

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  • 2,081 views
  • 1 Comment
  • In: IT eBooks, Mobile
  • Author : mrblue