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Archive for the 'Mobile' Category

IPhone For Dummies

IPhone For DummiesGet up to speed fast with this full-color guide to Apple’s revolutionary new mobile phone– widescreen video iPod–Internet communications device. Announced to great fanfare, Apple’s iPhone promises to reinvent the market for portable electronic devices, combining mobile phone, music and video player, digital camera, Internet browser, and e-mail in a single sleekly designed, brilliantly engineered package. Illustrated throughout with full-color screen shots and illustrations, this fun and easy guide helps you make the most of all the features of this pioneering device. Discover how to: Make and receive phone calls Set up iTunes and your iPod Buy music and videos Play podcasts, music, videos, and photo slideshows Browse the Internet Send and receive e-mails and instant messages Take and organize photos Sync with your desktop Troubleshoot common problems.

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  • 1,093 views
  • 1 Comment
  • In: IT eBooks, Mobile
  • Author : mrblue
  • Mobile Messaging Technologies and Services SMS, EMS and MMS

    Mobile Messaging Technologies and Services SMS, EMS and MMS Building on the success of the first edition, Mobile Messaging Technologies and Services offers extensive new and revised material based upon the latest research and industry developments. While early implementations targeted person-to-person messaging, MMS has now evolved to facilitate such requirements as the mass delivery of time-sensitive messages for content-to-person messaging. This Second Edition exploits the technical maturity of MMS as it is poised to generate a wealth of new business opportunities across the mobile communications sector. The author provides the fundamental technical background required for SMS, EMS and MMS, and supports this with industry cutting-edge developments.

    ● Contains a revised section on the fundamentals of MMS, including an updated section on GPRS to explain current commercial implementations such as GRX applications.

    ● Presents the latest developments in MMS standardization, including the design of synchronized multimedia integration language (SMIL) presentations, Digital Rights Management (DRM), transcoding techniques, postcard service and support of advanced multimedia formats.

    ● Describes the processes for standardizing telecommunications services and technologies (3GPP, OMA, GSM Association, IETF and W3C).

    ● Provides updated sections on SMS, EMS and heavily revised coverage of the developments in MMS, including MMS interworking and the forthcoming MMS version 1.3.

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  • 1,618 views
  • 1 Comment
  • In: IT eBooks, Mobile
  • Author : mrblue
  • Mobile 3D Graphics with OpenGL ES and M3G - Morgan Kaufmann

    Mobile 3D Graphics with OpenGL ES and M3G - Morgan KaufmannGraphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts…provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, MobileThis book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science…The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM LtdThe exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.

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  • 1,945 views
  • 0 Comments
  • In: 3D, Graphics, IT eBooks, Mobile
  • Author : mrblue
  • Bluetooth Essentials for Programmers - Cambridge Press

    Bluetooth Essentials for Programmers - Cambridge PressThis book provides an introduction to Bluetooth programming, with a specific focus on developing real code. The authors discuss the major concepts and techniques involved in Bluetooth programming, with special emphasis on how they relate to other networking technologies. They provide specific descriptions and examples for creating applications in a number of programming languages and environments including Python, C, Java, GNU/Linux, Windows XP, Symbian Series 60, and Mac OS X. No previous experience with Bluetooth is assumed, and the material is suitable for anyone with some programming background. The authors place special emphasis on the essential concepts and techniques of Bluetooth programming, starting simply and allowing the reader to quickly master the basic concepts before addressing advanced features.

    • No Bluetooth background needed • Written especially for programmers and software engineers • Introduces Bluetooth for Python, C, Java, GNU/Linux, Windows XP, Symbian Series 60, and Mac OS X, and more

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  • 1,466 views
  • 0 Comments
  • In: IT eBooks, Mobile
  • Author : mrblue
  • Mobile 3D Graphics: with OpenGL ES and M3G

     Graphics and game developers must learn to program for mobility. This book will teach you how.

    "This book - written by some of the key technical experts…provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come."
    - Lincoln Wallen, CTO, Electronic Arts, Mobile

    This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science…The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.
    - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University

    1 Star2 Stars3 Stars4 Stars5 Stars (2 votes, average: 3 out of 5)
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  • 1,032 views
  • 0 Comments
  • In: 3D, IT eBooks, Mobile
  • Author : Crimson